Body message

Revision as of 12:35, 31 May 2020 by Unknown user (talk)

The body message is a long-running key element of the INFRA ARG, the first ever element of it that was discovered.

It's located in reserve3 and is a code written on the sheet which covers a corpse in a side building.

Blue Question.svg The body itself is likely Albert Hartman.

The code within it corresponds to keys for solving the Bunker computer code and Wasteland notes.

The Message

The code sequence written on the body is:

B1 C3 F1 B2 F2 C4 E4 G3 B2 G1 F4 B4 B2 G1 G2

Which (currently) translates to:

I will (F1(show?)) the truth (C4) to tell the right answer to the right person.

It is currently unknown what the "answer" is, but a hint suggests it is three words.

🔑 The entire body message revolves around a series of alphanumeric references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words.

Key Word Source Location Verification
A
A1 WHAT control_panel_003-6.vtf reserve2 Confirmed
A2 HAPPENED control_panel_003-6.vtf reserve2 Confirmed
A3 TO control_panel_003-6.vtf reserve2 Confirmed
A4 AH control_panel_003-6.vtf reserve2 Confirmed
B
B1 I railroad_signal_control_box.vtf reserve1 Confirmed
B2 THE electricalbox_012.vtf tunnel2 Confirmed
B3 IN puzzle_box_009.vtf tunnel4 Confirmed
B4 TO electricalbox_012.vtf tunnel2 Confirmed
C
C1 IS fuses_02.vtf reserve1 Confirmed
C2 - - - -
C3 WILL metro_control_panel_001.vtf central Confirmed
C4   ?O?? S.N.W Reactor Infoboard? reactor Partial
D
D1   OTHER WORLD Bunker Drawing - Unconfirmed
D2 - - - -
D3 - - - -
D4 - - - -
E
E1 IS electricalbox_001.vtf reserve1 Confirmed
E2 - - - -
E3 - - - -
E4   ?O - - Partial
F
F1  SH?? - Unconfirmed
F2 TRUTH hallway_f2.vtf Unused Confirmed
F3 - - - -
F4 ANSWER bunker_room_005.vtf bunker Confirmed?*
G
G1 RIGHT scientific_table_001_skin3.vtf watertreatment Confirmed
G2 PERSON scientific_table_001_skin3.vtf watertreatment Confirmed
G3 TELL scientific_table_001_skin3.vtf watertreatment Confirmed
G4 - - -
H
H1 - - - -
H2 - - - -
H3 - - - -
H4 ????E Unconfirmed - Partial


*F4 is a unique instance in which there's conflicting information on what the word should be. In reserve2, near the bird lookout spot, there is writing on the info-board about Hammer Valley birds which claims "F4 3 words", yet the bunker computer code requires it to be "answer". But as the note on the info-board is localized for different game languages, it seems likely that the information is about the answer.

Hint from Zuntti

The hint Zuntti gave us for this "code segment" is   "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW". There are four clues here, each representing a location or map in INFRA.

"Bunker breaker, central control (room) (the control room in Central), Villa office, Reactor SNW (area)?"

Bunker breaker

This clue refers to the breakers outside the Bunker, in the Servicetunnel map. This has been confirmed by Zuntti's screenshot.
Possibilities here are the signs on the breakers themselves which have small text as follows:

(Breaker 1) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1
(Breaker 2) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6

TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.
Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.
Reading only the letters on breaker 2 reveals word "OCEAN". The breaker is assigned with number 2 so HWNUM+1 could be 3.

Comparing numbers to first letters of bunker computer yields: POR TGDU ODE COR EAU NG , which can be re-arranged into: ATOP UNDERGROU_D CORE

Central control

This clue refers to the control room in Central, where there are a few code possibilities.

Morse

The first one is the Central projector morse, which does not produce a code but a message/clue about "the right person".

Pegboard

The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.
(Click this image for a HD, zoomable view.)

 

Pegs

These are the pegboard pegs, transcribed.
E means empty, P means peg and M means peg with marker.

MPMEEMPMPMEEEMPMPMPEEEMP
PMPMPPEPEEEEEEEEMPMPMPMP
(empty for 2 lines)
(break)
(empty for 4 lines)
(break)
MPMPMPEEEEMPMPEEEEMPMPMP
PMPMPMPMEEEMEMPEPMPMPMPM
(empty for 2 lines)
(break)
MPMPMPMPEEEEEEEEEEEEEEEE
PMPMPMEEEEEEEEEEEEEEEEEE
(empty for 2 lines)
(end)
Notes
Note 1

 

RT 34968 BG 125675567
HK 675756 B1 = I KK 32
32123 B2 = the 1231324
123 B3 = in 364363463
B4 = TO 423424234 423
54353 C3 = 1(KKKKKKKK)
= WRONG 234 OIYUIO
W1I1L1L1 = RIGHT tr45
YTIT NOT B5675675567
Maybe YTWE 91267867

Removing the clutter, we can solve B1, B2, B3, B4, and C3:

B1 = I
B2 = the
B3 = in
B4 = TO
C3 = WILL
Note 2

 

CODE: 13523523578
YOU HAVE TO REMEMBER
THAT OR YOU WILL GET
SOME RANDOM STUFF
I have no idea what is
the stuff you know thats
im out of for (unreadable)


Note 3

 

Metro f mir dlhl by **
f****f ***** (SMW***/SMT***/suljettu)
I'm different in f**f*** ***
It's ***
Ei tää mitää meinaa
E3 *
CODE 4 4 * 4 * (or CODE 34 64 5 64 66)
FATAL MO(U?)TH

Villa office

See Villa woodboxes.

Reactor SNW

This clue refers to the secret SNW area of the Reactor map. The Reactor lights code is present here but does not seem to be connected to the body message, so it should be ignored.

References

  • Finale has done a lot of work on uncovering this information on the ARG, see his Steam guide for the initial information.