Office monitor code: Difference between revisions

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m (Add raw binary texture)
(remove possibly misleading conclusion)
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''in.metro.accident.red.text.binary.codes.false.true.birds.hammer.valley.behind''
''in.metro.accident.red.text.binary.codes.false.true.birds.hammer.valley.behind''
{{Needs-investigation}} Although this only seems to be a collection of hints about where to find the other hints, it is possible that it is used as a {{Encryption-key}} key in the [[Bunker computer code|bunker computer code]].

Revision as of 00:50, 15 June 2021

The "matrix effect" on the monitor. The in-game version is animated.
Raw texture as found in the game assets.

This code was discovered by taking a closer look at the animated binary code that is seen on a monitor at the NCG office in office. The code can also be found in the Hacker's Den in sewer. The code was initially decoded 11/04/2017 by user lavatube.

Line string Binary code Decoded text Rearranged
1 01100101 01111000 01100100 00101110 01110100 exd.t d.tex
2 00101110 01110010 01100101 01101110 01110100 .rent nt.re
3 01100011 01100011 01101001 01100100 01100101 ccide ccide
4 00101110 01100001 01110100 01110010 01101111 .atro tro.a
5 01100101 01101001 01101110 00101110 01101101 ein.m in.me
6 01100010 01100101 01101000 01101001 01101110 01100100 behind -
7 01100101 01111001 00101110 01101100 ey.l ley.
8 01101100 00101110 01110110 01100001 l.va .val
9 01110010 01101101 01100101 rme mer
10 01100001 01101101 01101000 amh ham
11 01110011 00101110 01101001 01110010 01100100 s.ird irds.
12 01100010 01110010 01110101 01100101 00101110 brue rue.b
13 01110011 01100101 00101110 01110100 se.t se.t
14 01101100 00101110 01100110 01100001 l.fa .fal
15 01100101 01110011 01100011 01101111 01100100 escod codes
16 01101110 01100001 01110010 01111001 00101110 nary. nary.
17 00101110 01100010 01101001 01110100 .bit t.bi

Writing down the rearranged snippets in reverse order starting from line string 5, you get the following text:

in.metro.accident.red.text.binary.codes.false.true.birds.hammer.valley.behind