Office monitor code: Difference between revisions

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m (Added some wacky effects ooh!)
(added details about what the message may mean)
 
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This '''code''' was discovered by taking a closer look at the '''animated binary code''' that is seen on screens at the [[Sewer|Hacker's Den]]. And this is it:
[[File:Binary.png|thumb|571x571px|The "matrix effect" on the monitor. The in-game version is animated. |alt=]]
This code was discovered by taking a closer look at the animated binary code that is seen on a monitor at the NCG office in [[office]]. The code can also be found in the Hacker's Den in [[sewer]].
{| class="wikitable"
|+
!Column
!Binary code
!Decoded text
!Rearranged
|-
|1
|01100101 01111000 01100100 00101110 01110100
|exd.t
|d.tex
|-
|2
|00101110 01110010 01100101 01101110 01110100
|.rent
|nt.re
|-
|3
|01100011 01100011 01101001 01100100 01100101
|ccide
|ccide
|-
|4
|00101110 01100001 01110100 01110010 01101111
|.atro
|tro.a
|-
|5
|01100101 01101001 01101110 00101110 01101101
|ein.m
|in.me
|-
|6
|01100010 01100101 01101000 01101001 01101110 01100100
|behind
|behind
|-
|7
|01100101 01111001 00101110 01101100
|ey.l
|ley.
|-
|8
|01101100 00101110 01110110 01100001
|l.va
|.val
|-
|9
|01110010 01101101 01100101
|rme
|mer
|-
|10
|01100001 01101101 01101000
|amh
|ham
|-
|11
|01110011 00101110 01101001 01110010 01100100
|s.ird
|irds.
|-
|12
|01100010 01110010 01110101 01100101 00101110
|brue
|rue.b
|-
|13
|01110011 01100101 00101110 01110100
|se.t
|se.t
|-
|14
|01101100 00101110 01100110 01100001
|l.fa
|.fal
|-
|15
|01100101 01110011 01100011 01101111 01100100
|escod
|codes
|-
|16
|01101110 01100001 01110010 01111001 00101110
|nary.
|nary.
|-
|17
|00101110 01100010 01101001 01110100
|.bit
|t.bi
|}


Writing down the rearranged snippets in reverse order starting from column 5, you get the following text: <code>in.metro.accident.red.text.binary.codes.false.true.birds.hammer.valley.behind</code>.


'''1.'''  01100101 01111000 01100100 00101110 01110100 exd.t - red.t
Although the columns repeat 4 times, the last part consists of columns 1-5, 16-17 and 1-10.


'''2.''' 00101110 01110010 01100101 01101110 01110100 .rent - nt.re
Sometimes, the binary encoding for <code>c</code> of the word <code>codes</code> has its last 2 bits separated from the other bits.


'''3.''' 01100011 01100011 01101001 01100100 01100101 ccide - ccide
the message's words can be re-arranged to make a bit more sense:  


'''4.''' 00101110 01100001 01110100 01110010 01101111 .atro - tro.a
birds red text in behind hammer valley - on a informational sign about '''birds''' behind '''hammer valley''' dam there is '''red text''' saying 'F4 3 words'


'''5.'''  01100101 01101001 01101110 00101110 01101101 ein.m - in.me
metro accident binary codes true false - in the control room overlooking the '''metro accident''' there are two '''binary code''' puzzles (binary being data encoded based on bits being '''true''' or '''false''')  


'''6.'''  01100010 01100101 01101000 01101001 01101110 01100100 behind - behind
splitting the message like this results in both parts having 38 characters (including spaces between words)


'''7.'''  01100101 01111001 00101110 01101100 ey.l - ley.
==Trivia==
 
The code was initially decoded 11/04/2017 by user '''lavatube'''.
'''8.'''  01101100 00101110 01110110 01100001 l.va - .val
 
'''9.'''  01110010 01101101 01100101 rme - mer
 
'''10.''' 01100001 01101101 01101000 amh - ham
 
'''11.''' 01110011 00101110 01101001 01110010 01100100 s.ird - irds.
 
'''12.''' 01100010 01110010 01110101 01100101 00101110 brue. - rue.b
 
'''13.''' 01110011 01100101 00101110 01110100 se.t - se.t
 
'''14.''' 01101100 00101110 01100110 01100001 l.fa - .fal
 
'''15.''' 01100101 01110011 01100011 01101111 01100100 escod - codes
[[File:Binary.png|thumb|938x938px|This is where the '''code''' was obtained from. The in-game version is animated though.]]
'''16.''' 01101110 01100001 01110010 01111001 00101110 nary. - nary.
 
'''17.''' 00101110 01100010 01101001 01110100 .bit - t.bi 
 
 
And this is the '''code''' we get:
 
 
behind .false.true.birds. hammer.valley
 
.in.metro.accident.red.text.binary. codes
 
 
And this is the '''second code''', that was labeled as ''''icorrect'''<nowiki/>':
 
 
00101110 01110100 01100101 01111000 .tex
 
01101110 01110100 00101110 01110010 01100101 .rent
 
01100011 01101001 01100100 01100101 01100011 cidec
 
01101111 00101110 01100001 01110100 01110010 .atro
 
01101110 00101110 01101100 01100101 01101001 .lein
 
01100101 01101000 01101001 01101110 01100100 hinde
 
01100101 01111001 00101110 01101100 .ley
 
01110110 01100001 01101100 00101110 .val
 
01110010 01101101 01100101 rme
 
01100001 01101101 01101000 ahm
 
01100100 01110011 00101110 01101001 .ids
 
00101110 01100010 01110010 01110101 .bru
 
00101110 01110100 01110011 01100101 .tse
 
01100001 01101100 00101110 01100110 .fal
 
01100100 01100101 01110011 01100011 01101111 desco
 
01110010 01111001 00101110 01101110 01100001 .nary
 
01101001 01110100 00101110 01100010 .bit
 
-
 
01111000 01100100 00101110 01110100 01100101 .texd
 
01101110 01110100 00101110 01110010 01100101 .rent
 
01100100 01100101 01100011 01101001 01100100 decid
 
 
And this is the '''code''' we get here:
 
 
.binary.codes.false.true.birds.hammer.valley.behind.in.metro.accident.red.text

Latest revision as of 01:35, 24 January 2024

The "matrix effect" on the monitor. The in-game version is animated.

This code was discovered by taking a closer look at the animated binary code that is seen on a monitor at the NCG office in office. The code can also be found in the Hacker's Den in sewer.

Column Binary code Decoded text Rearranged
1 01100101 01111000 01100100 00101110 01110100 exd.t d.tex
2 00101110 01110010 01100101 01101110 01110100 .rent nt.re
3 01100011 01100011 01101001 01100100 01100101 ccide ccide
4 00101110 01100001 01110100 01110010 01101111 .atro tro.a
5 01100101 01101001 01101110 00101110 01101101 ein.m in.me
6 01100010 01100101 01101000 01101001 01101110 01100100 behind behind
7 01100101 01111001 00101110 01101100 ey.l ley.
8 01101100 00101110 01110110 01100001 l.va .val
9 01110010 01101101 01100101 rme mer
10 01100001 01101101 01101000 amh ham
11 01110011 00101110 01101001 01110010 01100100 s.ird irds.
12 01100010 01110010 01110101 01100101 00101110 brue rue.b
13 01110011 01100101 00101110 01110100 se.t se.t
14 01101100 00101110 01100110 01100001 l.fa .fal
15 01100101 01110011 01100011 01101111 01100100 escod codes
16 01101110 01100001 01110010 01111001 00101110 nary. nary.
17 00101110 01100010 01101001 01110100 .bit t.bi

Writing down the rearranged snippets in reverse order starting from column 5, you get the following text: in.metro.accident.red.text.binary.codes.false.true.birds.hammer.valley.behind.

Although the columns repeat 4 times, the last part consists of columns 1-5, 16-17 and 1-10.

Sometimes, the binary encoding for c of the word codes has its last 2 bits separated from the other bits.

the message's words can be re-arranged to make a bit more sense:

birds red text in behind hammer valley - on a informational sign about birds behind hammer valley dam there is red text saying 'F4 3 words'

metro accident binary codes true false - in the control room overlooking the metro accident there are two binary code puzzles (binary being data encoded based on bits being true or false)

splitting the message like this results in both parts having 38 characters (including spaces between words)

Trivia[edit | edit source]

The code was initially decoded 11/04/2017 by user lavatube.