Puzzle:Bergmann Hydroelectric Powerplant: Difference between revisions

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[[File:BWT.19.The_exit.jpg|300px|]]
[[File:BWT.19.The_exit.jpg|300px|]]
======== Path 2 ========
Open flood door A3 and go through it. Eventually you will reach a room with a fuse box on the wall with two placed fuses:
[[File:BWT.P2.1.Fuse_box.jpg|300px|]]
Grab the third fuse from the metal wardrobe and place it on the 4th* position!:
[[File:BWT.P2.2.Fuse_4th.jpg|300px|]]
Go to the opposite wall and activate the switch**:
[[File:BWT.P2.3.Switch.jpg|300px|]]
You now will be able to open the near door. Go through it and go to the door at the end of the long corridor:
[[File:BWT.P2.4.Exit_door1.jpg|300px|]]
Got through it and turn immediately left! There you will find a fuse:
[[File:BWT.P2.5.Fuse.jpg|300px|]]
Grab it and go back to the fuse box to place it at third position***:
[[File:BWT.P2.6.Fuse_box.jpg|300px|]]
Go back where you found the fuse. You now must reach this door:
[[File:BWT.P2.8.Exit_door.jpg|300px|]]

Revision as of 16:18, 9 September 2017

Work in progress, by User:Scarchu.

After the raft ride, cross to the other shore and find B4 door and go through it:

BWT.1.exit.1.jpg

Go straight ahead until you see this door:

BWT.2.Exit door.jpg

Go through it and find a key on the wall:

BWT.3.Key.jpg

Go back, after the metallic stairs there is a door, go through it and find this door:

BWT.4.exit.2.jpg

Go down, find the four generators and start G1, G3 and G4. DO NOT start G2:

BWT.5.G1.jpg BWT.6.G3 G4.jpg

Because G2 is broken, but we need to override it, use the panel, click on G2, then click override:

BWT.7.Override.jpg

If you done everything as it should, you must see this:

BWT.8.Overriden.jpg

Turn on the switch on the left to connect the generators to the grid:

BWT.9.Start gens.jpg

Go back to the upper floor and find this control panel:

BWT.10.panel.1.jpg

Click on SETTINGS -> RED BUTTON -> GREEN BUTTON -> WARNINGS -> RED BUTTON -> RED BUTTON:

BWT.11.panel.2.jpg -> BWT.12.panel.3.jpg ->

BWT.13.panel.4.jpg -> BWT.14.panel.5.jpg ->

BWT.15.panel.6.jpg -> BWT.16.panel.7.jpg

If you done everything correctly, you will gain access to some locked before flood doors and you can make some pictures. Here will leave the exploration to you and will continue further. Go to the generators room and exit through door A2:

BWT.17.exit door.A2.jpg

Follow the path and you will reach a place of choice. With the key found earlier you can unlock the metal bars door and follow that path, or you can open flood door A3 and continue from there:

BWT.18.choice.jpg

== Path 1 ==

Unlock the metal bars door, do a lot of jumping and reach a room with a switch. Switch it on and go through the door:

BWT.P1.1.switch.jpg

Find a container/office with dynamite in it and grab a stick of dynamite:

BWT.P1.2.Dynamite.jpg

Find the place for the dynamite and place it:

BWT.P1.3.Dynamite place.jpg

Go back into the office, activate the counter with the remote and HIDE!:

BWT.P1.4.Dynamite activate.jpg

After the dynamite blew, go through the hole it's made:

BWT.P1.5.After dynamite.jpg

We need this exit:

BWT.P1.6.The exit.jpg

Play around with the crates so you can reach the exit path:

  • wrong path: BWT.P1.7.Wrong path.jpg
  • correct path: BWT.P1.8.Correct path.jpg

And use the Exit door on the right:

BWT.19.The exit.jpg

== Path 2 ==

Open flood door A3 and go through it. Eventually you will reach a room with a fuse box on the wall with two placed fuses:

BWT.P2.1.Fuse box.jpg

Grab the third fuse from the metal wardrobe and place it on the 4th* position!:

BWT.P2.2.Fuse 4th.jpg

Go to the opposite wall and activate the switch**:

BWT.P2.3.Switch.jpg

You now will be able to open the near door. Go through it and go to the door at the end of the long corridor:

BWT.P2.4.Exit door1.jpg

Got through it and turn immediately left! There you will find a fuse:

BWT.P2.5.Fuse.jpg

Grab it and go back to the fuse box to place it at third position***:

BWT.P2.6.Fuse box.jpg

Go back where you found the fuse. You now must reach this door:

BWT.P2.8.Exit door.jpg