Soundtrack Portal: Difference between revisions

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[[File:InfraAlbumArtwork.jpg|thumb|right|250px|Steam album artwork.]]
[[File:InfraAlbumArtwork.jpg|thumb|right|250px|Steam album artwork.]]


The '''INFRA soundtrack''' was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on [http://store.steampowered.com/app/251110/ Steam], which includes both .mp3 and .flac versions of the tracks listed below.
The ''INFRA'' '''soundtrack''' was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on [http://store.steampowered.com/app/251110/ Steam], which includes both .mp3 and .flac versions of the tracks listed below.


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==Track Listing==
==Track Listing==


{|class="wikitable" style="width:100%;"
{| class="wikitable sortable" style="width:100%;"
!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments
! style="width:5%;" |OST #!! style="width:5%; " |Game #!! style="width:15%; " |Track Title!! style="width:15%; " |Filename!! style="width:5%; " |Time!! style="width:27.5%; " |Level location!! style="width:27.5%; " |Comments
|-
|-
| 40 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO
|47||01||''Radio 5''||<code>action.wav</code>||1:52||''Played on a radio.''||TODO
|-
|-
| 30 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || '''''[[Business2]]:''''' Played at Port Elias metro station, after the steam pipe bursts. || TODO
|30||02||''Point Elias''||<code>ambient.wav</code>||2:46||'''''[[Business2]]:''''' Played at Point Elias metro station, after the steam pipe bursts.||TODO
|-
|-
| 27 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO
|27||03||''Approach with Caution''||<code>approach.wav</code>||1:27||'''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated.||TODO
|-
|-
| 26 || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident. ||
|26||04||''Bodies''||<code>bodies.wav</code>||0.25||'''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident.||
|-
|-
| 25 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO
|25||05||''Bunker Ambient''||<code>bunker.wav</code>||1:03||'''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room.||TODO
|-
|-
| 08 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|08||06||''Collapse''||<code>collapse.wav</code>||3:12||'''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|-
|-
| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO
|N/A||07||''Collapse'' (Slowed)||<code>collapse_slow.wav</code>||2:42||'''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse.||TODO
|-
|-
| 19 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || '''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO
|19||08||''Cracks in the Wall''||<code>cracks.wav</code>||0:43||'''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant.||TODO
|-
|-
| 39 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of the credits track.
|39||N/A||''Credits''||''Only available in OST.''||1:54||''Does not appear in retail game.''||Full version of the credits track.
|-
|-
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. ||
|N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||0:21||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.||
|-
|-
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || '''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after being electrocuted. || TODO
|N/A||23||''Credits'' (Part 2)||<code>part2endingm.wav</code>||1:39||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after being electrocuted.||TODO
|-
|-
| 22 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
|22||10||''Dynamite Trap''||<code>dynamite.wav</code>||0:36||'''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated.||TODO
|-
|-
| 02 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO
|02||11||''Falling for the Night''||<code>falling.wav</code>||1:54||'''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level.||TODO
|-
|-
| 12 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || '''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill. || TODO
|12||12||''Furnace''||<code>furnace.wav</code>||1:32||'''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill.||TODO
|-
|-
| 04 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
|04||13||''Hartman's Speech''||<code>hartmann.wav</code>||1:15||'''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room.||TODO
|-
|-
| 36 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || '''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate. || TODO
|36||14||''Hazardous''||<code>hazardous.wav</code>||1:26||'''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate.||TODO
|-
|-
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO
|N/A||15||''Hazardous'' (Slowed)||<code>hazardous_slow.wav</code>||2:51||'''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock.||TODO
|-
|-
| 32 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || '''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. || TODO
|32||16||''Lakeside''||<code>lakeside.wav</code>||3:48||'''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard.||TODO
|-
|-
| 05 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.  
|05||17||''Lookout''||<code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.
|-
|-
| 01 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].
|01||18||''Menu''||<code>menu.wav</code>||2:28||'''''Main Menu:''''' Played in loop when on the main menu.||Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].
|-
|-
| 07 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|07||20||''No Signs of Life''||<code>no.wav</code>||2:00||'''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|-
|-
| 13 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011].
|13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.||One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011].
|-
|-
| 18 || 25 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || '''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || TODO
|18||25||''Pick Yourself Up''||<code>pick.wav</code>||0:51||'''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up.||TODO
|-
|-
| 21 || 26 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO
|21||26||''Platform''||<code>platform.wav</code>||1:36||'''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse.||TODO
|-
|-
| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0:32 || '''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up. || The in-game version of this track is only 0:25 minutes long.
|28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long.
|-
|-
| 41 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
|43||27||''Radio 1''||<code>radio1.wav</code>||1:57||'''''[[Reserve1]]:''''' Played by the radio in Mark's car at the start of the level.||TODO
|-
|-
| 42 || 28 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Does not appear in retail game.'' || TODO
|44||28||''Radio 2''||<code>radio2.wav</code>||4:00||''Played on a radio.''||TODO
|-
|-
| 43 || 29 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO
|45||29||''Radio 3''||<code>radio3.wav</code>||3:45||''Played on a radio.''||TODO
|-
|-
| 44 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
|46||30||''Radio 4''||<code>radio4.wav</code>||3:04||''Played on a radio.''||Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
|-
|-
| 37 || 31 || ''Reactor 1'' || <code>reactor1m.wav</code> || 1:52 || '''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. || TODO  
|37||31||''Reactor 1''||<code>reactor1m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor.||TODO
|-
|-
| 38 || 32 || ''Reactor 2'' || <code>reactor2m.wav</code> || 1:52 || '''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building. || TODO
|38||32||''Reactor 2''||<code>reactor2m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building.||TODO
|-
|-
| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
|10||33||''Rebuild''||<code>rebuild.wav</code>||5:17||'''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel.||TODO
|-
|-
| 11 || 34 || ''Routine'' || <code>routine.wav</code> || 0:51 || '''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || TODO
|11||34||''Routine''||<code>routine.wav</code>||0:51||'''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill.||TODO
|-
|-
| 17 || 35 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO
|17||35||''Sewer Depths''||<code>sewer.wav</code>||1:28||'''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access.||TODO
|-
|-
| 31 || 37 || ''Tenements'' || <code>tenements1.wav</code> || 2:00 || '''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard. || TODO
|31||37||''Tenements''||<code>tenements1.wav</code>||2:00||'''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard.||TODO
|-
|-
| 23 || 38 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO
|23||38||''Tense Thumps''||<code>tense.wav</code>||1:48||'''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor.||TODO
|-
|-
| 03 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
|03||09||''The Dam''||<code>dam.wav</code>||1:52||'''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level.||TODO
|-
|-
| 34 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || '''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library. || TODO
|34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.||TODO
|-
|-
| 15 || 36 || ''The Surface'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
|15||36||''The Surface''||<code>surface.wav</code>||0:42||'''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant.||TODO
|-
|-
| 35 || 39 || ''To Save a City'' || <code>to.wav</code> || 2:21 || '''''[[NPP]]:''''' Played as Mark enters the administrative building of the nuclear power plant. || TODO
|35||39||''To Save a City''||<code>to.wav</code>||2:21||'''''[[Npp]]:''''' Played as Mark enters the administrative building of the nuclear power plant.||TODO
|-
|-
| 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
|14||40||''Tower''||<code>tower.wav</code>||1:32||'''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg.||TODO
|-
|-
| N/A || 41 || ''Trailer 2'' (Cut) || <code>trailer2_cut.wav</code> || 0.26 || ''Does not appear in retail game.'' || Clipped version of the sound found in the ending of the [https://www.youtube.com/watch?v=BoXrysIbat0 INFRA: Part 3 Trailer.]
|N/A||41||''Trailer 2'' (Cut)||<code>trailer2_cut.wav</code>||0.26||''Does not appear in retail game.''||Clipped version of the music track found in the ending of the [https://www.youtube.com/watch?v=BoXrysIbat0 INFRA: Part 3 Trailer.]
|-
|-
| 20 || 42 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015].
|20||42||''Trainstation''||<code>trainstation.wav</code>||0:40||'''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015].
|-
|-
| 06 || 43 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012].
|06||43||''Under the Bridge''||<code>under.wav</code>||2:40||'''''[[Reserve3]]:''''' Played when Mark exits the cave system.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012].
|-
|-
| 09 || 44 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || TODO
|09||44||''Underwater Radar''||<code>underwater.wav</code>||3:41||'''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns.||TODO
|-
|-
| 16 || 45 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO
|16||45||''Unfamiliar Environment''||<code>unfamiliar.wav</code>||2:34||'''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires.||TODO
|-
|-
| 33 || 46 || ''Villa'' || <code>villa1.wav</code> || 1:12 || '''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa. || TODO  
|33||46||''Villa''||<code>villa1.wav</code>||1:12||'''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa.||TODO
|-
|-
| 24 || 47 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
|24||47||''Walter's Office''||<code>walter.wav</code>||2:31||'''''[[Skyscraper]]:''''' Played when Mark enters Walter's office.||
|-
|-
| 29 || 48 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || '''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.|| TODO
|29||48||''What Happened Here''||<code>what.wav</code>||1:29||'''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.||TODO
|-
|-
|40||49||''Trailer 1''||N/A||1:59||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=ir2-1TMUZtU first trailer of ''Infra''].
|-
|41||50||''Trailer 2''||N/A||1:07||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=wpiSlgzRo2o trailer for Part 2].
|-
|42||51||''Trailer 3''||N/A||1:44||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=BoXrysIbat0 trailer for Part 3].
|}
|}
==Trivia==
*In the latest version of the Steam soundtrack, "Ambient Interior" and "Action Atmosphere" were respectively renamed "Point Elias" and "Radio 5".
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