Soundtrack Portal: Difference between revisions

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→‎Track Listing: dam, added a location. Changed the player to Mark. hartmann, added a location. lookout, clarified.
m (radio4, removed part 3 reference (add it when part three releases). reserve1, increased accuracy and clarity. failing, added one location)
(→‎Track Listing: dam, added a location. Changed the player to Mark. hartmann, added a location. lookout, clarified.)
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| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO
|-
|-
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after the player calls his boss at the start of the level. || TODO
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO
|-
|-
| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO
| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO
|-
|-
| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || TODO || TODO
| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
|-
|-
| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || TODO || TODO
| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || TODO || TODO
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| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO
| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO
|-
|-
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when the player gets near the lookout platform. || TODO
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO
|-
|-
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when the player is on the main menu. || TODO
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || TODO
|-
|-
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO
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| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO
|-
|-
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as the player leaves the car. || TODO
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
|-
|-
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO
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| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || TODO || TODO
| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || TODO || TODO
|-
|-
| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || TODO || TODO
| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
|-
|-
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO
|-
|-
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when the player exits the tunnel and looks over the water treatment plant. || TODO
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
|-
|-
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO
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| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO
| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO
|-
|-
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after the player opens the metal shutters overlooking the metro incident in the control room. || TODO
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO
|-
|-
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
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| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO
| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO
|-
|-
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when the player enters Walter's office. ||  
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
|-
|-
| N/A || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when the player enters the room full of corpses from the metro incident. ||
| N/A || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident. ||
|-
|-
|}
|}
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