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Wasteland is a major part of the ARG in INFRA. The map is dark and contains many random models from before in the game, including the crashed metro train. A secret room is accessible next to a cell tower in the middle of the map (the key for which is in a box under the cell tower). This room has the [[Wasteland Notes]], which is part of the ARG, and a small model of a white mask. The whole map is theorized to be an alternate universe in which S.N.W. sent their nuclear weapons to test. | Wasteland is a major part of the ARG in INFRA. The map is dark and contains many random models from before in the game, including the crashed metro train. Near the borders of the map, a geiger counter can be heard, and if you get too close you will die (presumably from radiation). | ||
Curiously, when opening the map in Hammer, certain texture patterns can be seen on the terrain resembling the symbols in the [[Elo hideout symbols]] code. These are painted on with the displacement alpha tool. | |||
A secret room is accessible next to a cell tower in the middle of the map (the key for which is in a box under the cell tower). This room has the [[Wasteland Notes]], which is part of the ARG, and a small model of a white mask. The whole map is theorized to be an alternate universe in which S.N.W. sent their nuclear weapons to test. | |||
==Gameplay== | ==Gameplay== | ||
To get to Wasteland, you need to have called the phone number on the "Missing Dock" poster from the steel factory. From there, you need to get inside the parking lot in the Greenwar apartment building and drink the mushroom tea on the dock. Mark can spend up to 5 minutes in Wasteland from there. | To get to Wasteland, you need to have called the phone number on the "Missing Dock" poster from the steel factory. From there, you need to get inside the parking lot in the Greenwar apartment building and drink the mushroom tea on the dock. Mark can spend up to 5 minutes in Wasteland from there. |