Isle3: Difference between revisions

521 bytes added ,  2 November 2018
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=Story=
=Story=
Mark finds his way into the drawbridge control room and manages to lower the bridge. Proceeding across, a nearby generator blows and cuts power to the district. The last obstacle between Mark and Point Elias is a locked gate. Mark infiltrates the nearby steamboat and finds the key to get across, optionally uncovering more information about secret meetings held by S.N.W. aboard the ship.  
Mark finds his way into the drawbridge control room from the bridge's maintenance entrance, and lowers it to cross to the quay. Another nearby generator blows and cuts power to most of the buildings in the district. The last obstacle between Mark and Point Elias is a locked gate. Mark infiltrates the nearby steamboat and finds the key to get across, optionally uncovering more information about secret meetings held by S.N.W. aboard the ship.  


=Locations=
=Locations=
===Elo's Hideout===
===Elo's Hideout===
A foreboding area, the former hideout of Elo, a young girl who was hiding with a member of her family. At some point, they left a note to warn her to stay away from "men with white masks". Elo's drawings in the hideout suggest a connection to Stalburg Underground, depicting the [[City gates|city gates]] entrance, Morko, and the man in the diving suit.
A foreboding area, the former hideout of Elo, a young girl who was hiding with a member of her family. At some point, they left a note to warn her to stay away from "men with white masks". Elo's drawings in the hideout suggest a connection to Stalburg Underground, depicting the [[City gates|city gates]] entrance, [[Mörkö]], and a man in a diving suit.


===S.S Purtilo===
===S.S Purtilo===
A steamboat docked next to Point Elias. The captain, Hans Magnusson, allowed the government to use his ship to hold confidential meetings, including the S.N.W organization. The meeting room itself is locked by several keys scattered inside the ship, and contains corruption evidence. Magnusson can be seen from a ship's window, sleeping in his quarters.


=Gallery=
=Gallery=
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==Trivia==
==Trivia==
*The drawbridge puzzle can be bypassed entirely by entering the light bypass code (1234). The code isn't documented anywhere in-game.  
*The drawbridge puzzle can be bypassed entirely by entering the light bypass code (1234). The code isn't documented anywhere in-game.  
*The S.S Purtilo's name translates to "manger" in Finnish, it may also be named after an island in Finland.
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