Hallway: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Upon reaching the end of the hall, the exit will be locked, and Mark will be ambushed by Mörkö, who places Mark in a storage closet in [[tunnel3]], skipping the [[tunnel2|Pinefell Water Treatment Plant]] entirely. Weirdly enough the door code 4027 is also the code for the blast doors in [[ | This area is accessible by opening door B2 in the Bergmann tunnels, which in itself is quite a task. The door guarding B2 can be unlocked by a key found underneath a can on the east side of the tunnels, right before the action sequence involving the gates. Furthermore a fuse from the break area's storage room must be taken there and plugged in to power a keypad with the code 4027. Upon entering the pitch black hallway, Mark will encounter strange phenomenon. The flashlight isn't effective due to a heavy dark fog around the whole area. Upon reaching the end of the hall, the exit will be locked, and Mark will be ambushed by Mörkö, who places Mark in a storage closet in [[tunnel3]], skipping the [[tunnel2|Pinefell Water Treatment Plant]] entirely. Weirdly enough the door code 4027 is also the code for the blast doors in [[city_gates|City Gates]] | ||
=Achievements= | =Achievements= |