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Many schedules and crafting processes are time-dependent, like shop vendors' opening hours, time spent on alcohol brewing, locations where specific characters can be found, delivery of the [[Mail|mail]], serving [[Jail|jail]] time and lootable storages resuppling. As time progresses, weather and visual time of the day changes. | Many schedules and crafting processes are time-dependent, like shop vendors' opening hours, time spent on alcohol brewing, locations where specific characters can be found, delivery of the [[Mail|mail]], serving [[Jail|jail]] time and lootable storages resuppling. As time progresses, weather and visual time of the day changes. | ||
==Checking time== | ==Checking the time== | ||
Player can ask various characters for the time and the day of the week, if it is a full hour, the NPCs will not state what the day of the week it is. | Player can ask various characters for the time and the day of the week, if it is a full hour, the NPCs will not state what the day of the week it is. | ||
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When being taken to jail, player is able to ask the jail guard about the remaining time of the jail sentance. | When being taken to jail, player is able to ask the jail guard about the remaining time of the jail sentance. | ||
==Passing time== | ==Passing the time== | ||
There are several ways of progressing the time faster by performing specific activities, the most straightforward is sleeping that can be enforced using Sleeping Pills at a cost of mental health. Alternatively player can pass out from alcohol overuse to force sleeping. | There are several ways of progressing the time faster by performing specific activities, the most straightforward is sleeping that can be enforced using Sleeping Pills at a cost of mental health. Alternatively player can pass out from alcohol overuse to force sleeping. | ||