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During the development of [[INFRA]], additional lore snippets were posted as part of its promotional materials on IndieDB, Facebook, Indiegogo and Imgur. After the release of the game, the developers provided additional information and answered community questions on Steam Discussions and Discord.
During the development of [[INFRA]], additional lore snippets were posted as part of its promotional materials on IndieDB, Facebook, Indiegogo and Imgur. After the release of the game, the developers provided additional information and answered community questions on Steam Discussions and Discord.


==Indiegogo campaign synopsis==
This is a source page that can be referenced in other articles, content here remains unchanged from their original form as they were posted, however due to develoepers not being a native English speakers, minor typos, misspellings and mistakes might be present. The only section that has a modified content is the developer's commentary, which due to a nature of more casual and informal comments during conversations, had various typos corrected and an additional context added in brackets, where it was absolutely necessary.
''Let us introduce Stalburg in a few more words. Stalburg is large Baltic/European metropolis, which was founded during the medieval times as a mining town. It used to be one of the most important European steel producers, a major industrial power. The city is rich in history, with medieval castles and other historical locations visitable in game.''


''It is also realistic – everything in the city has a function and the city is planned to function like a real city. Multiple different districts with personalities and backgrounds of their own. From the 1900s industrial areas to modern business parks and wooden old towns. Now decaying infrastructure was built during the 1960s when the city's industrialization was at its peak. The city is aesthetic – there is lot of art glorifying city's industrious past. The city embeds interesting political history, defined by its industrial past. Major political axles are anti-technological vs. technological and liberal vs. authoritative. The city is at a point of redefining itself. These multiple political parties and organizations add to the story, a deep networked story in which corruption has far-reaching roots.''
==Indiegogo campaign synopsis 1st revision==
''The game tells a story of deep structural corruption in a realistic but fictional city called Stalburg. The player is an engineer whose day goes from an interesting yet ordinary facility inspection to a struggle against the environment and mistakes of the past. As the player, you are faced with demanding challenges and situations in a fragile and complex world. You must thereby use your wits and experience to balance between survival and the quest for truth. There’s a lot to discover and learn about the world also outside the beaten path.''
 
===''Stalburg and the detailed world:''===
 
*''Large Baltic/European metropolis.''
*''Founded during the medieval times as a mining town.''
*''Used to be one of the most important European steel producers, a major industrial power.''
*'''''Rich in history''', with medieval castles and other historical locations visit-able in game.''
*'''''Realistic''' – everything in the city has a function and the city is planned to function like a real city. Multiple different districts with personalities and backgrounds of their own. From the 1900s industrial areas to modern business parks and wooden old towns. Now decaying infrastructure built during the 1960s when the city's industrialization was at its peak.''
*'''''Multiple different locations''':  water tunnels, sewers, maintenance tunnels, metro stations, abandoned factories or other facilities, the streets of the city, modern offices, old and wooden parts of the town, dams, rural areas, homes and more. '''The puzzles are unique to each area'''.''
*''A lot of art glorifying city's industrious past.''
*''City's political field is defined by it's industrial past, major political axles are anti-technological vs. technological and liberal vs authoritative. *The city is at a point of redefining itself. These multiple political parties and organizations add to the story.''
*'''''A deep networked story''' – the corruption has far-reaching roots.''
 
~Posted on INFRA Indiegogo page, 2015.
 
==Indiegogo campaign synopsis 2nd revision==
''Third important dimension of the game is the story. That is, INFRA tells about deep structural corruption in a realistic but fictional city called Stalburg. The physical structure reflects and symbolizes past interests and political games. As an engineer, your days go from interesting yet ordinary facility inspection to struggles against the mistakes and hazards of the past. You get to use your wits and experience to '''balance between survival and the quest for truth'''. There’s a lot to discover and learn about the world also outside the beaten path.''
 
''Let us introduce Stalburg in a few more words. Stalburg is large Baltic/European metropolis, which was founded during the medieval times as a mining town. It used to be one of the most important European steel producers, a major industrial power. The city is '''rich in history''', with medieval castles and other historical locations visitable in game.''
 
''It is also '''realistic''' – everything in the city has a function and the city is planned to function like a real city. Multiple different districts with personalities and backgrounds of their own. From the 1900s industrial areas to modern business parks and wooden old towns. Now decaying infrastructure was built during the 1960s when the city's industrialization was at its peak. The city is '''aesthetic''' – there is lot of art glorifying city's industrious past. The city embeds interesting political history, defined by its industrial past. Major political axles are anti-technological vs. technological and liberal vs. authoritative. The city is at a point of redefining itself. These multiple political parties and organizations add to the story, a '''deep networked story''' in which corruption has far-reaching roots.''


~Posted on INFRA Indiegogo page, 2015.
~Posted on INFRA Indiegogo page, 2015.
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~Posted on INFRA IndieDB page, September 13, 2015.
~Posted on INFRA IndieDB page, September 13, 2015.
==Original Black Rock Nuclear Power Plant backstory==
''Black Rock 3 style EPR-reactor Olkiluoto 3 in the middle. Olkiluoto Nuclear Power Plant, Finland.''
'''''Stalburg Nuclear Power Production about to Double'''''
* ''Black Rock Nuclear power plant to build a third reactor by 2022''
* ''The new reactor will produce more energy than the old two combined''
''The National Parliament has given green light to plans of Stalburg Industry Power (SIP) to build a new nuclear power plants to Stalburg. Black Rock 3 will be part of the existing Black Rock Nuclear Power Plant by SIP.''<br>
⠀⠀''The new plant will use the newest EPR-type reactor, which is a third generation ressurized water reactor design. The power output of the new reactor will be roughly 1600 MW, which puts the current two 780 MW BWR reactors to shame.''<br>
⠀⠀''The plan to invest to expensive nuclear power during these turbulent times has raised a lot of discord, especially as the price of renewable energy is going down by the minute.''
~Present in the game since the release, later changed, January 15, 2016


==Stalburg City Tales==
==Stalburg City Tales==
Line 117: Line 151:


~Posted on Loiste Interactive Facebook page, May 14, 2016.
~Posted on Loiste Interactive Facebook page, May 14, 2016.
==Bergmann Group backstory==
''"The acts of individuals make the future of mankind" - Eric Kleinmann The Bergmann group was a very important pioneer in the world of building structures of underground constructions. They improved the techniques of reinforced stone and changed the way of building underground. Most engineers are still using the knowledge today of the Bergmann group.''
''If this company was so important, why can't we find anything about it? This was because of personality of Eric Kleinmann, founder and owner of the Bergmann company. He was a modest entrepreneur who didn't like much attention in the business world. The Bergmann Group operated mostly under pseudonyms to avoid too much press attention.''
''The founders: The German, Eric Kleinmann was a building engineer who inherited one of the biggest building companies of Western Europe of his father, Edward Kleinmann. He was one of the entrepreneurs of the new generation in his time. His company was the founder of reinforced stone as we now know today.''
''The Belgian Xeander Berg was co-founder of the Bergmann Group. Little is known about this man. Before he joined Alex's foundation he had a small research and development research facility in mining engineering in Brussels.''
''Both found each other in the International Exposition in Brussels and they shared the same ideas about constructions and buildings. From that day the Bergmann group was born. The second world war:''
''For many years was the Bergmann group one of the leading companies in the world of underground constructions. But things changed after the big depression. Germany and the rest of Europe became political and social instable. Eric Kleinmann moved, just before the second world war, with his company to Switzerland. Xeander Berg joined him in 1940 after the collapse of the Belgian defensive forces.''
''They continue with their underground projects for the Swiss government. They become specialized in tunnels and bunkers.''
''After the war they returned to the rest of Europe. Their first big project after the war was in the capital Stalburg. The city suffered a lot under the German bombing. The government ordered to build the city from the ground up again, starting with the fundaments of the city. The tunnel of Bergmann was one of them.''
''Hammer Valley Hydro (Hartman) company: Stalburg was rebuild with the collaboration of 3 companies: Stalburg steel cooperation, the Hartman company and the Bergmann group. The city council gave the Bergmann group some room to build innovating structures for the city. One of the idea's was to do something with the rivers around Stalburg. The company Hartman built 2 hydrogen dams for the main electricity production of the city. Bergmann had the job to create the main tunnels for the underground power plants. With the knowledge of the bunker constructions for the Swiss government the Bergmann company had a lot of knowhow for this task.''
''Xeander Berg was working on some innovations in the same period. Eric Kleinmann pumped a huge amount of money in the innovation department. One of the big innovations was textile-reinforced concrete. It was a mix of steel and titanium. It was used in the main tunnels of the underground plants. The bankruptcy''
''There is a lot of mystery around the end of this big construction company. First there was the disappearing of Xeander Berg. In his last classified reports of 1960 he talked about a new innovation that would change the building world forever. After that he disappeared and nothing was heard from him again. This was a big clap for the company. But the biggest impact on the bankruptcy was the payback of the projects. The innovation team spent almost everything of the Bergmann group's money and the company gained little in return for their building projects.''
''…*The company invested heavily into the innovation department and had little to show for it. At the same time the public construction projects were not as profitable as one would hope, when making the deals bergmann group had taken the public interest into account as well.''
''Many shareholders didn't believe in Bergmann anymore. They forced Eric Kleinmann to sell his company to another building company. (to Jeff Walter) Nowadays almost every big city in the world is built with the knowledge of the Bergmann group.''‎
~Posted as part of [[Eric Kleinmann]] wiki page, July 17, 2017


==INFRA: Game Design Document - Stalburg history==
==INFRA: Game Design Document - Stalburg history==
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==Developer's commentary==
==Developer's commentary==
===On details of the water network in the Stalburg===
''"Pitheath watertreatment is for waste and it's not linked to the underground one. Two gorges dam also feeds to bunker and city. And hammervalley, if connected, help in tthe powerstation puzzle at the end. Berg tunnel feeds underground water and two gorges also suplies the mains power, [tunnels feed] [[Waterplant|ug]] and ug gives the potable water for city (and the pumping station in tunnel2 gives for more rural region). Sewers and sewage channels feeds pitheath along with steelfactory. [Pine Fell] draws from bergman. Rerservoir -> (dam) -> tunnel -> treatment plant (for fresh water) -> consumption, consumption -> sewers -> waste water treatment, waste water treatment -> sea, there's map of the flow in the pitheath controlroom."''
~Oskutin, posted on Discord, June 30, 2017
===On the country Stalburg is set in===
''"Stalburg is a fictional capital city of a fictional Baltic region country. Basically taking influence from all the countries around the Baltic Sea."''
~Yucca, posted on Discord, August 28, 2017
''"I see there's been some discussion about the name of the country Stalburg is set in. It's not Stalburg, TSL is the acronym for it. However, I'm not going to reveal it, because we never really came to the conclusion if we should use that one or not. We went to great lenghts not to use the country name anywhere, that's why it's always "national X" or similar. Stalbrug is the capital of a country, the capital of "TSL"."''
~Yucca, posted on Discord, December 23, 2018
''"[The country name] is not defined, the guy who made the car license plates just put [TSL] there, it wasn't a team member.''
''Stolland."''
~Oskutin, posted on Discord, December 15, 2019
===On Mark's voice actor===
''"Mark's VA is Hungarian. Mark (or Markku as his real name actually is) is of Finnish origin, so it's useful that his VA is Hungarian since Hungarian and Finnish are distantly related languages. Of course we would've used a proper Finnish VA if we had had the money to do that. We've grown to like him too. The roughness fits the non-caring character of Mark."''
~Yucca, posted on Discord, August 28, 2017
===On occassional German words found around the world===
''"Some decals etc. are just textures straight from texture web sites, so they might have different languages."''
~Yucca, posted on Discord, August 28, 2017
===On power production in Stalburg===
''"MW for [[Powerstation|that]] and HV-dam can be found from the game. Yes TGD produces. Also it's possible to calculate city's whole energy consumption in the powerstation level (atleast at the time of the game) (or the local regions power consumption., depending on the state of grid). Cascading failure [causes city blackout], both [other plants shutting down and destruction of Powerstation]. [Powerstation produces 120 MW,] yes, less than tenth of blackrock. [Black Rock produces the base load,] yes, Stalburg power demand at the time of P2 ending was about 4000MW, by calculating how much player's actions at the powerplant affect the grid frequency."''
~Oskutin, posted on Discord, September 17, 2017
===On what the Black Rock name refers to===
''"Geographical feature."''
~Oskutin, posted on Discord, September 17, 2017
===On the last names of Amit, Steve and Carla===
''"Amit Rahal, Steve Johnson and Carla Diethart."''
~Zuntti, posted on Discord, September 18, 2017
===On whether Pitheath water flow control board shows full extend of the Bergmann tunnels===
''"Mostly the water system at northern districts. [There are more Bergmann tunnels than explored,] yes, bergmann tunnels refers to tunnels built by that company, that [[Tunnel1|watertunnel]] is one, but it may also mean other tunnels around the city."''
~Oskutin, posted on Discord, September 18, 2017
===On the timespan of INFRA===
''"The game starts in 8 am and ends at about 5am. The clocks ingame tell the canon timeframe. Funnily enough it takes about the same in real life too when playing."''
~Yucca, posted on Discord, September 30, 2017
''"Also regarding the clocks, all the ingame clocks should now show the right time, as in, the canon time for Mark's travels is about 20 hours from start to finish, which quite well matches the playtime if not lingering for too long."''
~Yucca, posted on Discord, January 15, 2018
''"[[officeblackout|Office BO]] should be 0:00, [[tenements]] & [[rails|rail]] 01:00, [[villa]] :02:00, [[field]] 03:00."''
~Oskutin, posted on Discord, June 13, 2019
===On the VALTA's setting===
''"Somewhat set into same universe as infra, but different time. Later, a lot later. Has "city"-theme in it, but another question is, in what direction has future went and especially, in what regions [V-society went].''
''[V-country] won't be where the game actually takes place (with minor possible exceptions)."''
~Oskutin, posted on Discord, October 3, 2017
''"I recall already revealing that Valta, is set in post-postacop future, where world have descended into constant and pointless wars resulting in shattered tribes and citystates, with few exceptions (who have lost their faith on humanity) and by 'few' i mean one intact, and few who have not suffered that bad."''
~Oskutin, posted on Discord, February 16, 2018
''"[[:file:VALTA_concept3_final_small2.jpg|That]] is fortress, not factory, fortress set up in former grain silos.''
''The society has shattered into tiny city states and small petty kingdoms, meaning there's a lot of existential threats.''
''And the fortress was set up in former grain silo, as they're mostly made from strong solid concrete, providing good defences against sieges and forest was cut before fort to give sight and less protection for invaders.''
''They [various societies] have access to some early artillery (1850's-1950's), but the thing is that there isn't many of them, only the most well equiped armies have access to "proper" arty.''
''They'll mostly use rifles...''
''[V-society] uses the finest granite and steel and finest concrete. [V-society] and where the VALTA is mostly set is different."''
~Oskutin, posted on Discord, March 21, 2018
''"Affordability and aesthic preferences and culture [sets V-society apart from others].''
''And please note that the [[:file:VALTA_concept1_final_small2.jpg|first image]] posted portrays completely different society, which is [V-society] and rest are not [V-society]. As it looks and is far mor prosperous and hightech''
''[The year is] 2200, but society has shattered and declined."''
~Oskutin, posted on Discord, March 22, 2018
''"[The setting is] concretepunk or dieselpunk."''
~Oskutin, posted on Discord, March 24, 2018
''"People who have played infra will find some references."''
~Oskutin, posted on Discord, April 14, 2018
''"[V-society] is capable of space colonization, others are not (and prevented to do so).''
''[Others] can't [steal from V-society], at least for any meaningfull and massive tech, only like consumer goods. Others money are worthless and generally not accepted, only "development aid" and ideological groups are plausable."''
~Oskutin, posted on Discord, July 29, 2018
===On the location of Business district===
''"To clarify a bit, [[business|business1]] and [[business2]] are not located in the de facto business district in Stalburg. The actual business district is north of the main railway station. The area featured in business1-2 is Point Elias, a former dock area that has been turned into residental and commercial zone starting from the early 1990's.''
''Also, if this seems like a developer just saying things that can't be made out otherwise, it's not. All of this should be possible to figure out when looking at the architecture on those levels and comparing it to the neighboring districts and the general locations of the levels within Stalburg."''
~Yucca, posted on Discord, October 3, 2017
===On the military checkpoints during the city evacuation and the idea of driving sequences in the game===
''"Explosion in middle of city and stuff collapsing everywhere may have made them to suspect terror."''
~Oskutin
''"You can see this sign when driving down the road to arrive in rails, something that isn't in the game yet, I will add it a some point. Also, driving as in an animated sequence, Not through the city, just the arrival in [[Rails|rails]], across the bridge and then turn into the side road. Indeed, it was in the test build, but I didn't have time to finish the animation then, it takes a bit of work to animate all the gauges and steering wheel to match the movement of the car."''
~Yucca, posted on Discord, October 15, 2017
''"I once had an idea or a transition scene from the office to the start of chapter one, where there would've been scenes along the route there. We never had resources for that."''
''"[Of thing I want to fix] for example, implement the short driving sequence at the start of rails. Right now it confuses players because they don't know why Mark has encounered that roadblock, it's because there was a military checkpoint."''
~Yucca, posted on Discord, December 24, 2018
===On the changed backstory of Blackrock Plant===
''"Blackrock is based on Olkiluoto power plant pretty much. We changed the completition state of the third reactor at Blackrock, earlier it was to be constructred, the canon is that it's almost finished, with a construction process with similar issues than it's real life counterpart. It said basically "Blackrock to have a PWR type reactor similar to Olkiluoto"."''
~Yucca, posted on Discord, December 22, 2017
===On the cause of the flood in stormdrain===
''"The flash flood in the stormdrain is an industrial process water outflow peak. That's never said anywhere, but that's the way I had it in my mind when designing the area. Not that it really matters that much."''
~Yucca, posted on Discord, January 24, 2018
''"Canon."''
~Oskutin, posted on Discord, November 13, 2019
===On the country name of V-flag===
''"Valta is the name of the game and has nothing to do with the said flag."''
~Oskutin, posted on Discord, March 22, 2018
''"(Geographics name here) Teknokraattinen Tasavalta."''
~Oskutin, posted on Discord, July 29, 2018
===On the VALTA's gameplay===
''"Valta is more strategic, with more emphasis on society and economics than warfare. [Cities Skyline or Factorio is a] good guess. And we don't want to just specialize in INFRA style exploration games, but to experiment with various ideas and concepts."''
~Oskutin, posted on Discord, April 25, 2018
''"You can build tenements in it. Fun fact, one of the first assets in the game were tenement kit.''
''Also [the game is] realtime, with little bit of "kenshi/rimworld"."''
~Oskutin, posted on Discord, January 31, 2021
===On the Pitheath electric motor factory===
===On the Pitheath electric motor factory===
''"Mushroom farm was built there after the factory was closed, the factory used to assemble electric motors and those motors were needed for (uranium enrichment) centrifuges. I'm pretty sure it's stated somwhere that that factory manufactures motor, atleast should be stated. I think the factory sign was originally "MOtor (W)Orks co". If its not refered in the bunker, nor elsewhere, there is fair chance that we have forgotten to add those."''
''"Mushroom farm was built there after the factory was closed, the factory used to assemble electric motors and those motors were needed for [uranium enrichment] centrifuges. I'm pretty sure it's stated somwhere that that factory manufactures motor, atleast should be stated. I think the factory sign was originally "MOtor (W)Orks co". If its not refered in the bunker, nor elsewhere, there is fair chance that we have forgotten to add those."''


~Oskutin, posted on Discord, September 6, 2018
~Oskutin, posted on Discord, September 6, 2018
===On whether the alarm heard on cut Industrial map was a warning about Two Gorges Dam failure===
''"Yep, two gorges dam [failure]."''
October 4, 2018
===On Stalburg districts not directly mentioned in the game===
''"The actual prison island (Still part of District of Whiprock). Whiprock is the actual name of the fortress island and that district is named after it, Whiprock Island and Whiprock District."''
~Oskutin, posted on Discord, December 11, 2018
''"Pitheath, Walter Square."''
~Oskutin, posted on Discord, February 28, 2020
''"You can figure out district names from the metro stations pretty much."''
~Yucca, posted on Discord, June 23, 2020
===On the nearby cities===
''"Koksburg etc. are nearby cities/towns, yeah. Cellecter and such are nearby cities/towns part of the stalburg metropolitan area."''
~Yucca, posted on Discord, December 23, 2018
===On the actual distances between locations Mark traverses===
''"The bergmann tunnels are, in fact, multiple kilometers long, but for gameplay purposes, they are as big as they are ingame. Think of it like if Mark wrote his autobiography, he wouldn't use 20 % of the pages to describe the tunnels. The same reason metroride is missing a few stops and the fields in the boatride are smaller than they are in reality, "reality" as in it's in the maps. [Metro ride] should be a station or two longer, considering the distance it takes to walk from crash site to central station, it still should be longer distance covered with the maintenance tram."''
~Yucca, posted on Discord, December 23, 2018
''"This [an hour long raft ride] is something that has always bugged me as it's the biggest error in the whole map. Maybe we can put it that way that Mark just doesn't want to remember most of the raft ride since nothing of interest happened during most of the way."''
~Yucca, posted on Discord, June 23, 2020
===On the location of the Stalburg===
''"As far as I know we have never decided the exact location, only the region, and the fact that the coast is on the southern side of the city, and the existance of Finland is canon. But, who knows if the shape of the baltic sea is the same as it is in our reality."''
~Yucca, posted on Discord, December 26, 2018


===On when was the Ampstrand line constructed===
===On when was the Ampstrand line constructed===
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~Oskutin, posted on Discord, March 3, 2019
~Oskutin, posted on Discord, March 3, 2019
===On details of the Obenseuer freshwater tunnel===
''"That OS line [tunnel] is "auxiliary" [to the main Freshwater tunnel], the one what starts from "open sewer plant". Also it's an intake for various factories, hence the branches [on the south of the tunnel]. Whole open sewer - main tunnel connection is auxiliary, those open sewer streams go to factories (and osmo olut)."''
~Oskutin, posted on Discord, June 4, 2019


===On backstory behind beta metro trains seen in INFRA teaser===
===On backstory behind beta metro trains seen in INFRA teaser===
''"Only few of those units operate on some lines. Could say that it was failed investment from SMT and only few are operational/built at all. They didn't function like they supposed to be, hence cancelled the order and only got few units."''
''"Only few of those units operate on some lines. Could say that it was failed investment from SMT and only few are operational/built at all. They didn't function like they supposed to be, hence cancelled the order and only got few units. You know, rolling stock riddled with problems."''


~Oskutin, posted on Discord, June 4, 2019
~Oskutin, posted on Discord, June 4, 2019
===On localised names of Stalburg in other languages===
''"Stalborg [Swedish], Stalpuri [Finnish], actually finns would spell it as Staalpuri."''
~Oskutin, posted on Discord, December 14, 2019
===On existence of Helsingborg===
''"Why not? Why there wouldn't be a city in the narrowest part of the strait? Could belong to Danes or TSL (sweden and denmark has been frequently in war over the region of southern sweden). Helsingborg exist, It's name may be different, depending on what country owns it."
~Oskutin, posted on Discord, December 14, 2019
===On Osmoman Union/Osmostoliitto===
''"Oh nice the MC server we played few years ago. Osmograd is not real city in INFRA. Nope [about Osmoman Union either] and honestly it was Osmoet Union. And well the MC server was mostly finnish and we originally had "Osmoonien Valtakunta" as a joke of Ottoman Empire, and then went full communist and started to refer it as "Omostoliitto" english translations have been more or less off. It may have been short time refered as Osmoman Union in english until Osmoet Union translation took it's place. Osmoman Union was some kind of transitional translation. It [the Osmostoliitto flag] was in [Stalburg Steel] [[Tower]], and in [[Business]]."''
~Oskutin, posted on Discord, December 14, 2019
===On why Union of Metal Workers is still active after the collapse of Stalburg Steel===
''"Well there are many machine shops, and etc in the city."''
~Oskutin, posted on Discord, December 15, 2019
===On meaning behind Terästalia name===
''"It was like "steelsteel", steelsteel was translation of the tsl, mashup in two languages."''
~Oskutin, posted on Discord, December 15, 2019
===On the use of Ltd. and LLC in Stolland===
''"Stalburg jurisdiction doesn't consider differences with ltd, and llc, plus stalburg's primarly language isn't english so local media and companies use llc or ltd as a translated term from their native abbreviation. It follows nordic tradition on company forms, swedish aktiebolag / finnish osakeyhtiö / danish aktieselskab is closer to what it is in Stalburg. Hence they just pick something roughly equivalent for translation. National language doesn't mean that majority speaks it, more like means that you can use that language with officials, can get education and etc with it. it doesn't deny the that like Stalborg Tidning [Swedish for Stalburg Times] exists."''
~Oskutin, posted on Discord, February 16, 2020
===On the circumstances of Metro Accident===
''"Metro drivers knew about the spur, but didn't know it's real purpose, mostly just thought it was just one more abandoned tracks to the old abandoned tunnels/some random depot or else. Theres even blast doors somewhere in the spur. Maybe they [S.N.W] were dispataching a train or expecting a train. SMV wasnt around at that time [to be blamed for incompetence], could be rookie metro driver."''
~Oskutin, posted on Discord, March 5, 2020
===On Green Mushrooms preceding S.M.V===
''"Mushrooms been long in the play, but you know what they found and developed [the S.M.V] in bunker, SNW room in reactor tells more about it. Can confirm normal green shrooms are "safe". Shrooms are parastitic with poisonous spores, normal ones are unable to infect/survive on humans. Hallucinations and addictions come from other chemical compounds in the shrooms than the spores. Ethanol does it too in the [Obenseuer] game, but not as effective, pure alcohol kills a lot of stuff."''
~Oskutin, posted on Discord, March 5, 2020
===On the Orange Mushrooms in relation to Green ones===
''"Oranges have different structure, different species."''
~Oskutin, posted on Discord, March 6, 2020
===On the Whiprock prison===
''"Whiprock prison & sea fortress is abandoned, hence player offered task to survey it
~Oskutin, posted on Discord, June 20, 2020


===On Erzfell city===
===On Erzfell city===
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===On the city borders of Stalburg and the neighboring municipalities===
===On the city borders of Stalburg and the neighboring municipalities===
''"Is it known that the map is not just City of Stalburg but there's also neighboring municipalities pictured? The border can be found on [[:File:Metromap1.png|this]], anything "C" is not Stalburg anymore. Cellecter is the name of the municipality to on the west side. (Coastal metro line) is a joint effort with two municipalities. Every time there's a station called "railway station", that's another municipality, but some of them might be municipalities that don't exist anymore in the current day, eg. Fisch River is probably part of Cellecter by now. (R15) is a north-south line to the Eastport. It uses the Tarfell exchange station for connections to Central, kinda like a heavy metro in a way.''
''"Is it known that the map is not just City of Stalburg but there's also neighboring municipalities pictured? The border can be found on [[:File:Metromap1.png|this]], anything "C" is not Stalburg anymore. Cellecter is the name of the municipality to on the west side. [Coastal metro line] is a joint effort with two municipalities. Every time there's a station called "railway station", that's another municipality, but some of them might be municipalities that don't exist anymore in the current day, eg. Fisch River is probably part of Cellecter by now. [R15] is a north-south line to the Eastport. It uses the Tarfell exchange station for connections to Central, kinda like a heavy metro in a way.''


''I refine my statement. AT LEAST everything C is not Stalburg municipality. Parts of B might also not be."''
''I refine my statement. AT LEAST everything C is not Stalburg municipality. Parts of B might also not be."''
Line 258: Line 582:
~Oskutin, posted on Discord, June 1, 2023
~Oskutin, posted on Discord, June 1, 2023


===On different levels of Other Side===
''"Black noise and red noise are visited in the [Obenseuer] game. The game has two different wasteland levels currently, the difference between them is rather small. If tou see those small flying red glowing dust, you're in red noise, in black noise you don't see them, just thick black smoke/fog on some places."''
~Oskutin, posted on Discord, February 15, 2024


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