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This is a source page that can be referenced in other articles, content here remains unchanged from their original form as they were posted, however due to develoepers not being a native English speakers, minor typos, misspellings and mistakes might be present. The only section that has a modified content is the developer's commentary, which due to a nature of more casual and informal comments during conversations, had various typos corrected and an additional context added in brackets, where it was absolutely necessary. | This is a source page that can be referenced in other articles, content here remains unchanged from their original form as they were posted, however due to develoepers not being a native English speakers, minor typos, misspellings and mistakes might be present. The only section that has a modified content is the developer's commentary, which due to a nature of more casual and informal comments during conversations, had various typos corrected and an additional context added in brackets, where it was absolutely necessary. | ||
==Indiegogo campaign synopsis== | ==Indiegogo campaign synopsis 1st revision== | ||
''The game tells a story of deep structural corruption in a realistic but fictional city called Stalburg. The player is an engineer whose day goes from an interesting yet ordinary facility inspection to a struggle against the environment and mistakes of the past. As the player, you are faced with demanding challenges and situations in a fragile and complex world. You must thereby use your wits and experience to balance between survival and the quest for truth. There’s a lot to discover and learn about the world also outside the beaten path.'' | |||
===''Stalburg and the detailed world:''=== | |||
*''Large Baltic/European metropolis.'' | |||
*''Founded during the medieval times as a mining town.'' | |||
*''Used to be one of the most important European steel producers, a major industrial power.'' | |||
*'''''Rich in history''', with medieval castles and other historical locations visit-able in game.'' | |||
*'''''Realistic''' – everything in the city has a function and the city is planned to function like a real city. Multiple different districts with personalities and backgrounds of their own. From the 1900s industrial areas to modern business parks and wooden old towns. Now decaying infrastructure built during the 1960s when the city's industrialization was at its peak.'' | |||
*'''''Multiple different locations''': water tunnels, sewers, maintenance tunnels, metro stations, abandoned factories or other facilities, the streets of the city, modern offices, old and wooden parts of the town, dams, rural areas, homes and more. '''The puzzles are unique to each area'''.'' | |||
*''A lot of art glorifying city's industrious past.'' | |||
*''City's political field is defined by it's industrial past, major political axles are anti-technological vs. technological and liberal vs authoritative. *The city is at a point of redefining itself. These multiple political parties and organizations add to the story.'' | |||
*'''''A deep networked story''' – the corruption has far-reaching roots.'' | |||
~Posted on INFRA Indiegogo page, 2015. | |||
==Indiegogo campaign synopsis 2nd revision== | |||
''Let us introduce Stalburg in a few more words. Stalburg is large Baltic/European metropolis, which was founded during the medieval times as a mining town. It used to be one of the most important European steel producers, a major industrial power. The city is rich in history, with medieval castles and other historical locations visitable in game.'' | ''Let us introduce Stalburg in a few more words. Stalburg is large Baltic/European metropolis, which was founded during the medieval times as a mining town. It used to be one of the most important European steel producers, a major industrial power. The city is rich in history, with medieval castles and other historical locations visitable in game.'' | ||