Soundtrack Portal: Difference between revisions
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(Added location to walter, fixed up pick.) |
CitadelCore (talk | contribs) (Added a few locations for tracks.) |
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| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || TODO || TODO | | 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || TODO || TODO | ||
|- | |- | ||
| 04 || 06 || ''Collaspe'' || <code>collaspe.wav</code> || 3:12 || | | 04 || 06 || ''Collaspe'' || <code>collaspe.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played while the tunnel ceiling is collapsing. || TODO | ||
|- | |- | ||
| N/A || 07 || ''Collaspe'' (Slowed) || <code>collaspe_slow.wav</code> || 3:42 || TODO || TODO | | N/A || 07 || ''Collaspe'' (Slowed) || <code>collaspe_slow.wav</code> || 3:42 || TODO || TODO | ||
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| 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || TODO | | 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || | | N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || Played at the end of Part 1. || TODO | ||
|- | |- | ||
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || | | N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO | ||
|- | |- | ||
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || TODO || TODO | | 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || TODO || TODO | ||
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| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO | | 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO | ||
|- | |- | ||
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || | | 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when the player nears the lookout. || TODO | ||
|- | |- | ||
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || | | 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || Played at the main menu. || TODO | ||
|- | |- | ||
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO | | 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO | ||
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| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO | | 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO | ||
|- | |- | ||
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || | | 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Player just before the player gets out of the car. || TODO | ||
|- | |- | ||
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO | | 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO | ||
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| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || TODO || TODO | | 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || TODO || TODO | ||
|- | |- | ||
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || | | 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || Part of a Part 3 level. || TODO | ||
|- | |- | ||
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || TODO || TODO | | 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || TODO || TODO | ||
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| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO | | 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO | ||
|- | |- | ||
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || | | 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when the player reaches the point looking over the water treatment plant. || TODO | ||
|- | |- | ||
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO | | 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO | ||
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| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO | | 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO | ||
|- | |- | ||
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || | | 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after the player opens the metal shutters overlooking the train crash in the control room. || TODO | ||
|- | |- | ||
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || | | 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | ||
|- | |- | ||
| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO | | 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO |
Revision as of 15:34, 29 August 2017
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing
OST # | Game # | Track Title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
01 | 01 | Action Atmosphere | action.wav |
1:52 | TODO | TODO |
02 | 02 | Ambient Interior | ambient.wav |
2:46 | TODO | TODO |
03 | 03 | Approach with Caution | approach.wav |
1:27 | TODO | TODO |
04 | 06 | Collaspe | collaspe.wav |
3:12 | Tunnel1: Played while the tunnel ceiling is collapsing. | TODO |
N/A | 07 | Collaspe (Slowed) | collaspe_slow.wav |
3:42 | TODO | TODO |
05 | 08 | Cracks in the Wall | cracks.wav |
0:43 | TODO | TODO |
06 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | TODO |
N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Played at the end of Part 1. | TODO |
N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Played at the end of Part 2. | TODO |
07 | 11 | Falling for the Night | falling.wav |
1:54 | TODO | TODO |
08 | 12 | Furnace | furnace.wav |
1:32 | TODO | TODO |
09 | 13 | Hartman's Speech | hartmann.wav |
1:15 | TODO | TODO |
10 | 14 | Hazardous | hazardous.wav |
1:26 | TODO | TODO |
N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2;51 | TODO | TODO |
11 | 16 | Lakeside | lakeside.wav |
3:48 | TODO | TODO |
12 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when the player nears the lookout. | TODO |
13 | 18 | Menu | menu.wav |
2:28 | Played at the main menu. | TODO |
14 | 20 | No Signs of Life | no.wav |
2:00 | TODO | TODO |
15 | 21 | Panic Threshold | panic.wav |
3:33 | TODO | TODO |
16 | 25 | Platform | platform.wav |
1:36 | TODO | TODO |
17 | 26 | Radio 1 | radio1.wav |
1:57 | Reserve1: Player just before the player gets out of the car. | TODO |
18 | 27 | Radio 2 | radio2.wav |
4:00 | TODO | TODO |
19 | 28 | Radio 3 | radio3.wav |
3:45 | TODO | TODO |
20 | 29 | Radio 4 | radio4.wav |
3:04 | Part of a Part 3 level. | TODO |
21 | 30 | Rebuild | rebuild.wav |
5:17 | TODO | TODO |
22 | 31 | Routine | routine.wav |
0:51 | TODO | TODO |
23 | 32 | Sewer Depths | sewer.wav |
1:28 | TODO | TODO |
24 | 34 | Tense Thumps | tense.wav |
1:48 | TODO | TODO |
25 | 09 | The Dam | dam.wav |
1:52 | TODO | TODO |
26 | 19 | The Mist | mist.wav |
2:00 | TODO | TODO |
27 | 33 | The Surface (Sting) | surface.wav |
0:42 | Watertreatment: Played when the player reaches the point looking over the water treatment plant. | TODO |
28 | 35 | To Save a City | to.wav |
2:21 | TODO | TODO |
29 | 36 | Tower | tower.wav |
1:32 | TODO | TODO |
30 | 37 | Trainstation | trainstation.wav |
0:40 | TODO | TODO |
31 | 38 | Under the Bridge | under.wav |
2:40 | TODO | TODO |
32 | 39 | Underwater Radar | underwater.wav |
3:41 | TODO | TODO |
33 | 40 | Unfamiliar Environment | underfamiliar.wav |
2:34 | TODO | TODO |
34 | 42 | What Happened Here | what.wav |
1:29 | TODO | TODO |
35 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after the player opens the metal shutters overlooking the train crash in the control room. | TODO |
36 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
37 | 24 | Pick Yourself Up | pick.wav |
0:51 | TODO | TODO |
38 | 41 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's Office. | |
N/A | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. |