Obenseuer/Modding: Difference between revisions
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Line 7: | Line 7: | ||
Rendered on user layer <code>12</code>, named as <code>Placeable</code>. | Rendered on user layer <code>12</code>, named as <code>Placeable</code>. | ||
Component structure | Component structure: | ||
<code> | <code> | ||
Prefab (FurniturePlaceable.cs) | Prefab (FurniturePlaceable.cs) | ||
Line 17: | Line 17: | ||
Rendered on user layer <code>11</code>, named as <code>ItemPreview</code>. | Rendered on user layer <code>11</code>, named as <code>ItemPreview</code>. | ||
Component structure | Component structure: | ||
<code> | <code> | ||
Preview Prefab | Preview Prefab |
Revision as of 16:24, 2 July 2024
Custom Unity files for Obenseuer can be loaded using the OSLoader, created by Ierdna100.
Adding new furniture
Furnitures are made out of two prefabs, the furniture prefab and the preview prefab.
Furniture prefab
Rendered on user layer 12
, named as Placeable
.
Component structure:
Prefab (FurniturePlaceable.cs)
-> rotate (empty object)
-> Stuff (components, like the MeshRenderer, of the furniture)
Preview prefab
Rendered on user layer 11
, named as ItemPreview
.
Component structure:
Preview Prefab
-> rotate (ObjectPreview.cs)
-> Stuff + Collision (Rigidbody(kinematic), Box Collider(trigger), InsideTrigger.cs)