Puzzle:Castle Rock Generators: Difference between revisions
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{{Puzzle_infobox | {{Puzzle_infobox | ||
|map=isle2 | |map=isle2 | ||
|types=Electrical Power | |types=Electrical Power, Exploration | ||
|connections=none}} | |connections=none | ||
|video=[https://www.youtube.com/watch?v=Uq1eyJETq8E&feature=youtu.be YouTube]}} | |||
Your path to the office is blocked by the raised Drawbridge ahead. Use the Public Shelter as a Detour to get to the Drawbridge Control Tower. | Your path to the office is blocked by the raised Drawbridge ahead. Use the Public Shelter as a Detour to get to the Drawbridge Control Tower. | ||
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Also at the aforementioned Construction Site, you will be Greeted with a Panel of Switches. The LED at the Top indicates an "Insufficient Hz" (Hertz) Warning, meaning that the Grid for Castle Rock is currently drawing too much Power. This means that only two Switches can be active at a time. One of these MUST always be the Switch at the bottom right labelled "KEEP ON!" | Also at the aforementioned Construction Site, you will be Greeted with a Panel of Switches. The LED at the Top indicates an "Insufficient Hz" (Hertz) Warning, meaning that the Grid for Castle Rock is currently drawing too much Power. This means that only two Switches can be active at a time. One of these MUST always be the Switch at the bottom right labelled "KEEP ON!" | ||
To start, turn off every Switch apart from the Switch labelled "KEEP ON!" and the Switch labelled " | To start, turn off every Switch apart from the Switch labelled "KEEP ON!" and the Switch labelled "Courtyard Gates", then push the Main Power button to the left. Both red lights should now turn off, and the Indicator at the top should glow white and have its needle pointing straight up. | ||
[[File:Castlerock_panel1.jpg|400px|]] | [[File:Castlerock_panel1.jpg|400px|]] | ||
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* Turning the Red handvalve after the Pump is inserted, but before a Diesel Filter in Fuel Line 2 is present, causes Fuel Line 2 to leak Diesel. This does not hurt the Player and is merely a nice Attention to Detail. | * Turning the Red handvalve after the Pump is inserted, but before a Diesel Filter in Fuel Line 2 is present, causes Fuel Line 2 to leak Diesel. This does not hurt the Player and is merely a nice Attention to Detail. | ||
* The Fuse thats in the Crate | * The Fuse thats in the Crate together with the Fuel Pump can't be used anywhere on [[isle2]]. | ||
* It's possible to Softlock yourself in the Courtyard by activating the Courtyard Gates, opening them, going back and deactivating them and then closing them from the inside. The developers have thought of this, so you can Override the Door in the Alley as well as the Door by the Construction Site. | * It's possible to Softlock yourself in the Courtyard by activating the Courtyard Gates, opening them, going back and deactivating them and then closing them from the inside. The developers have thought of this, so you can Override the Door in the Alley as well as the Door by the Construction Site. | ||
* It is possible to soft lock yourself by throwing any of the needed components into the water | |||
* It's possible to Softlock yourself by activating the Generators and then quickly running out of the Shelter while the Genrators are still starting. When the Generators have turned on, the Wires that are supposed to keep the player from leaving the Shelter are now live, causing the Player to actually be locked out of the Shelter instead. | * It's possible to Softlock yourself by activating the Generators and then quickly running out of the Shelter while the Genrators are still starting. When the Generators have turned on, the Wires that are supposed to keep the player from leaving the Shelter are now live, causing the Player to actually be locked out of the Shelter instead. | ||