Volunteering Job: Difference between revisions
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''Main article: [[Obenseuer/Game Mechanics|Game Mechanics]]'' | |||
This job can be found in the Redemption Militia near Kolhola. To start the job the player must say they are interested in volunteering to Frederick. The player will then have the opportunity to volunteer for 6 hours provided the following condition is met: the players mental health is above 20%. It is recommended to have all addictions either cured or low enough that they will not interfere will working. If addictions reach 100% they players mental health will decline. Time will fast forward 6 hours and the players mental health increases if their actions are below 100%. The player is not payed in money but rather the satisfaction of doing something to help the needy. | This job can be found in the Redemption Militia near Kolhola. To start the job the player must say they are interested in volunteering to Frederick. The player will then have the opportunity to volunteer for 6 hours provided the following condition is met: the players mental health is above 20%. It is recommended to have all addictions either cured or low enough that they will not interfere will working. If addictions reach 100% they players mental health will decline. Time will fast forward 6 hours and the players mental health increases if their actions are below 100%. The player is not payed in money but rather the satisfaction of doing something to help the needy. |
Revision as of 22:17, 13 February 2025
Main article: Game Mechanics
This job can be found in the Redemption Militia near Kolhola. To start the job the player must say they are interested in volunteering to Frederick. The player will then have the opportunity to volunteer for 6 hours provided the following condition is met: the players mental health is above 20%. It is recommended to have all addictions either cured or low enough that they will not interfere will working. If addictions reach 100% they players mental health will decline. Time will fast forward 6 hours and the players mental health increases if their actions are below 100%. The player is not payed in money but rather the satisfaction of doing something to help the needy.