User:MowMow
Bribe Cost
I'll put it this way. Bribe cost is calculated in an absurd way.
I'll try copying down what Quackers found in a readable manner:
First off the cost. This is calculated in OC as your Crime Points * 5, then divided by your "BriberySkillCostDivisor", but what's a BriberySkillCostDivisor?
Your BriberySkillCostDivisor is equal to Skill * 0.2 * SkillFactor[1.0] * AlcoholPenalty[1.0-0.0] * (1-FailChance)[0.65] * QualityFactor[1] * RecipeSkillFactor[1]
The main obfuscation comes from attaching full names to unchanging values. This means the formula can be shortened to:
BriberySkillCostDivisor = SkillLevel * 0.13 * AlcoholPenalty[1.0-0.0]
(Yes, being drunk makes bribes more expensive)
But wait, there's more.
To put it "simply", a random value from -0.6 to 0.6 is generated, but it actually isn't clamped to that range, and is instead bound by the fact that numbers past those two values become exponentially more difficult to roll. Sort of like a parabola! Fun.
Once this random value is determined, it is then added to your BriberySkillCostDivisor and the resulting value is clamped to 0.25-2.0.
TL;DR:
The cost in OC starts off as 5x your Crime Points, but is divided by the following:
What the cost is divided by = (Your Skill Level * 0.13 * How Drunk you are ranging from a 1x multiplier to a 0x multiplier) + A Random Number typically ranging from -0.6 to 0.6, but rarely exceeding those values
If this results in a number less than 0.25 or higher than 2, the number is then rounded up or down respectively.
This means that your Bribe can cost anywhere from