Soundtrack Portal: Difference between revisions

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(Added location to walter, fixed up pick.)
(Added a few locations for tracks.)
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| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || TODO || TODO
| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || TODO || TODO
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|-
| 04 || 06 || ''Collaspe'' || <code>collaspe.wav</code> || 3:12 || TODO || TODO
| 04 || 06 || ''Collaspe'' || <code>collaspe.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played while the tunnel ceiling is collapsing. || TODO
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| N/A || 07 || ''Collaspe'' (Slowed) || <code>collaspe_slow.wav</code> || 3:42 || TODO || TODO
| N/A || 07 || ''Collaspe'' (Slowed) || <code>collaspe_slow.wav</code> || 3:42 || TODO || TODO
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| 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || TODO
| 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || TODO
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| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || TODO || TODO
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || Played at the end of Part 1. || TODO
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| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || TODO || TODO
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO
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| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || TODO || TODO
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || TODO || TODO
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| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO
| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO
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| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || TODO || TODO
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when the player nears the lookout. || TODO
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| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || TODO || TODO
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || Played at the main menu. || TODO
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| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO
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| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO
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| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || TODO || TODO
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Player just before the player gets out of the car. || TODO
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| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO
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| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || TODO || TODO
| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || TODO || TODO
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| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || TODO || TODO
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || Part of a Part 3 level. || TODO
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| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || TODO || TODO
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || TODO || TODO
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| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO
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| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || TODO || TODO
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when the player reaches the point looking over the water treatment plant. || TODO
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| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO
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| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO
| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO
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| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || TODO || TODO
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after the player opens the metal shutters overlooking the train crash in the control room. || TODO
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| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || TODO || TODO
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
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| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO
| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO

Revision as of 15:34, 29 August 2017

Steam album artwork.

The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.













Track Listing

OST # Game # Track Title Filename Time Level location Comments
01 01 Action Atmosphere action.wav 1:52 TODO TODO
02 02 Ambient Interior ambient.wav 2:46 TODO TODO
03 03 Approach with Caution approach.wav 1:27 TODO TODO
04 06 Collaspe collaspe.wav 3:12 Tunnel1: Played while the tunnel ceiling is collapsing. TODO
N/A 07 Collaspe (Slowed) collaspe_slow.wav 3:42 TODO TODO
05 08 Cracks in the Wall cracks.wav 0:43 TODO TODO
06 N/A Credits Only available in OST. 1:54 Does not appear in retail game. TODO
N/A 22 Credits (Part 1) part1endingm.wav 0:21 Played at the end of Part 1. TODO
N/A 23 Credits (Part 2) part2endingm.wav 1:39 Played at the end of Part 2. TODO
07 11 Falling for the Night falling.wav 1:54 TODO TODO
08 12 Furnace furnace.wav 1:32 TODO TODO
09 13 Hartman's Speech hartmann.wav 1:15 TODO TODO
10 14 Hazardous hazardous.wav 1:26 TODO TODO
N/A 15 Hazardous (Slowed) hazardous_slow.wav 2;51 TODO TODO
11 16 Lakeside lakeside.wav 3:48 TODO TODO
12 17 Lookout lookout.wav 0:47 Reserve2: Played when the player nears the lookout. TODO
13 18 Menu menu.wav 2:28 Played at the main menu. TODO
14 20 No Signs of Life no.wav 2:00 TODO TODO
15 21 Panic Threshold panic.wav 3:33 TODO TODO
16 25 Platform platform.wav 1:36 TODO TODO
17 26 Radio 1 radio1.wav 1:57 Reserve1: Player just before the player gets out of the car. TODO
18 27 Radio 2 radio2.wav 4:00 TODO TODO
19 28 Radio 3 radio3.wav 3:45 TODO TODO
20 29 Radio 4 radio4.wav 3:04 Part of a Part 3 level. TODO
21 30 Rebuild rebuild.wav 5:17 TODO TODO
22 31 Routine routine.wav 0:51 TODO TODO
23 32 Sewer Depths sewer.wav 1:28 TODO TODO
24 34 Tense Thumps tense.wav 1:48 TODO TODO
25 09 The Dam dam.wav 1:52 TODO TODO
26 19 The Mist mist.wav 2:00 TODO TODO
27 33 The Surface (Sting) surface.wav 0:42 Watertreatment: Played when the player reaches the point looking over the water treatment plant. TODO
28 35 To Save a City to.wav 2:21 TODO TODO
29 36 Tower tower.wav 1:32 TODO TODO
30 37 Trainstation trainstation.wav 0:40 TODO TODO
31 38 Under the Bridge under.wav 2:40 TODO TODO
32 39 Underwater Radar underwater.wav 3:41 TODO TODO
33 40 Unfamiliar Environment underfamiliar.wav 2:34 TODO TODO
34 42 What Happened Here what.wav 1:29 TODO TODO
35 05 Bunker Ambient bunker.wav 1:03 Bunker: Played right after the player opens the metal shutters overlooking the train crash in the control room. TODO
36 10 Dynamite Trap dynamite.wav 0:36 Servicetunnel: Played while the dynamite under the skyscraper is being detonated. TODO
37 24 Pick Yourself Up pick.wav 0:51 TODO TODO
38 41 Walter's Office walter.wav 2:31 Skyscraper: Played when Mark enters Walter's Office.
N/A 04 Bodies bodies.wav 0.25 Bunker: Played when Mark enters the room full of corpses from the metro incident.