Moderator
161
edits
(→Track Listing: under, added a location. no, added a location. collaspe, clarified tunnel1 location. hazardous_slow, added a location. underwater, added a location. rebuild, added a location. routine, added a location.) |
(→Track Listing: furnace, added a location. panic, added a location. tower, added a location. corrected spelling of unfamiliar. unfamiliar, added a location. sewer, added a location. collapse_slow, added a location. Fixed spelling of collapse.) |
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| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || TODO || TODO | | 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || TODO || TODO | ||
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| 04 || 06 || '' | | 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || TODO | ||
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| N/A || 07 || '' | | N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO | ||
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| 05 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || TODO || TODO | | 05 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || TODO || TODO | ||
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| 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || TODO | | 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || TODO | ||
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| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || Played at the end of Part 1. || TODO | | N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || TODO | ||
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| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO | | N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO | ||
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| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO | | 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO | ||
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| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || | | 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || '''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill. || TODO | ||
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| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | | 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | ||
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| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || TODO | | 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || TODO | ||
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| 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || | | 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || TODO | ||
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| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO | | 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO | ||
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| 22 || 31 || ''Routine'' || <code>routine.wav</code> || 0:51 || '''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || TODO | | 22 || 31 || ''Routine'' || <code>routine.wav</code> || 0:51 || '''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || TODO | ||
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| 23 || 32 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || | | 23 || 32 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO | ||
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| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || TODO || TODO | | 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || TODO || TODO | ||
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| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO | | 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO | ||
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| 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || | | 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | ||
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| 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || TODO || TODO | | 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || TODO || TODO | ||
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| 32 || 39 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || TODO | | 32 || 39 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || TODO | ||
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| 33 || 40 || ''Unfamiliar Environment'' || <code> | | 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO | ||
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| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO | | 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO |