Soundtrack Portal: Difference between revisions

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→‎Track Listing: pick, added a location. cracks, added a location. trainstation, added a location. platform, added a location. tense, added a location. approach, added a location. doesn't appear in retail to a lot of songs
(→‎Track Listing: furnace, added a location. panic, added a location. tower, added a location. corrected spelling of unfamiliar. unfamiliar, added a location. sewer, added a location. collapse_slow, added a location. Fixed spelling of collapse.)
m (→‎Track Listing: pick, added a location. cracks, added a location. trainstation, added a location. platform, added a location. tense, added a location. approach, added a location. doesn't appear in retail to a lot of songs)
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!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments
!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments
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| 01 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || TODO || TODO
| 01 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO
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| 02 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || TODO || TODO
| 02 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || ''Does not appear in retail game.'' || TODO
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| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || TODO || TODO
| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO
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| 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || TODO
| 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || TODO
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| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO
| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO
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| 05 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || TODO || TODO
| 05 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || [[Waterplant]]: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO
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| 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || TODO
| 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of credits.
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| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || TODO
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || TODO
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| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
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| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || TODO || TODO
| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || ''Does not appear in retail game.'' || TODO
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| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO
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| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO
| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || ''Does not appear in retail game.'' || TODO
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| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO
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| 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || TODO
| 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || TODO
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| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO
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| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
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| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Does not appear in retail game.'' || TODO
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| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || TODO || TODO
| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO
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| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || TODO || TODO
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || TODO
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| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
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| 23 || 32 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO
| 23 || 32 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO
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| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || TODO || TODO
| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO
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| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
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| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || ''Does not appear in retail game.'' || TODO
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| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
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| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || ''Does not appear in retail game.'' || TODO
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| 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
| 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
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| 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || TODO || TODO
| 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || TODO
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| 31 || 38 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || TODO
| 31 || 38 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || TODO
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| 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO
| 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO
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| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO
| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || ''Does not appear in retail game.'' || TODO
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| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO
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| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
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| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO
| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || '''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || TODO
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| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
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