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The interior of the Hammer Valley Dam and the surrounding area connecting the valley to the Bergmann tunnels. The player begins to learn about the events that caused the dam to become decrepit through audio logs left by Alex Hartman. Mark's actions in the dam will have an effect on later maps.  
The interior of the Hammer Valley Dam and the surrounding area connecting the valley to the Bergmann tunnels. The player begins to learn about the events that caused the dam to become decrepit through audio logs left by Alex Hartman. Mark's actions in the dam will have an effect in certain maps later. There are multiple paths to take through the map to reach an exit.  


=Story=
==Story==


===History===
===Past events===
Prior to the events of INFRA, [[Hammer Valley Hydro]] was one of the key companies in providing power for Stalburg. However, the company ran into financial problems, causing Alex Hartman, CEO of the company to become stressed and unstable. It wasn't before Hartman had no choice but to sell to the [[Walter Corporation]], which subsequently bankrupted the company.   
[[Hammer Valley Hydro]] was one of the key companies in providing power for Stalburg. However, the company ran into financial problems after the Bergmann Group and Stalburg Steel went bankrupt, causing Alex Hartman, CEO of the company to become stressed and unstable. It wasn't before long Hartman had no choice but to sell to the [[Walter Corporation]], which subsequently bankrupted the company.   


The dam was abandoned, save for use by Hartman for investigating Jeff Walter. The nearby sawmill was also run out of business due to unpaid payments for huge quantities of lumber ordered by a Nigerian scam artist. This also caused the nearby logging company to go out of business.  
The dam was abandoned, save for periodic use by Hartman for investigating Jeff Walter. The nearby sawmill was also run out of business due to unpaid payments for huge quantities of lumber ordered by a Nigerian scam artist. This also caused the nearby logging company to go out of business.  


===INFRA===
===INFRA===
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After exiting the dam, Mark calls Paul again to update him on the situation, and proceeds through the valley, only to be obstructed by a locked gate. Making a pit-stop to the nearby ranger station for the keys, he continues heading for his next inspection target, the Bergmann tunnels.  
After exiting the dam, Mark calls Paul again to update him on the situation, and proceeds through the valley, only to be obstructed by a locked gate. Making a pit-stop to the nearby ranger station for the keys, he continues heading for his next inspection target, the Bergmann tunnels.  


=Locations=
==Locations==
===Hammer Valley Dam===
===Hammer Valley Dam===
The Hammer Valley Dam has not been maintained or accessed by anyone except Hartman in decades. The dam is in terrible condition, with extensive water damage causing leaks and flooding the generator room. Mark isn't required to connect the dam to the grid, but there's no repercussions for doing so anyway.  
The Hammer Valley Dam has not been maintained or accessed by anyone except Hartman in decades. The dam is in terrible condition, with extensive water damage causing leaks and flooding the generator room. Mark isn't required to connect the dam to the grid, but there's no repercussions for doing so anyway.  


===Hammer Valley Sawmill===
===Hammer Valley Sawmill===
The sawmill has also been abandoned, and much of the machinery is broken due to neglect. The nearby funicular is unstable and a nearby generator room is flooded. The transportation method for logs sent down from Morning Wood Co. can be seen, partially damaged outside the sawmill. If you go under the wood flooring in the front of the sawmill you will find a bear with a science glass and some money wearing a blue Mörko mask. Drinking the juice from the glass will make you hallucinate colors.
The sawmill has also been abandoned, and much of the machinery is broken due to neglect. The nearby funicular is unstable and a nearby generator room is flooded. The transportation method for logs sent down from Morning Wood Co. can be seen, partially damaged outside the sawmill.  


===Hammer Valley National Park===
===Hammer Valley National Park===
The park was established in 1965 following the construction of the dam, and provided a number of hiking routes and bird watching spots. A single guard occupied a ranger station in the valley, who was entrusted by Hartman with the location of a large stash of money, which the guard forgot later. The aforementioned stash can be found in the next map, untouched for over 20 years.  
The park was established in 1965 following the construction of the dam, and provided a number of hiking routes and bird watching spots. A single guard occupied a ranger station in the valley, who was entrusted by Hartman with the location of a large stash of money, which the guard forgot later. The aforementioned stash can be found in the next map, untouched for over 20 years.  


=Achievements=
==Achievements==
{| class="wikitable sortable" style="width: 70%;"
{| class="wikitable sortable" style="width: 70%;"
! style="width: 5%" |Icon!! style="width: 20%" " |Name!! style="width: 75%" |Description
! style="width: 5%" |Icon!! style="width: 20%" " |Name!! style="width: 75%" |Description
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|}


=Gallery=
===Mistake Targets===
*After opening the powered door to the control room, don't leave the Turbine Hall power on.
*Inside the sawmill, don't create a hole in the floor of the sawmill using the suspended turbine.
*Avoid connecting the dam to the grid if the generators are not properly synchronized and activated, doing so will make it impossible to repair the dam.
*Do not activate the power in the flooded room in the sawmill. There is an alternate path back through the right side of the dam.
 
==Gallery==
====Documents====
====Documents====
<gallery>
<gallery>
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=Trivia=
=Trivia=
*Before the sawmills crane, under the wooden dock, there is a masked teddy bear with a glass full of green liquid. (maybe something made from shrooms). If Mark drinks it's content, it will hallucinate and it's vision becomes "greeny". This does not count as a photo spot.
*Before entering the sawmill, under the wooden dock with the crane is a masked teddy bear with a bong, Mark can inhale its contents to get stoned and have his vision saturated for a moment.  
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