Body message: Difference between revisions

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Reverted edits by CitadelCore (talk) to last revision by Stohrendorf1
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Tag: Rollback
m (Reverted edits by CitadelCore (talk) to last revision by Stohrendorf1)
Tag: Rollback
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Which (currently) translates to:
Which (currently) translates to:
  I will (F1(show?)) the truth (C4) to tell the right answer to the right person.
  I will (F1(show/share/...?)) the truth (C4(if?)) (E4(you?)) tell the right answer to the right person.


It is currently unknown what the "answer" is, but a hint suggests it is three words.
It is currently unknown what the "answer" is, but a hint suggests it is three words (see F4).


{{Encryption-key}} The entire body message revolves around a series of alphanumeric references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words.  
{{Encryption-key}} The entire body message revolves around a series of alphanumeric references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words.  
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|control_panel_003-6.vtf
|control_panel_003-6.vtf
|reserve2
|reserve2
|Confirmed
|Confirmed (See note 3.)
|-
|-
|'''A4'''
|'''A4'''
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| colspan="5" style="text-align:center;" |'''B'''
| colspan="5" style="text-align:center;" |'''B'''
|-
|-
|'''B1'''
|'''B1*'''
|I
|I
|railroad_signal_control_box.vtf
|railroad_signal_control_box.vtf
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|Confirmed
|Confirmed
|-
|-
|'''B2'''
|'''B2*'''
|THE
|THE
|electricalbox_012.vtf
|electricalbox_012.vtf, metro_control_panel_001.vtf
|tunnel2
|tunnel2
|Confirmed
|Confirmed
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|'''B3'''
|'''B3'''
|IN
|IN
|puzzle_box_009.vtf
|puzzle_box_009.vtf, electricalbox_001.vtf, metro_control_panel_001.vtf
|tunnel4
|tunnel4
|Confirmed
|Confirmed
|-
|-
|'''B4'''
|'''B4*'''
|TO
|TO
|electricalbox_012.vtf
|electricalbox_012.vtf
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|-
|-
|'''C2'''
|'''C2'''
|<nowiki>-</nowiki>
|{{Needs-investigation}} ''OCEAN''
|<nowiki>-</nowiki>
|sign_14_skin7.vtf
| -
|bunker
|<nowiki>-</nowiki>
|Unconfirmed (see below)
|-
|-
|'''C3'''
|'''C3*'''
|WILL
|WILL
|metro_control_panel_001.vtf
|metro_control_panel_001.vtf
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|Confirmed
|Confirmed
|-
|-
|'''C4'''
|'''C4*'''
||{{Needs-investigation}} ?O??
||{{Needs-investigation}} ''IF''
|S.N.W Reactor Infoboard?
| -
|reactor
| -
|Unconfirmed
|Speculation
|-
|-
| colspan="5" style="text-align:center;" |'''D'''
| colspan="5" style="text-align:center;" |'''D'''
|-
|-
|'''D1'''
|'''D1'''
|{{Needs-investigation}} OTHER WORLD
|{{Needs-investigation}} ''OTHER WORLD''
|Bunker Drawing
|Bunker Drawing
| -
| -
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|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|-
|'''E4'''
|'''E4*'''
|{{Needs-investigation}} ?O
|{{Needs-investigation}} ?O / ''YOU''
| -
| -
| -
| -
|Partial through [[Bunker computer code]]
|Partial through [[Bunker computer code]]; speculation
|-
|-
| colspan="5" style="text-align:center;" |'''F'''
| colspan="5" style="text-align:center;" |'''F'''
|-
|-
|'''F1'''
|'''F1*'''
|{{Needs-investigation}} SH??
|{{Needs-investigation}} SH?? / ''SHOW''
|
|
| -
| -
|Partial through [[Bunker computer code]]
|Partial through [[Bunker computer code]]; speculation (See note 4.)
|-
|-
|'''F2'''
|'''F2*'''
|TRUTH
|TRUTH
|hallway_f2.vtf
|hallway_f2.vtf
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|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|-
|'''F4'''
|'''F4*'''
|ANSWER
|ANSWER
|bunker_room_005.vtf
|bunker_room_005.vtf
|bunker
|bunker
|Confirmed?*
|Confirmed? (See note 1.)
|-
|-
| colspan="5" style="text-align:center;" |'''G'''
| colspan="5" style="text-align:center;" |'''G'''
|-
|-
|'''G1'''
|'''G1*'''
|RIGHT
|RIGHT
|scientific_table_001_skin3.vtf
|scientific_table_001_skin3.vtf
|watertreatment
|watertreatment
|Confirmed
|Confirmed from [[Letter box]]
|-
|-
|'''G2'''
|'''G2*'''
|PERSON
|PERSON
|scientific_table_001_skin3.vtf
|scientific_table_001_skin3.vtf
|watertreatment
|watertreatment
|Confirmed
|Confirmed from [[Letter box]]
|-
|-
|'''G3'''
|'''G3*'''
|TELL
|TELL
|scientific_table_001_skin3.vtf
|scientific_table_001_skin3.vtf
|watertreatment
|watertreatment
|Confirmed
|Confirmed from [[Letter box]]
|-
|-
|'''G4'''
|'''G4'''
|<nowiki>-</nowiki>
|{{Needs-investigation}} ''SON''
|<nowiki>-</nowiki>
|scientific_table_001_skin3.vtf
|
|watertreatment
|<nowiki>-</nowiki>
|Unconfirmed
|-
|-
| colspan="5" style="text-align:center;" |'''H'''
| colspan="5" style="text-align:center;" |'''H'''
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| -
| -
| -
| -
|Partial through [[Bunker computer code]]
|Partial through [[Bunker computer code]].  (See note 2.)
|-
|-
|}
|}
<br />*F4 is a unique instance in which there's conflicting information on what the word should be. In reserve2, near the bird lookout spot, there is writing on the info-board about Hammer Valley birds which claims "F4 3 words", yet the [[Bunker computer code|bunker computer code]] requires it to be "answer". But as the note on the info-board is localized for different game languages, it seems likely that the information is ''about'' the answer.
 
===Notes===
 
#F4 is a unique instance in which there's conflicting information on what the word should be. In reserve2, near the bird lookout spot, there is writing on the info-board about Hammer Valley birds which claims "F4 3 words", yet the [[Bunker computer code|bunker computer code]] requires it to be "answer". But as the note on the info-board is localized for different game languages, it seems likely that the information is ''about'' the answer. {{Needs-investigation}} The [[Reactor lights code]] might be the answer, as its decoded message reads "world is lie", which matches the meta information.
#Although the bunker computer code requires <code>H4.5=E</code>, it is worth mentioning that <code>0x45</code> is the ASCII code for <code>E</code>.
#The bunker computer code requires <code>A3.2=C</code>.
#The second reference table of the bunker computer code contains the line <code>Body Message Question Show Truth</code>, which supports F1=SHOW. {{Needs-investigation}} This poses the question what the correct question is.
 
==Hint from Zuntti==
==Hint from Zuntti==
The hint Zuntti gave us for this "code segment" is {{Zuntti-hint}} "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW". There are four clues here, each representing a location or map in INFRA.
The hint Zuntti gave us for this "code segment" is {{Zuntti-hint}} "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW". There are four clues here, each representing a location or map in INFRA.
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Possibilities here are the signs on the breakers themselves which have small text as follows:
Possibilities here are the signs on the breakers themselves which have small text as follows:


(Breaker 1) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br />
(Breaker 1, <code>sign_14_skin5</code>) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br />
(Breaker 2) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6
(Breaker 2, <code>sign_14_skin7</code>) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6


TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.<br />
TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.<br />
Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.<br />
Another possibility was the book with the bunker codes (<code>binder_002_skin6</code>), however some codes are completely illegible and decoding with several bases does not result in anything of note.<br />
Reading only the letters on breaker 2 reveals word "OCEAN". The breaker is assigned with number 2 so HWNUM+1 could be 3.
Reading only the letters on breaker 2 reveals word "OCEAN". The breaker is assigned with number 2 so HWNUM+1 could be 3.
Comparing numbers to first letters of bunker computer yields: POR TGDU ODE COR EAU NG , which can be re-arranged into: ATOP UNDERGROU_D CORE


===[[Central]] control===
===[[Central]] control===
This clue refers to the control room in [[Central]], where there are a few code possibilities.
This clue refers to the control room in [[Central]], where there are a few code possibilities. It contains the codes B1, B2, B3, B4 and C3.


====Morse====
====Morse====
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".<br />
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".


====Pegboard====
====Pegboard====
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=====Pegs=====
=====Pegs=====
These are the pegboard pegs, transcribed.<br />
These are the pegboard pegs, transcribed.
E means empty, P means peg and M means peg with marker.
 
<code>E</code> means empty, <code>P</code> means peg and <code>M</code> means peg with marker.


  MPMEEMPMPMEEEMPMPMPEEEMP
  MPMEEMPMPMEEEMPMPMPEEEMP
  PMPMPPEPEEEEEEEEMPMPMPMP
  PMPMPPEPEEEEEEEEMPMPMPMP
  (empty for 2 lines)
  (E for 2 lines)
  (break)
  (break)
  (empty for 4 lines)
  (E for 4 lines)
  (break)
  (break)
  MPMPMPEEEEMPMPEEEEMPMPMP
  MPMPMPEEEEMPMPEEEEMPMPMP
  PMPMPMPMEEEMEMPEPMPMPMPM
  PMPMPMPMEEEMEMPEPMPMPMPM
  (empty for 2 lines)
  (E for 2 lines)
  (break)
  (break)
  MPMPMPMPEEEEEEEEEEEEEEEE
  MPMPMPMPEEEEEEEEEEEEEEEE
  PMPMPMEEEEEEEEEEEEEEEEEE
  PMPMPMEEEEEEEEEEEEEEEEEE
  (empty for 2 lines)
  (E for 2 lines)
  (end)
  (end)
=====Peg Counts=====
4 blocks, with 4 rows each. Not counting the last two rows:
*<code>M+P+E</code> - 24 slots per row and block, 96 slots in total per row
*<code>M+P</code> - 40 per row
**when removing <code>E</code> from the rows, and comparing <code>M</code> and <code>P</code> pairwise between the rows, 15 of the 40 places have the same <code>M</code> or <code>P</code> between the rows, 25 are different
**when removing <code>E</code> from the rows, and splitting between slots that diverge from the alternating <code>MP</code> pattern, you get 10 groups
*<code>M</code> - 21 in the first row, 19 in the second row, 40 total
*<code>P</code> - 19 in the first row, 21 in the second row, 40 total
*<code>E</code> - 56 per row


=====Notes=====
=====Notes=====
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  the stuff you know thats
  the stuff you know thats
  im out of for (unreadable)
  im out of for (unreadable)
<br />
======Note 3======
======Note 3======
[[File:Pegboard_note_3.png]]
[[File:Pegboard_note_3.png]]
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===[[Reactor]] SNW===
===[[Reactor]] SNW===
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but does not seem to be connected to the body message, so it should be ignored.
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but only seems to be connected to the [[Wasteland notes]].
 
The control panels in the SNW control room contain the codes A1, A2, A3 and A4.


==References==
==References==
Anonymous user

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