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''Every following upgrade expands its size.'' | ''Every following upgrade expands its size.'' | ||
=== Player apartment === | |||
The housing given to the player has the same upgrade and layout as a Large apartment. The only difference between the two is the price : the player's apartment is slightly more expensive than regular Large ones. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+WALLS | |||
!Level | |||
!Dependencies | |||
!Cost (OC) | |||
!Cost (Materials) | |||
!Cost (RM) | |||
|- | |||
|I | |||
| | |||
|1.700 | |||
|Planks x30 | |||
Nails x30 | |||
Scrap metal x15 | |||
Duct tape x4 | |||
Tarp x2 | |||
|75 | |||
|- | |||
|II | |||
|Apartment electricity ON | |||
Walls I | |||
|5.700 | |||
|Planks x 20 | |||
Nails x20 | |||
Scrap metal x10 | |||
Tarp x4 | |||
Cloth roll x2 | |||
Wire x1 | |||
Duct tape x5 | |||
Plywood x4 | |||
|290 | |||
|- | |||
|III | |||
|Apartment electricity ON | |||
|25.000 | |||
|Planks x 15 | |||
Nails x30 | |||
Scrap metal x15 | |||
Glass pane x2 | |||
Cloth roll x1 | |||
Wire x2 | |||
Wiring components x1 | |||
Plywood x12 | |||
Bucket of paint x1 | |||
|2.500 | |||
|- | |||
|IV | |||
|Apartment electricity ON | |||
|50.000 | |||
|Planks x 15 | |||
Nails x30 | |||
Scrap metal x15 | |||
Sand x2 | |||
Cloth roll x1 | |||
Wire x2 | |||
Bucket of paint x4 | |||
Wiring components x2 | |||
Plywood x20 | |||
Furniture parts x12 | |||
|5.000 | |||
|- | |||
|V | |||
| | |||
|''Not Implemented'' | |||
|''Not Implemented'' | |||
|''Not Implemented'' | |||
|} | |||
''The first two levels of Walls improve sleeping safety :'' | |||
''Bare walls give a ~60% chance for a sleep event to happen (unsafe).'' | |||
''Makeshift (level I) reduces it to ~30% (safe-ish).'' | |||
''Shabby (level II) negates it (safe).'' | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+BATHROOM | |||
!Level | |||
!Dependencies | |||
!Cost (OC) | |||
!Cost (Materials) | |||
!Cost (RM) | |||
|- | |||
|I | |||
| | |||
|1.300 | |||
|Planks x2 | |||
Nails x4 | |||
Scrap metal x5 | |||
Tarp x5 | |||
|100 | |||
|- | |||
|II | |||
|Apartment electricity ON | |||
Apartment water I | |||
|4.500 | |||
|Planks x10 | |||
Nails x20 | |||
Scrap metal x10 | |||
Glass pane x1 | |||
Pipes x3 | |||
Wire x1 | |||
Plywood x2 | |||
|350 | |||
|- | |||
|III | |||
|Apartment electricity ON | |||
Apartment water II | |||
|20.000 | |||
|Planks x4 | |||
Nails x8 | |||
Scrap metal x30 | |||
Cement x2 | |||
Pipes x6 | |||
Wire x1 | |||
Plywood x4 | |||
Wiring components x1 | |||
|2.300 | |||
|- | |||
|IV | |||
|Apartment electricity ON | |||
Apartment water III | |||
|50.000 | |||
|Planks x2 | |||
Nails x4 | |||
Scrap metal x30 | |||
Cement x2 | |||
Pipes x8 | |||
Wire x1 | |||
Glass pane x2 | |||
Wiring components x2 | |||
Plywood x8 | |||
Mechanical parts x1 | |||
|6.000 | |||
|- | |||
|V | |||
| | |||
|''Not Implemented'' | |||
|''Not Implemented'' | |||
|''Not Implemented'' | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
!Level | |||
!Dependencies | |||
!Cost (OC) | |||
!Cost (Materials) | |||
!Cost (RM) | |||
|- | |||
|I | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|II | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|III | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|IV | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|V | |||
| | |||
|''Not Implemented'' | |||
|''Not Implemented'' | |||
|''Not Implemented'' | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+TEMPLATE (WIP) | |+TEMPLATE (WIP) | ||
!Level | |||
!Dependencies | |||
!Cost (OC) | |||
!Cost (Materials) | |||
!Cost (RM) | |||
|- | |||
|I | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|II | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|III | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|IV | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|V | |||
| | |||
|''Not Implemented'' | |||
|''Not Implemented'' | |||
|''Not Implemented'' | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
!Level | !Level | ||
!Dependencies | !Dependencies |
edits