INFRA plot: Difference between revisions

Lapo7 (talk | contribs)
m Added chapter ten description
 
(4 intermediate revisions by 3 users not shown)
Line 3: Line 3:
|above=Work In Progress
|above=Work In Progress
}}
}}
INFRA's story is set in the fictional Baltic city of Stalburg, experienced through the eyes of Markku Siltanen, 36 year old structural analyst employed by National Consulting Group, as his structural survey excursion goes wrong when unmaintained tunnels and dams throughout Stalburg begins to collapse. The primary story and linear path through the game covers Mark's adventure through Stalburg's underground infrastructure and attempts to solve the crisis. There are various story arcs explained through the discovery of audio logs, documents, and environmental storytelling to reveal a decades old government conspiracy to reveal how and why Stalburg's infrastructure has become so decrepit. Many events in certain maps as well as the ending will change depending on Mark's actions throughout his journey.  
INFRA's story is set in the fictional Baltic city of [[Stalburg]], experienced through the eyes of [[Markku Siltanen]], 36 year old structural analyst employed by National Consulting Group, as his structural survey excursion goes wrong when unmaintained tunnels and dams throughout Stalburg begin to collapse. The primary story and linear path through the game covers Mark's adventure through Stalburg's underground infrastructure and attempts to solve the crisis. There are various story arcs explained through the discovery of audio logs, documents, and environmental storytelling to reveal a decades-old government conspiracy to reveal how and why Stalburg's infrastructure has become so decrepit. Many events in certain maps as well as the ending will change depending on Mark's actions throughout his journey.  


In addition, subtler elements of a darker and seemingly paranormal story is present through enough exploration of the world.
In addition, subtler elements of a darker and seemingly paranormal story are present through enough exploration of the world.


INFRA is split into three episodic acts of ten chapters.
INFRA is split into three episodic acts of ten chapters.
Line 16: Line 16:
Mark arrives in Hammer Valley and begins his survey of the area. After calling Paul Lauwens to report the state of the local power plant and the dam, Mark proceeds through Hammer Handle Cave to the Bergmann tunnels.  
Mark arrives in Hammer Valley and begins his survey of the area. After calling Paul Lauwens to report the state of the local power plant and the dam, Mark proceeds through Hammer Handle Cave to the Bergmann tunnels.  


This chapter contains audio logs and documents that introduce [[Alex Hartman]], former founder and CEO of Hammer Valley Hydro, who recorded his beliefs that Jeff Walter, a wealthy entrepreneur who founded the construction company Walter Corporation, was responsible for the bankruptcy of his Hammer Valley Hydro and other important companies critical to Stalburg's infrastructure such as the Bergmann Group and Stalburg Steel. Hartman became obsessed with Walter and began trying to find him after he mysteriously disappeared.  
This chapter contains audio logs and documents that introduce [[Alex Hartman]], former founder and CEO of [[Hammer Valley Hydro]], who recorded his beliefs that [[Jeff Walter]], a wealthy entrepreneur who founded the construction company Walter Corporation, was responsible for the bankruptcy of his Hammer Valley Hydro and other important companies critical to Stalburg's infrastructure such as the [[Bergmann Group]] and Stalburg Steel. Hartman became obsessed with Walter and began trying to find him after he mysteriously disappeared.  
   
   
===Chapter 3: Forgotten World===
===Chapter 3: Forgotten World===
The Bergmann Tunnels are in no better shape than the Hammer Valley Dam, concrete faults, cave-ins, and water leaks plague the area. As Mark inspects and progresses through the tunnels, he incidentally causes a chain reaction that causes the collapse of the tunnel that nearly kills Mark. He reports this to Paul, who is concerned, but urges Mark to continue his inspection to know the full extent of the damage. Mark passes through a unstaffed water plant with many problems in order to get deeper into the Bergmann tunnels, and further inspection of the tunnels reveal more structural faults, and Mark eventually finds his way back to the surface.  
The Bergmann Tunnels are in no better shape than the Hammer Valley Dam, concrete faults, cave-ins, and water leaks plague the area. As Mark inspects and progresses through the tunnels, he incidentally causes a chain reaction that causes the collapse of the tunnel that nearly kills Mark. He reports this to Paul, who is concerned, but urges Mark to continue his inspection to know the full extent of the damage. Mark passes through an unstaffed water plant with many problems in order to get deeper into the Bergmann tunnels, and further inspection of the tunnels reveal more structural faults, and Mark eventually finds his way back to the surface.  


Audio logs and documents in the tunnel system provide exposition on how the Bergmann Group fell apart when one of the co-founders, Xeander Berg, went missing, leaving the other, Eric Kleinmann unable to continue managing the company. Alex Hartmann formed a partnership with Kleinmann after convincing him that Jeff Walter was responsible for Berg's disappearance. In the meantime, the acquisition of the Bergmann Group by the Walter Corporation saw the halt of many critical ongoing construction projects, and the existing Bergmann tunnels were severely understaffed, and one of the two remaining employees, Robin was incompetent and couldn't fix anything in the tunnels despite his efforts.  
Audio logs and documents in the tunnel system provide exposition on how the Bergmann Group fell apart when one of the co-founders, [[Xeander Berg]], went missing, leaving the other, [[Eric Kleinmann]] unable to continue managing the company. Alex Hartman formed a partnership with Kleinmann after convincing him that Jeff Walter was responsible for Berg's disappearance. In the meantime, the acquisition of the Bergmann Group by the Walter Corporation saw the halt of many critical ongoing construction projects, and the existing Bergmann tunnels were severely understaffed, and one of the two remaining employees, Robin was incompetent and couldn't fix anything in the tunnels despite his efforts.  


An alternate path through a dark and creepy tunnel will have Mark encounter a strange masked entity.  
An alternate path through a dark and creepy tunnel will have Mark encounter a strange masked entity.  


===Chapter 4: Heavy Industry of the Past===
===Chapter 4: Heavy Industry of the Past===
Mark reaches the surface only to be unable to contact Paul due to the lack of cell reception. He opts to go through the abandoned Stalburg Steel factory to attempt to repair a cell transceiver tower. Through his attempts to traverse the factory, he reactivates a malfunctioning blast furnace which causes a large fire but is eventually stopped through an emergency stop button. Mark ascends to the top of the factory and repairs the cell tower to report to Paul, who has been trying to reach Mark for hours to tell him the Bergmann tunnel collapse is setting off a massive chain-reaction with old tunnels collapsing all over the city, and that the rising water levels may be more than the Two Gorges Dam was built to handle. Paul asks Mark to go to the nearby Pitheath Water Treatment Plant to assess the situation with the staff.  
Mark reaches the surface only to be unable to contact Paul due to the lack of cell reception. He opts to go through the abandoned Stalburg Steel factory to attempt to repair a cell transceiver tower. Through his attempts to traverse the factory, he reactivates a malfunctioning blast furnace which causes a large fire but is eventually stopped through an emergency stop button. Mark ascends to the top of the factory and repairs the cell tower to report to Paul, who has been trying to reach Mark for hours to tell him the Bergmann tunnel collapse is setting off a massive chain reaction with old tunnels collapsing all over the city, and that the rising water levels may be more than the Two Gorges Dam was built to handle. Paul asks Mark to go to the nearby Pitheath Water Treatment Plant to assess the situation with the staff.  


Old recorded announcement systems in Stalburg Steel reveal that the steel workers unionized after Stalburg Steel was bought out by the Walter Corporation, which lead to hazardous working conditions, and unpaid wages, shortly after, Stalburg Steel went bankrupt which caused massive unemployment in Stalburg and civil unrest. Stalburg went under martial law on December 17th, 1981. After these events, Alex Hartman also met with former CEO of Stalburg Steel, Mikhail Rosenthal who approached him to assist in locating Jeff Walter.
Old recorded announcement systems in Stalburg Steel reveal that the steel workers unionized after Stalburg Steel was bought out by the Walter Corporation, which lead to hazardous working conditions, and unpaid wages. Shortly after, Stalburg Steel went bankrupt which caused massive unemployment in Stalburg and civil unrest. Stalburg went under martial law on December 17th, 1981. After these events, Alex Hartman also met with former CEO of Stalburg Steel, [[Mikhail Rosenthal]] who approached him to assist in locating Jeff Walter.


===Chapter 5: Fresh Water===
===Chapter 5: Fresh Water===
Line 36: Line 36:


===Chapter 6: Public Transport===
===Chapter 6: Public Transport===
Waking up from the destroyed sewer, Mark finds his way into the Pitheath Metro Station, which is closed due to the ongoing protests. Mark also explores the office of the Union of Metal Workers, where he finds info about what happened to Stalburg Steel, and the ongoing protest. Mark gets in contact with his boss, who makes sure a maintenance tram is later left near the train tracks, which Mark rides through more sections of the metro line, before the floor gives way, and the train crashes into another part of the Bergmann tunnels, which lead him to the Stalburg Central Water Plant. After going through that, Mark rides through a bunch of minitrain tunnels
Waking up from the destroyed sewer, Mark finds his way into the Pitheath Metro Station, which is closed due to the ongoing protests. Mark also explores the office of the Union of Metal Workers, where he finds info about what happened to Stalburg Steel, and the ongoing protest. Mark gets in contact with his boss, who makes sure a maintenance tram is later left near the train tracks, which Mark rides through more sections of the metro line, before the floor gives way, and the train crashes into another part of the Bergmann tunnels, which lead him to the [[Stalburg Central Water Plant]]. After going through that, Mark rides through a bunch of minitrain tunnels
and makes his way over to the Central Railway Station, which is also closed. In there, he finds a memorial dedicated to the victims of the metro accident, and finds out the exact location of the metro accident, and also finds a train that is stopped, and sees one derail catastrophically, collapsing the tunnel behind it. Finding his way to a keypad, Mark searches the station for the code, then leaves the station.
and makes his way over to the Central Railway Station, which is also closed. In there, he finds a memorial dedicated to the victims of the metro accident, and finds out the exact location of the metro accident, and also finds a train that is stopped, and sees one derail catastrophically, collapsing the tunnel behind it. Finding his way to a keypad, Mark searches the station for the code, then leaves the station.


Line 48: Line 48:


===Chapter 8: Late for a Meeting===
===Chapter 8: Late for a Meeting===
Waking up in the destroyed power plant, Mark backtracks, then makes his way to a control room, where Robin is slowly suffocating. From here, Mark has the option to save Robin or leave him to die. From there, Mark gets into an elevator he has to quickly brake to avoid death, and plummets into a coal mine. Mark then has to locate several fuses to power a lift, which he uses to to go to a higher section of the mine, and exits it to one side of a marina connected to Castle Rock Island. Mark crosses through parts of a bridge, and passes by a workstation where the bridge's subpar quality was reported and ignored, then he activates another lift, which takes him to the top of the bridge, where he proceeds to a warehouse being occupied by a squatter. After finding a key in the warehouse, Mark makes his way onto the island proper, where a pileup of cars has formed, then he notices a drawbridge blocking the way. He then makes his way to the generator room, where  a note reveals the place was raided by moonshiners looking to collect debt from the room's maintainer. Mark goes on an adventure around the island looking for spare parts, and finds a key, which leads into a makeshift lab Berg used to research the disease he contracted during his time at the bunker. Mark finds Berg and Eric Kleinmann's mushroom covered bodies, along with a wheel chair. Mark's search for spare parts leads him to an old castle turned into an attraction, and an electrical panel that due to the prior destruction of the power plant, can only handle two things powered at once. After buying/finding a ticket into the castle, Mark explores for a bit and finds aa nearby pair of bolt cutters, which cut open a locked door, revealing the moonshiner den, and the last piece of the generator room. After successfully activating the generators, Mark makes his way to the side of the drawbridge. After fiddling with the controls a bit, Mark lowers the drawbridge, and makes his way to a nearby steam ship. Along the way, another power plant explodes. While inside the ship, Mark discovers the ship's meeting room was used by the owners of the bunker to plan what to do after the metro accident. Making his way outside the ship, Mark heads through a maintenance corridor, emerging in a flooded park area. Mark then, heads down into a parking garage carrying a ticket, reads about some problems, then sees a self driving car, which he gives a ticket, causing it to drive forward and unblock a passage, which leads to a nearby pub, a laundromat, and nearby roadwork. Ascending up the ladder, Mark finds a set of keys for an unknown door. Heading along further leads Mark to the offices of an activist group, goes up to the leader's quarters and nearly gets gassed, but finds a note detailing an attempt at sabotaging the elections. Mark goes back to the locked door, opens it, and restores power to the area. Mark goes to the other parking garage, uses a code he found, and heads in. If Mark dialed a number from earlier, there will be a dock and some tea waiting for him. Drinking the tea causes [[wasteland|hallucinations]]. Mark heads to the apartment complex, and sees an eviction notice for the perpetrator of the sabotage. He then heads into the metro station. After deactivating a few steam leaks, he heads into a maintenance area, restores power, and pumps out water, allowing access to another minitrain tunnel. Mark drives it, and lands at an area he seemingly knows. Heading back up, Mark finds himself back at the office carpark, which is now flooded. Making his way further up, he reunites with his co workers and boss. His boss tells him to immediately go to the nuclear power plant, and gives him a better flashlight. His coworkers talk about the other dam. With this in mind, Mark heads back to the carpark and into his car


===Chapter 9: To Save a City===
===Chapter 9: To Save a City===
Mark arrives at a roadblock, and is forced to proceed on foot. Mark then goes through a freight yard converted into a squatter's living space. Picking up a key, Mark proceeds to a shipping container, where he finds a computer containing a bunch of sensitive files retrieved from the [[National Consulting Group]] servers. After going back near his car, Mark sees a security checkpoint. After either bribing the guard with beer or talking to a resident, Mark is let into the place. He heads towards the market, and picks up several bottles to get by and unlock the elevator. After heading through several apartments and a dead body, Mark ends up on the other side of the apartments. After disposing of another dead body, and paying a toll, Mark ends up near a cemetery, which is connected to a nearby settlement where mushrooms are cultivated. After putting out a fireplace,  Mark ends up at an old, deserted villa, which was owned by Mikhail Rosenthal. In here,  Mark can find out about multiple incidents relating to Alex Hartman and Jeff Walter. Mark activates a boiler, and drains water, which allows him to enter a nearby barn. In the barn, Mark attaches a motor to a boat, and drives through a flooded field. It starts raining, then Mark goes through a security booth, opens a gate, goes through a door, and finally ends up at the nuclear power plant.


===Chapter 10: Redemption===
===Chapter 10: Redemption===
Mark’s boss radios him that the reactor is running on emergency power and nobody is there, to make matters worse, Carla and Ammit have gone missing. Mark finds a keycard to access another part of the power plant where the manatees comes onto his radio. He says that it’s too late but if they want to risk their lives there might be one thing they can do. Before they can do it though, they need to activate the auxiliary generators. Mark operates a crane to get to the generators and while doing so, can optionally save Carla and Ammit. Mark try’s to to turn on the generators to no avail. The manger then lets him know that there is a second set of generators to be found. Mark makes his way to the generators and synchronizes them to restore power to the reactor. The manager comes onto the radio to tell him that he needs to fix the pumps in the reactor hall, Mark reactivates the pumps by slotting in some fused and buttons. If Mark fails, he his rushed to the roof and the game ends. If he succeeded he is told to go down stairs and manually insert control rods to cool down the reactor. Mark can do this method or if his corruption score is high enough do a alternative puzzle to fix the reactor. He his then told to come to the helicopter to end the game.


===Epilogue===
===Epilogue===