Soundtrack Portal: Difference between revisions
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m (Changed collaspe_slow from 3:42 to 2:42.) |
(Standardized a few entries, changed tunnel1 to tunnel.) |
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| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || TODO || TODO | | 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || TODO || TODO | ||
|- | |- | ||
| 04 || 06 || ''Collaspe'' || <code>collaspe.wav</code> || 3:12 || '''''[[ | | 04 || 06 || ''Collaspe'' || <code>collaspe.wav</code> || 3:12 || '''''[[Tunnel]]:''''' Played while the tunnel ceiling is collapsing. || TODO | ||
|- | |- | ||
| N/A || 07 || ''Collaspe'' (Slowed) || <code>collaspe_slow.wav</code> || 2:42 || TODO || TODO | | N/A || 07 || ''Collaspe'' (Slowed) || <code>collaspe_slow.wav</code> || 2:42 || TODO || TODO | ||
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| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO | | 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO | ||
|- | |- | ||
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after the player opens the metal shutters overlooking the | | 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after the player opens the metal shutters overlooking the metro crash in the control room. || TODO | ||
|- | |- | ||
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | | 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | ||
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| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO | | 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO | ||
|- | |- | ||
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when | | 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when the player enters Walter's Office. || | ||
|- | |- | ||
| N/A || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when | | N/A || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when the player enters the room full of corpses from the metro incident. || | ||
|- | |- | ||
|} | |} |
Revision as of 21:26, 29 August 2017
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing
OST # | Game # | Track Title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
01 | 01 | Action Atmosphere | action.wav |
1:52 | TODO | TODO |
02 | 02 | Ambient Interior | ambient.wav |
2:46 | TODO | TODO |
03 | 03 | Approach with Caution | approach.wav |
1:27 | TODO | TODO |
04 | 06 | Collaspe | collaspe.wav |
3:12 | Tunnel: Played while the tunnel ceiling is collapsing. | TODO |
N/A | 07 | Collaspe (Slowed) | collaspe_slow.wav |
2:42 | TODO | TODO |
05 | 08 | Cracks in the Wall | cracks.wav |
0:43 | TODO | TODO |
06 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | TODO |
N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Played at the end of Part 1. | TODO |
N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Played at the end of Part 2. | TODO |
07 | 11 | Falling for the Night | falling.wav |
1:54 | TODO | TODO |
08 | 12 | Furnace | furnace.wav |
1:32 | TODO | TODO |
09 | 13 | Hartman's Speech | hartmann.wav |
1:15 | TODO | TODO |
10 | 14 | Hazardous | hazardous.wav |
1:26 | TODO | TODO |
N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2;51 | TODO | TODO |
11 | 16 | Lakeside | lakeside.wav |
3:48 | TODO | TODO |
12 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when the player gets near the lookout platform. | TODO |
13 | 18 | Menu | menu.wav |
2:28 | Played at the main menu. | TODO |
14 | 20 | No Signs of Life | no.wav |
2:00 | TODO | TODO |
15 | 21 | Panic Threshold | panic.wav |
3:33 | TODO | TODO |
16 | 25 | Platform | platform.wav |
1:36 | TODO | TODO |
17 | 26 | Radio 1 | radio1.wav |
1:57 | Reserve1: Player just before the player gets out of the car. | TODO |
18 | 27 | Radio 2 | radio2.wav |
4:00 | TODO | TODO |
19 | 28 | Radio 3 | radio3.wav |
3:45 | TODO | TODO |
20 | 29 | Radio 4 | radio4.wav |
3:04 | Part of a Part 3 level. | TODO |
21 | 30 | Rebuild | rebuild.wav |
5:17 | TODO | TODO |
22 | 31 | Routine | routine.wav |
0:51 | TODO | TODO |
23 | 32 | Sewer Depths | sewer.wav |
1:28 | TODO | TODO |
24 | 34 | Tense Thumps | tense.wav |
1:48 | TODO | TODO |
25 | 09 | The Dam | dam.wav |
1:52 | TODO | TODO |
26 | 19 | The Mist | mist.wav |
2:00 | TODO | TODO |
27 | 33 | The Surface (Sting) | surface.wav |
0:42 | Watertreatment: Played when the player reaches the point looking over the water treatment plant. | TODO |
28 | 35 | To Save a City | to.wav |
2:21 | TODO | TODO |
29 | 36 | Tower | tower.wav |
1:32 | TODO | TODO |
30 | 37 | Trainstation | trainstation.wav |
0:40 | TODO | TODO |
31 | 38 | Under the Bridge | under.wav |
2:40 | TODO | TODO |
32 | 39 | Underwater Radar | underwater.wav |
3:41 | TODO | TODO |
33 | 40 | Unfamiliar Environment | underfamiliar.wav |
2:34 | TODO | TODO |
34 | 42 | What Happened Here | what.wav |
1:29 | TODO | TODO |
35 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after the player opens the metal shutters overlooking the metro crash in the control room. | TODO |
36 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
37 | 24 | Pick Yourself Up | pick.wav |
0:51 | TODO | TODO |
38 | 41 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when the player enters Walter's Office. | |
N/A | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when the player enters the room full of corpses from the metro incident. |