Obenseuer/Modding: Difference between revisions
m Mod loader installation update for new branches |
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# Download the latest stable release of BepInEx - ''[https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.2 Download BepInEx]'' | # Download the latest stable release of BepInEx - ''[https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.2 Download BepInEx]'' | ||
# On Steam, open game properties of Obenseuer and navigate to '''Local Files''' and '''Browse them'''. Extract files from the downloaded .ZIP archive into the root folder of the Obenseuer you have just opened | # On Steam, open game properties of Obenseuer and navigate to '''Local Files''' and '''Browse them'''. Extract files from the downloaded .ZIP archive into the root folder of the Obenseuer you have just opened | ||
# Run the Obenseuer game for the mod loader to generate all the needed configuration files | # Run the Obenseuer game for the mod loader to generate all the needed configuration files | ||
# To install new mods, from the root folder of the Obenseuer, navigate to <code>..\BepInEx\plugins</code> and place the downloaded files there | # To install new mods, from the root folder of the Obenseuer, navigate to <code>..\BepInEx\plugins</code> and place the downloaded files there | ||
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-> rotate (empty object) | -> rotate (empty object) | ||
-> Stuff (components, like the MeshRenderer, of the furniture) | -> Stuff (components, like the MeshRenderer, of the furniture) | ||
===Preview prefab=== | ===Preview prefab=== | ||
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-> rotate (ObjectPreview.cs) | -> rotate (ObjectPreview.cs) | ||
-> Stuff + Collision (Rigidbody(kinematic), Box Collider(trigger), InsideTrigger.cs) | -> Stuff + Collision (Rigidbody(kinematic), Box Collider(trigger), InsideTrigger.cs) | ||
==Layers== | ==Layers== | ||