Soundtrack Portal: Difference between revisions

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m (bunker, changed metro crash to metro incident. Neated up menu. Clarified surface.)
m (radio4, removed part 3 reference (add it when part three releases). reserve1, increased accuracy and clarity. failing, added one location)
Line 40: Line 40:
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO
|-
|-
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || TODO || TODO
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after the player calls his boss at the start of the level. || TODO
|-
|-
| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO
| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO
Line 54: Line 54:
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when the player gets near the lookout platform. || TODO
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when the player gets near the lookout platform. || TODO
|-
|-
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:'''' Played in loop when the player is on the main menu. || TODO
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when the player is on the main menu. || TODO
|-
|-
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO
Line 62: Line 62:
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO
|-
|-
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Player just before the player gets out of the car. || TODO
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as the player leaves the car. || TODO
|-
|-
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO
Line 68: Line 68:
| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || TODO || TODO
| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || TODO || TODO
|-
|-
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || Part of a Part 3 level. || TODO
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || TODO || TODO
|-
|-
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || TODO || TODO
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || TODO || TODO

Revision as of 07:51, 30 August 2017

Steam album artwork.

The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.













Track Listing

OST # Game # Track Title Filename Time Level location Comments
01 01 Action Atmosphere action.wav 1:52 TODO TODO
02 02 Ambient Interior ambient.wav 2:46 TODO TODO
03 03 Approach with Caution approach.wav 1:27 TODO TODO
04 06 Collaspe collaspe.wav 3:12 Tunnel1: Played while the tunnel ceiling is collapsing. TODO
N/A 07 Collaspe (Slowed) collaspe_slow.wav 2:42 TODO TODO
05 08 Cracks in the Wall cracks.wav 0:43 TODO TODO
06 N/A Credits Only available in OST. 1:54 Does not appear in retail game. TODO
N/A 22 Credits (Part 1) part1endingm.wav 0:21 Played at the end of Part 1. TODO
N/A 23 Credits (Part 2) part2endingm.wav 1:39 Played at the end of Part 2. TODO
07 11 Falling for the Night falling.wav 1:54 Reserve1: Played after the player calls his boss at the start of the level. TODO
08 12 Furnace furnace.wav 1:32 TODO TODO
09 13 Hartman's Speech hartmann.wav 1:15 TODO TODO
10 14 Hazardous hazardous.wav 1:26 TODO TODO
N/A 15 Hazardous (Slowed) hazardous_slow.wav 2:51 TODO TODO
11 16 Lakeside lakeside.wav 3:48 TODO TODO
12 17 Lookout lookout.wav 0:47 Reserve2: Played when the player gets near the lookout platform. TODO
13 18 Menu menu.wav 2:28 Main Menu: Played in loop when the player is on the main menu. TODO
14 20 No Signs of Life no.wav 2:00 TODO TODO
15 21 Panic Threshold panic.wav 3:33 TODO TODO
16 25 Platform platform.wav 1:36 TODO TODO
17 26 Radio 1 radio1.wav 1:57 Reserve1: Played at the start of the level as the player leaves the car. TODO
18 27 Radio 2 radio2.wav 4:00 TODO TODO
19 28 Radio 3 radio3.wav 3:45 TODO TODO
20 29 Radio 4 radio4.wav 3:04 TODO TODO
21 30 Rebuild rebuild.wav 5:17 TODO TODO
22 31 Routine routine.wav 0:51 TODO TODO
23 32 Sewer Depths sewer.wav 1:28 TODO TODO
24 34 Tense Thumps tense.wav 1:48 TODO TODO
25 09 The Dam dam.wav 1:52 TODO TODO
26 19 The Mist mist.wav 2:00 TODO TODO
27 33 The Surface (Sting) surface.wav 0:42 Watertreatment: Played when the player exits the tunnel and looks over the water treatment plant. TODO
28 35 To Save a City to.wav 2:21 TODO TODO
29 36 Tower tower.wav 1:32 TODO TODO
30 37 Trainstation trainstation.wav 0:40 TODO TODO
31 38 Under the Bridge under.wav 2:40 TODO TODO
32 39 Underwater Radar underwater.wav 3:41 TODO TODO
33 40 Unfamiliar Environment underfamiliar.wav 2:34 TODO TODO
34 42 What Happened Here what.wav 1:29 TODO TODO
35 05 Bunker Ambient bunker.wav 1:03 Bunker: Played right after the player opens the metal shutters overlooking the metro incident in the control room. TODO
36 10 Dynamite Trap dynamite.wav 0:36 Servicetunnel: Played while the dynamite under the skyscraper is being detonated. TODO
37 24 Pick Yourself Up pick.wav 0:51 TODO TODO
38 41 Walter's Office walter.wav 2:31 Skyscraper: Played when the player enters Walter's office.
N/A 04 Bodies bodies.wav 0.25 Bunker: Played when the player enters the room full of corpses from the metro incident.