Soundtrack Portal: Difference between revisions
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m (bunker, changed metro crash to metro incident. Neated up menu. Clarified surface.) |
m (radio4, removed part 3 reference (add it when part three releases). reserve1, increased accuracy and clarity. failing, added one location) |
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| Line 40: | Line 40: | ||
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO | | N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO | ||
|- | |- | ||
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || | | 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after the player calls his boss at the start of the level. || TODO | ||
|- | |- | ||
| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO | | 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO | ||
| Line 54: | Line 54: | ||
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when the player gets near the lookout platform. || TODO | | 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when the player gets near the lookout platform. || TODO | ||
|- | |- | ||
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:'''' Played in loop when the player is on the main menu. || TODO | | 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when the player is on the main menu. || TODO | ||
|- | |- | ||
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO | | 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO | ||
| Line 62: | Line 62: | ||
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO | | 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO | ||
|- | |- | ||
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' | | 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as the player leaves the car. || TODO | ||
|- | |- | ||
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO | | 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO | ||
| Line 68: | Line 68: | ||
| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || TODO || TODO | | 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || TODO || TODO | ||
|- | |- | ||
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || | | 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || TODO || TODO | ||
|- | |- | ||
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || TODO || TODO | | 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || TODO || TODO | ||
Revision as of 07:51, 30 August 2017
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing
| OST # | Game # | Track Title | Filename | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 01 | Action Atmosphere | action.wav |
1:52 | TODO | TODO |
| 02 | 02 | Ambient Interior | ambient.wav |
2:46 | TODO | TODO |
| 03 | 03 | Approach with Caution | approach.wav |
1:27 | TODO | TODO |
| 04 | 06 | Collaspe | collaspe.wav |
3:12 | Tunnel1: Played while the tunnel ceiling is collapsing. | TODO |
| N/A | 07 | Collaspe (Slowed) | collaspe_slow.wav |
2:42 | TODO | TODO |
| 05 | 08 | Cracks in the Wall | cracks.wav |
0:43 | TODO | TODO |
| 06 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | TODO |
| N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Played at the end of Part 1. | TODO |
| N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Played at the end of Part 2. | TODO |
| 07 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after the player calls his boss at the start of the level. | TODO |
| 08 | 12 | Furnace | furnace.wav |
1:32 | TODO | TODO |
| 09 | 13 | Hartman's Speech | hartmann.wav |
1:15 | TODO | TODO |
| 10 | 14 | Hazardous | hazardous.wav |
1:26 | TODO | TODO |
| N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | TODO | TODO |
| 11 | 16 | Lakeside | lakeside.wav |
3:48 | TODO | TODO |
| 12 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when the player gets near the lookout platform. | TODO |
| 13 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when the player is on the main menu. | TODO |
| 14 | 20 | No Signs of Life | no.wav |
2:00 | TODO | TODO |
| 15 | 21 | Panic Threshold | panic.wav |
3:33 | TODO | TODO |
| 16 | 25 | Platform | platform.wav |
1:36 | TODO | TODO |
| 17 | 26 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played at the start of the level as the player leaves the car. | TODO |
| 18 | 27 | Radio 2 | radio2.wav |
4:00 | TODO | TODO |
| 19 | 28 | Radio 3 | radio3.wav |
3:45 | TODO | TODO |
| 20 | 29 | Radio 4 | radio4.wav |
3:04 | TODO | TODO |
| 21 | 30 | Rebuild | rebuild.wav |
5:17 | TODO | TODO |
| 22 | 31 | Routine | routine.wav |
0:51 | TODO | TODO |
| 23 | 32 | Sewer Depths | sewer.wav |
1:28 | TODO | TODO |
| 24 | 34 | Tense Thumps | tense.wav |
1:48 | TODO | TODO |
| 25 | 09 | The Dam | dam.wav |
1:52 | TODO | TODO |
| 26 | 19 | The Mist | mist.wav |
2:00 | TODO | TODO |
| 27 | 33 | The Surface (Sting) | surface.wav |
0:42 | Watertreatment: Played when the player exits the tunnel and looks over the water treatment plant. | TODO |
| 28 | 35 | To Save a City | to.wav |
2:21 | TODO | TODO |
| 29 | 36 | Tower | tower.wav |
1:32 | TODO | TODO |
| 30 | 37 | Trainstation | trainstation.wav |
0:40 | TODO | TODO |
| 31 | 38 | Under the Bridge | under.wav |
2:40 | TODO | TODO |
| 32 | 39 | Underwater Radar | underwater.wav |
3:41 | TODO | TODO |
| 33 | 40 | Unfamiliar Environment | underfamiliar.wav |
2:34 | TODO | TODO |
| 34 | 42 | What Happened Here | what.wav |
1:29 | TODO | TODO |
| 35 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after the player opens the metal shutters overlooking the metro incident in the control room. | TODO |
| 36 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
| 37 | 24 | Pick Yourself Up | pick.wav |
0:51 | TODO | TODO |
| 38 | 41 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when the player enters Walter's office. | |
| N/A | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when the player enters the room full of corpses from the metro incident. |