Soundtrack Portal: Difference between revisions

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m (radio4, removed part 3 reference (add it when part three releases). reserve1, increased accuracy and clarity. failing, added one location)
(→‎Track Listing: dam, added a location. Changed the player to Mark. hartmann, added a location. lookout, clarified.)
Line 40: Line 40:
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO
|-
|-
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after the player calls his boss at the start of the level. || TODO
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO
|-
|-
| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO
| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO
|-
|-
| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || TODO || TODO
| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
|-
|-
| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || TODO || TODO
| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || TODO || TODO
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| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO
| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO
|-
|-
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when the player gets near the lookout platform. || TODO
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO
|-
|-
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when the player is on the main menu. || TODO
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || TODO
|-
|-
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO
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| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO
|-
|-
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as the player leaves the car. || TODO
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
|-
|-
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO
Line 78: Line 78:
| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || TODO || TODO
| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || TODO || TODO
|-
|-
| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || TODO || TODO
| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
|-
|-
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO
|-
|-
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when the player exits the tunnel and looks over the water treatment plant. || TODO
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
|-
|-
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO
Line 98: Line 98:
| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO
| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO
|-
|-
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after the player opens the metal shutters overlooking the metro incident in the control room. || TODO
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO
|-
|-
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
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| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO
| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO
|-
|-
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when the player enters Walter's office. ||  
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
|-
|-
| N/A || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when the player enters the room full of corpses from the metro incident. ||
| N/A || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident. ||
|-
|-
|}
|}

Revision as of 09:10, 30 August 2017

Steam album artwork.

The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.













Track Listing

OST # Game # Track Title Filename Time Level location Comments
01 01 Action Atmosphere action.wav 1:52 TODO TODO
02 02 Ambient Interior ambient.wav 2:46 TODO TODO
03 03 Approach with Caution approach.wav 1:27 TODO TODO
04 06 Collaspe collaspe.wav 3:12 Tunnel1: Played while the tunnel ceiling is collapsing. TODO
N/A 07 Collaspe (Slowed) collaspe_slow.wav 2:42 TODO TODO
05 08 Cracks in the Wall cracks.wav 0:43 TODO TODO
06 N/A Credits Only available in OST. 1:54 Does not appear in retail game. TODO
N/A 22 Credits (Part 1) part1endingm.wav 0:21 Played at the end of Part 1. TODO
N/A 23 Credits (Part 2) part2endingm.wav 1:39 Played at the end of Part 2. TODO
07 11 Falling for the Night falling.wav 1:54 Reserve1: Played after Mark calls his boss at the start of the level. TODO
08 12 Furnace furnace.wav 1:32 TODO TODO
09 13 Hartman's Speech hartmann.wav 1:15 Reserve2: Played when Hartman's tape is activated in the dam control room. TODO
10 14 Hazardous hazardous.wav 1:26 TODO TODO
N/A 15 Hazardous (Slowed) hazardous_slow.wav 2:51 TODO TODO
11 16 Lakeside lakeside.wav 3:48 TODO TODO
12 17 Lookout lookout.wav 0:47 Reserve2: Played when Mark reaches the top of the viewing platform. TODO
13 18 Menu menu.wav 2:28 Main Menu: Played in loop when on the main menu. TODO
14 20 No Signs of Life no.wav 2:00 TODO TODO
15 21 Panic Threshold panic.wav 3:33 TODO TODO
16 25 Platform platform.wav 1:36 TODO TODO
17 26 Radio 1 radio1.wav 1:57 Reserve1: Played at the start of the level as Mark leaves the car. TODO
18 27 Radio 2 radio2.wav 4:00 TODO TODO
19 28 Radio 3 radio3.wav 3:45 TODO TODO
20 29 Radio 4 radio4.wav 3:04 TODO TODO
21 30 Rebuild rebuild.wav 5:17 TODO TODO
22 31 Routine routine.wav 0:51 TODO TODO
23 32 Sewer Depths sewer.wav 1:28 TODO TODO
24 34 Tense Thumps tense.wav 1:48 TODO TODO
25 09 The Dam dam.wav 1:52 Reserve2: Played when Mark descends the elevator at the start of the level. TODO
26 19 The Mist mist.wav 2:00 TODO TODO
27 33 The Surface (Sting) surface.wav 0:42 Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. TODO
28 35 To Save a City to.wav 2:21 TODO TODO
29 36 Tower tower.wav 1:32 TODO TODO
30 37 Trainstation trainstation.wav 0:40 TODO TODO
31 38 Under the Bridge under.wav 2:40 TODO TODO
32 39 Underwater Radar underwater.wav 3:41 TODO TODO
33 40 Unfamiliar Environment underfamiliar.wav 2:34 TODO TODO
34 42 What Happened Here what.wav 1:29 TODO TODO
35 05 Bunker Ambient bunker.wav 1:03 Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. TODO
36 10 Dynamite Trap dynamite.wav 0:36 Servicetunnel: Played while the dynamite under the skyscraper is being detonated. TODO
37 24 Pick Yourself Up pick.wav 0:51 TODO TODO
38 41 Walter's Office walter.wav 2:31 Skyscraper: Played when Mark enters Walter's office.
N/A 04 Bodies bodies.wav 0.25 Bunker: Played when Mark enters the room full of corpses from the metro incident.