Soundtrack Portal: Difference between revisions
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m (radio4, removed part 3 reference (add it when part three releases). reserve1, increased accuracy and clarity. failing, added one location) |
(→Track Listing: dam, added a location. Changed the player to Mark. hartmann, added a location. lookout, clarified.) |
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| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO | | N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || Played at the end of Part 2. || TODO | ||
|- | |- | ||
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after | | 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO | ||
|- | |- | ||
| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO | | 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || TODO || TODO | ||
|- | |- | ||
| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || | | 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | ||
|- | |- | ||
| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || TODO || TODO | | 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || TODO || TODO | ||
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| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO | | 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || TODO || TODO | ||
|- | |- | ||
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when the | | 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO | ||
|- | |- | ||
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when | | 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || TODO | ||
|- | |- | ||
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO | | 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || TODO || TODO | ||
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| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO | | 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || TODO || TODO | ||
|- | |- | ||
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as | | 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO | ||
|- | |- | ||
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO | | 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || TODO || TODO | ||
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| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || TODO || TODO | | 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || TODO || TODO | ||
|- | |- | ||
| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || | | 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO | ||
|- | |- | ||
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO | | 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || TODO || TODO | ||
|- | |- | ||
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when | | 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO | ||
|- | |- | ||
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO | | 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || TODO || TODO | ||
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| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO | | 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || TODO || TODO | ||
|- | |- | ||
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after | | 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO | ||
|- | |- | ||
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | | 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | ||
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| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO | | 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || TODO || TODO | ||
|- | |- | ||
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when | | 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. || | ||
|- | |- | ||
| N/A || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when | | N/A || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident. || | ||
|- | |- | ||
|} | |} |
Revision as of 09:10, 30 August 2017
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing
OST # | Game # | Track Title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
01 | 01 | Action Atmosphere | action.wav |
1:52 | TODO | TODO |
02 | 02 | Ambient Interior | ambient.wav |
2:46 | TODO | TODO |
03 | 03 | Approach with Caution | approach.wav |
1:27 | TODO | TODO |
04 | 06 | Collaspe | collaspe.wav |
3:12 | Tunnel1: Played while the tunnel ceiling is collapsing. | TODO |
N/A | 07 | Collaspe (Slowed) | collaspe_slow.wav |
2:42 | TODO | TODO |
05 | 08 | Cracks in the Wall | cracks.wav |
0:43 | TODO | TODO |
06 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | TODO |
N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Played at the end of Part 1. | TODO |
N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Played at the end of Part 2. | TODO |
07 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after Mark calls his boss at the start of the level. | TODO |
08 | 12 | Furnace | furnace.wav |
1:32 | TODO | TODO |
09 | 13 | Hartman's Speech | hartmann.wav |
1:15 | Reserve2: Played when Hartman's tape is activated in the dam control room. | TODO |
10 | 14 | Hazardous | hazardous.wav |
1:26 | TODO | TODO |
N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | TODO | TODO |
11 | 16 | Lakeside | lakeside.wav |
3:48 | TODO | TODO |
12 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when Mark reaches the top of the viewing platform. | TODO |
13 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when on the main menu. | TODO |
14 | 20 | No Signs of Life | no.wav |
2:00 | TODO | TODO |
15 | 21 | Panic Threshold | panic.wav |
3:33 | TODO | TODO |
16 | 25 | Platform | platform.wav |
1:36 | TODO | TODO |
17 | 26 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played at the start of the level as Mark leaves the car. | TODO |
18 | 27 | Radio 2 | radio2.wav |
4:00 | TODO | TODO |
19 | 28 | Radio 3 | radio3.wav |
3:45 | TODO | TODO |
20 | 29 | Radio 4 | radio4.wav |
3:04 | TODO | TODO |
21 | 30 | Rebuild | rebuild.wav |
5:17 | TODO | TODO |
22 | 31 | Routine | routine.wav |
0:51 | TODO | TODO |
23 | 32 | Sewer Depths | sewer.wav |
1:28 | TODO | TODO |
24 | 34 | Tense Thumps | tense.wav |
1:48 | TODO | TODO |
25 | 09 | The Dam | dam.wav |
1:52 | Reserve2: Played when Mark descends the elevator at the start of the level. | TODO |
26 | 19 | The Mist | mist.wav |
2:00 | TODO | TODO |
27 | 33 | The Surface (Sting) | surface.wav |
0:42 | Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. | TODO |
28 | 35 | To Save a City | to.wav |
2:21 | TODO | TODO |
29 | 36 | Tower | tower.wav |
1:32 | TODO | TODO |
30 | 37 | Trainstation | trainstation.wav |
0:40 | TODO | TODO |
31 | 38 | Under the Bridge | under.wav |
2:40 | TODO | TODO |
32 | 39 | Underwater Radar | underwater.wav |
3:41 | TODO | TODO |
33 | 40 | Unfamiliar Environment | underfamiliar.wav |
2:34 | TODO | TODO |
34 | 42 | What Happened Here | what.wav |
1:29 | TODO | TODO |
35 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. | TODO |
36 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
37 | 24 | Pick Yourself Up | pick.wav |
0:51 | TODO | TODO |
38 | 41 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's office. | |
N/A | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. |