Obenseuer/Modding: Difference between revisions
m Unstripped files now come with the game on the PT branch. |
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==Getting started== | ==Getting started== | ||
===Mod loader installation=== | ===Mod loader installation=== | ||
# Download the latest stable release of BepInEx - ''[https://github.com/BepInEx/BepInEx/releases/tag/v5.4.23.2 Download BepInEx]'' | |||
# On Steam, open game properties of Obenseuer and navigate to '''Local Files''' and '''Browse them'''. Extract files from the downloaded .ZIP archive into the root folder of the Obenseuer you have just opened | |||
# Download unstripped assemblies '''<u>(Skip steps 3, 4 and 5 if you are on the public playtesting branch!)</u>''' - ''[https://unity.bepinex.dev/corlibs/2019.4.40.zip Download Core Files]'' · ''[https://unity.bepinex.dev/libraries/2019.4.40.zip Download Libraries]'' | |||
# Inside the root folder of the Obenseuer, create a new folder called <code>unstripped</code> and extract files from both the downloaded .ZIP archives into that <code>unstripped</code> folder | |||
# Inside the root folder of the Obenseuer, open the file called <code>doorstop_config.ini</code> to edit it and find the <code>find dll_search_path_override = </code> property, change that property to <code>find dll_search_path_override = unstripped</code> | |||
# Run the Obenseuer game for the mod loader to generate all the needed configuration files | |||
# To install new mods, from the root folder of the Obenseuer, navigate to <code>..\BepInEx\plugins</code> and place the downloaded files there | |||
==List of available mods== | ==List of available mods== | ||
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Component structure: | Component structure: | ||
< | < | ||
Prefab (FurniturePlaceable.cs) | Prefab (FurniturePlaceable.cs) | ||
-> rotate (empty object) | -> rotate (empty object) | ||
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Component structure: | Component structure: | ||
< | < | ||
Preview Prefab | Preview Prefab | ||
-> rotate (ObjectPreview.cs) | -> rotate (ObjectPreview.cs) | ||