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It has strong ties to the [[Bunker computer code]] and [[Wasteland notes]].
It has strong ties to the [[Bunker computer code]] and [[Wasteland notes]].


The body itself is likely [[Albert Hartman]].
{{Needs-investigation}} The body itself is possibly [[Albert Hartman]].


[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br />
[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br />
It's located in [[reserve2]] and is a code written on the sheet which covers a corpse in a side building.
It's located in [[reserve2]] and is a code written on the sheet which covers a corpse in a side building.


== Cracking the code ==
==Cracking the code==


The code sequence for the body message is:
The code sequence for the body message is:
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Which translates to:
Which translates to:
  I will (F1(show?)) the truth (C4(code?)) to tell the right answer to the right person.
  I will [F1] the truth [C4] to tell the right answer to the right person.


It is currently unknown what the answer is, but a hint suggests it is three words.
It is currently unknown what the answer is, but a hint seen on the board with the birds on the hill in Hammer Valley suggests it is three words.


The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. Bold ones are in use by codes.
The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. Bold ones are in use by codes.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col"|Key
! scope="col" |Key
! scope="col"|Word
! scope="col" |Word
! scope="col"|Source
! scope="col" |Source
! scope="col"|Reliability
! scope="col" |Reliability
|-
|-
| colspan="4" style="text-align:center;"|'''A'''
| colspan="4" style="text-align:center;" |'''A'''
|-
|-
|'''A1'''
|'''A1'''
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|Confirmed
|Confirmed
|-
|-
| colspan="4" style="text-align:center;"|'''B'''
| colspan="4" style="text-align:center;" |'''B'''
|-
|-
|'''B1'''
|'''B1'''
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|Confirmed
|Confirmed
|-
|-
| colspan="4" style="text-align:center;"|'''C'''
| colspan="4" style="text-align:center;" |'''C'''
|-
|-
|C1
|C1
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|-
|-
|'''C4'''
|'''C4'''
|Code
|{{Needs-investigation}} Code
|S.N.W Reactor Infoboard
|S.N.W Reactor Infoboard
|Likely (It fits)
|Likely (It fits)
|-
|-
| colspan="4" style="text-align:center;"|'''D'''
| colspan="4" style="text-align:center;" |'''D'''
|-
|-
|D1
|D1
|Other World
|{{Needs-investigation}} Other World
|Bunker Drawing
|Bunker Drawing
|Probable
|Probable
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|
|
|-
|-
| colspan="4" style="text-align:center;"|'''E'''
| colspan="4" style="text-align:center;" |'''E'''
|-
|-
|E1
|E1
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|-
|-
|'''E4'''
|'''E4'''
|To
|{{Needs-investigation}} To
|Unconfirmed
|Unconfirmed
|Inferred from bunker computer code
|Inferred from bunker computer code; at least the second letter must be an "o"
|-
|-
| colspan="4" style="text-align:center;"|'''F'''
| colspan="4" style="text-align:center;" |'''F'''
|-
|-
|'''F1'''
|'''F1'''
|Show
|{{Needs-investigation}} Show
|Guess
|Guess
|Likely (It fits)
|Likely (It fits), the first two characters "sh" are confirmed from the bunker computer code
|-
|-
|'''F2'''
|'''F2'''
|Truth
|Truth
|
|
|
|Found in an unused texture in the game files, named "hallway_f2".
|-
|-
|F3
|F3
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|-
|-
|'''F4'''
|'''F4'''
|3 Words
|Answer
|reserve2
|reserve2
|Confirmed by [[Sewer monitor code]]
|Confirmed from bunker computer code; the Hammer Valley birds board suggests it's three words.
|-
|-
| colspan="4" style="text-align:center;"|'''G'''
| colspan="4" style="text-align:center;" |'''G'''
|-
|-
|'''G1'''
|'''G1'''
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|
|
|-
|-
| colspan="4" style="text-align:center;"|'''H'''
| colspan="4" style="text-align:center;" |'''H'''
|-
|-
|H1
|H1
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|}
|}


== Clues ==
==Clues==


[[File:Body_message.jpg|512px]]
[[File:Body_message.jpg|512px]]


== The hint ==
==The hint==
The hint Zuntti gave us for this "code segment" is "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW".<br />
The hint Zuntti gave us for this "code segment" is "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW".<br />
There are four clues here, each representing a location or map in INFRA.
There are four clues here, each representing a location or map in INFRA.
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"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?"
"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?"


=== [[Bunker]] breaker ===
===[[Bunker]] breaker===
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br />
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br />
Possibilities here are the signs on the breakers themselves which have small text as follows:
Possibilities here are the signs on the breakers themselves which have small text as follows:


(Breaker 1) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br />
(Breaker 1) Main text: <code>TGD-SBC-4</code>, small text: <code>BR4 TGDNUM PO7 TGD1</code><br />
(Breaker 2) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6
(Breaker 2) Main text: <code>HW-SBC-2</code>, small text: <code>BR4 HWNUM+1 O34 C87 EA2 N6</code>


TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.<br />
TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a <code>NUM</code> on them, prefixed by their name, with 1 being added to <code>HWNUM</code>.<br />
Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.<br/>
Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.<br />
Reading only the letters on breaker 2 reveals word "OCEAN". The breaker is assigned with number 2 so HWNUM+1 could be 3.
Reading only the letters on breaker 2 reveals word <code>OCEAN</code>. The breaker is assigned with number 2 so <code>HWNUM+1</code> could be 3.


Comparing numbers to first letters of bunker computer yields: POR TGDU ODE COR EAU NG , which can be re-arranged into: ATOP UNDERGROU_D CORE
Comparing numbers to first letters of bunker computer yields: <code>POR TGDU ODE COR EAU NG</code> , which can be re-arranged into: <code>ATOP UNDERGROU_D CORE</code>


=== [[Central]] control ===
===[[Central]] control===
This clue refers to the control room in [[Central]], where there are a few code possibilities.
This clue refers to the control room in [[Central]], where there are a few code possibilities.


==== Morse ====
====Morse====
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".<br />
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".<br />


==== Pegboard ====
====Pegboard====
The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br />
The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br />
(Click this image for a HD, zoomable view.)
(Click this image for a HD, zoomable view.)
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[[File:metro_control_panel_001.png|512px]]
[[File:metro_control_panel_001.png|512px]]


===== Pegs =====
=====Pegs=====
These are the pegboard pegs, transcribed.<br />
These are the pegboard pegs, transcribed.<br />
E means empty, P means peg and M means peg with marker.
E means empty, P means peg and M means peg with marker.
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  (end)
  (end)


===== Notes =====
=====Notes=====
====== Note 1 ======
======Note 1======
[[File:Pegboard_note_1.png]]
[[File:Pegboard_note_1.png]]


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  C3 = WILL
  C3 = WILL


====== Note 2 ======
======Note 2======
[[File:Pegboard_note_2.png]]
[[File:Pegboard_note_2.png]]


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  (unreadable)
  (unreadable)


====== Note 3 ======
======Note 3======
[[File:Pegboard_note_3.png]]
[[File:Pegboard_note_3.png]]


=== [[Villa]] office ===
===[[Villa]] office===
See [[Villa woodboxes]].
See [[Villa woodboxes]].


=== [[Reactor]] SNW ===
===[[Reactor]] SNW===
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but does not seem to be connected to the body message, so it should be ignored.
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but does not seem to be connected to the body message, so it should be ignored.


[[Category:ARG]]
[[Category:ARG]]

Revision as of 15:51, 26 May 2020

The body message is a long-running key element of the INFRA ARG, the first ever element of it that was discovered.
It has strong ties to the Bunker computer code and Wasteland notes.

Blue Question.svg The body itself is possibly Albert Hartman.

Finale has done a lot of work on cracking this part of the ARG, for further reference please see his Steam guide created for this.
It's located in reserve2 and is a code written on the sheet which covers a corpse in a side building.

Cracking the code

The code sequence for the body message is:

B1 C3 F1 B2 F2 C4 E4 G3 B2 G1 F4 B4 B2 G1 G2

Which translates to:

I will [F1] the truth [C4] to tell the right answer to the right person.

It is currently unknown what the answer is, but a hint seen on the board with the birds on the hill in Hammer Valley suggests it is three words.

The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. Bold ones are in use by codes.

Key Word Source Reliability
A
A1 What See Steam Guide Confirmed
A2 Happened See Steam Guide Confirmed
A3 To See Steam Guide Confirmed
A4 AH See Steam Guide Confirmed
B
B1 I Central Note 1 Confirmed
B2 The Central Note 1 Confirmed
B3 In Central Note 1 Confirmed
B4 To Central Note 1 Confirmed
C
C1 Is See Steam Guide Confirmed
C2
C3 Will Central Note 1 Confirmed
C4 Blue Question.svg Code S.N.W Reactor Infoboard Likely (It fits)
D
D1 Blue Question.svg Other World Bunker Drawing Probable
D2
D3
D4
E
E1 IS See Steam Guide Confirmed
E2
E3
E4 Blue Question.svg To Unconfirmed Inferred from bunker computer code; at least the second letter must be an "o"
F
F1 Blue Question.svg Show Guess Likely (It fits), the first two characters "sh" are confirmed from the bunker computer code
F2 Truth Found in an unused texture in the game files, named "hallway_f2".
F3
F4 Answer reserve2 Confirmed from bunker computer code; the Hammer Valley birds board suggests it's three words.
G
G1 Right See Steam Guide Confirmed
G2 Person See Steam Guide Confirmed
G3 Tell See Steam Guide Confirmed
G4
H
H1
H2
H3
H4 ????E Unconfirmed Inferred from bunker computer code

Clues

Body message.jpg

The hint

The hint Zuntti gave us for this "code segment" is "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW".
There are four clues here, each representing a location or map in INFRA.

"Bunker breaker, central control (room) (the control room in Central), Villa office, Reactor SNW (area)?"

Bunker breaker

This clue refers to the breakers outside the Bunker, in the Servicetunnel map. This has been confirmed by Zuntti's screenshot.
Possibilities here are the signs on the breakers themselves which have small text as follows:

(Breaker 1) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1
(Breaker 2) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6

TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a NUM on them, prefixed by their name, with 1 being added to HWNUM.
Another possibility was the book with the bunker codes, however some codes are completely illegible and decoding with several bases does not result in anything of note.
Reading only the letters on breaker 2 reveals word OCEAN. The breaker is assigned with number 2 so HWNUM+1 could be 3.

Comparing numbers to first letters of bunker computer yields: POR TGDU ODE COR EAU NG , which can be re-arranged into: ATOP UNDERGROU_D CORE

Central control

This clue refers to the control room in Central, where there are a few code possibilities.

Morse

The first one is the Central projector morse, which does not produce a code but a message/clue about "the right person".

Pegboard

The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.
(Click this image for a HD, zoomable view.)

Metro control panel 001.png

Pegs

These are the pegboard pegs, transcribed.
E means empty, P means peg and M means peg with marker.

MPMEEMPMPMEEEMPMPMPEEEMP
PMPMPPEPEEEEEEEEMPMPMPMP
(empty for 2 lines)
(break)
(empty for 4 lines)
(break)
MPMPMPEEEEMPMPEEEEMPMPMP
PMPMPMPMEEEMEMPEPMPMPMPM
(empty for 2 lines)
(break)
MPMPMPMPEEEEEEEEEEEEEEEE
PMPMPMEEEEEEEEEEEEEEEEEE
(empty for 2 lines)
(end)
Notes
Note 1

Pegboard note 1.png

RT 34968 BG 125675567
HK 675756 B1 = I KK 32
32123 B2 = the 1231324
123 B3 = in 364363463
B4 = TO 423424234 423
54353 C3 = 1(KKKKKKKK)
= WRONG 234 OIYUIO
W1I1L1L1 = RIGHT tr45
YTIT NOT B5675675567
Maybe YTWE 91267867

Removing the clutter, we can solve B1, B2, B3, B4, and C3:

B1 = I
B2 = the
B3 = in
B4 = TO
C3 = WILL
Note 2

Pegboard note 2.png

CODE: 13523523578
YOU HAVE TO REMEMBER
THAT OR YOU WILL GET
SOME RANDOM STUFF
I have no idea what is
the stuff you know (unreadable)
(unreadable)
Note 3

Pegboard note 3.png

Villa office

See Villa woodboxes.

Reactor SNW

This clue refers to the secret SNW area of the Reactor map. The Reactor lights code is present here but does not seem to be connected to the body message, so it should be ignored.