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The body message is a long-running key element of the INFRA ARG, the first ever element of it that was discovered. | The body message is a long-running key element of the INFRA [[ARG]], the first ever element of it that was discovered. | ||
[[File:Body_message.jpg|alt=|right|frameless|500px]] | |||
It's located in [[reserve3]] and is a code written on the sheet which covers a corpse in a side building. | |||
[[ | {{Needs-investigation}} The body itself is likely [[Albert Hartman]]. | ||
The code within it corresponds to keys for solving the [[Bunker computer code]] and [[Wasteland notes]]. | |||
== | ==The Message== | ||
[[File: | |||
The code sequence written on the body is: | |||
B1 C3 F1 B2 F2 C4 E4 G3 B2 G1 F4 B4 B2 G1 G2 | |||
Which (currently) translates to: | |||
I will (F1(show/share/...?)) the truth (C4(if?)) (E4(you?)) tell the right answer to the right person. | |||
It is currently unknown what the "answer" is, but a hint suggests it is three words (see F4). | |||
{{Encryption-key}} The entire body message revolves around a series of alphanumeric references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. | |||
{| class="wikitable" | |||
|- | |||
! scope="col" |Key | |||
! scope="col" |Word | |||
! scope="col" |Source | |||
!Location | |||
! scope="col" |Verification | |||
|- | |||
| colspan="5" style="text-align:center;" |'''A''' | |||
|- | |||
|'''A1''' | |||
|WHAT | |||
|control_panel_003-6.vtf | |||
|reserve2 | |||
|Confirmed | |||
|- | |||
|'''A2''' | |||
|HAPPENED | |||
|control_panel_003-6.vtf | |||
|reserve2 | |||
|Confirmed | |||
|- | |||
|'''A3''' | |||
|TO | |||
|control_panel_003-6.vtf | |||
|reserve2 | |||
|Confirmed (See note 3.) | |||
|- | |||
|'''A4''' | |||
|AH | |||
|control_panel_003-6.vtf | |||
|reserve2 | |||
|Confirmed | |||
|- | |||
| colspan="5" style="text-align:center;" |'''B''' | |||
|- | |||
|'''B1*''' | |||
|I | |||
|railroad_signal_control_box.vtf | |||
|reserve1 | |||
|Confirmed | |||
|- | |||
|'''B2*''' | |||
|THE | |||
|electricalbox_012.vtf, metro_control_panel_001.vtf | |||
|tunnel2 | |||
|Confirmed | |||
|- | |||
|'''B3''' | |||
|IN | |||
|puzzle_box_009.vtf, electricalbox_001.vtf, metro_control_panel_001.vtf | |||
|tunnel4 | |||
|Confirmed | |||
|- | |||
|'''B4*''' | |||
|TO | |||
|electricalbox_012.vtf | |||
|tunnel2 | |||
|Confirmed | |||
|- | |||
| colspan="5" style="text-align:center;" |'''C''' | |||
|- | |||
|'''C1''' | |||
|IS | |||
|fuses_02.vtf | |||
|reserve1 | |||
|Confirmed | |||
|- | |||
|'''C2''' | |||
|{{Needs-investigation}} ''OCEAN'' | |||
|sign_14_skin7.vtf | |||
|bunker | |||
|Unconfirmed (see below) | |||
|- | |||
|'''C3*''' | |||
|WILL | |||
|metro_control_panel_001.vtf | |||
|central | |||
|Confirmed | |||
|- | |||
|'''C4*''' | |||
||{{Needs-investigation}} ''IF'' | |||
| - | |||
| - | |||
|Speculation | |||
|- | |||
| colspan="5" style="text-align:center;" |'''D''' | |||
|- | |||
|'''D1''' | |||
|{{Needs-investigation}} ''OTHER WORLD'' | |||
|Bunker Drawing | |||
| - | |||
|Unconfirmed | |||
|- | |||
|'''D2''' | |||
|<nowiki>-</nowiki> | |||
| - | |||
| - | |||
|<nowiki>-</nowiki> | |||
|- | |||
|'''D3''' | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
|- | |||
|'''D4''' | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
| colspan="5" style="text-align:center;" |'''E''' | |||
|- | |||
|'''E1''' | |||
|IS | |||
|electricalbox_001.vtf | |||
|reserve1 | |||
|Confirmed | |||
|- | |||
|'''E2''' | |||
| - | |||
|<nowiki>-</nowiki> | |||
| - | |||
| - | |||
|- | |||
|'''E3''' | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
|- | |||
|'''E4*''' | |||
|{{Needs-investigation}} ?O / ''YOU'' | |||
| - | |||
| - | |||
|Partial through [[Bunker computer code]]; speculation | |||
|- | |||
| colspan="5" style="text-align:center;" |'''F''' | |||
|- | |||
|'''F1*''' | |||
|{{Needs-investigation}} SH?? / ''SHOW'' | |||
| | |||
| - | |||
|Partial through [[Bunker computer code]]; speculation (See note 4.) | |||
|- | |||
|'''F2*''' | |||
|TRUTH | |||
|hallway_f2.vtf | |||
|Unused | |||
|Confirmed | |||
|- | |||
|'''F3''' | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
|- | |||
|'''F4*''' | |||
|ANSWER | |||
|bunker_room_005.vtf | |||
|bunker | |||
|Confirmed? (See note 1.) | |||
|- | |||
| colspan="5" style="text-align:center;" |'''G''' | |||
|- | |||
|'''G1*''' | |||
|RIGHT | |||
|scientific_table_001_skin3.vtf | |||
|watertreatment | |||
|Confirmed from [[Letter box]] | |||
|- | |||
|'''G2*''' | |||
|PERSON | |||
|scientific_table_001_skin3.vtf | |||
|watertreatment | |||
|Confirmed from [[Letter box]] | |||
|- | |||
|'''G3*''' | |||
|TELL | |||
|scientific_table_001_skin3.vtf | |||
|watertreatment | |||
|Confirmed from [[Letter box]] | |||
|- | |||
|'''G4''' | |||
|{{Needs-investigation}} ''SON; INSIDE'' | |||
|scientific_table_001_skin3.vtf; bunker_room_001.vtf | |||
|watertreatment | |||
|Unconfirmed | |||
|- | |||
| colspan="5" style="text-align:center;" |'''H''' | |||
|- | |||
|'''H1''' | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
|- | |||
|'''H2''' | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
|- | |||
|'''H3''' | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
| - | |||
|<nowiki>-</nowiki> | |||
|- | |||
|'''H4''' | |||
|????E | |||
| - | |||
| - | |||
|Partial through [[Bunker computer code]]. (See note 2.) | |||
|- | |||
|} | |||
===Notes=== | |||
#F4 is a unique instance in which there's conflicting information on what the word should be. In reserve2, near the bird lookout spot, there is writing on the info-board about Hammer Valley birds which claims "F4 3 words", yet the [[Bunker computer code|bunker computer code]] requires it to be "answer". But as the note on the info-board is localized for different game languages, it seems likely that the information is ''about'' the answer. {{Needs-investigation}} The [[Reactor lights code]] might be the answer, as its decoded message reads "world is lie", which matches the meta information. | |||
#Although the bunker computer code requires <code>H4.5=E</code>, it is worth mentioning that <code>0x45</code> is the ASCII code for <code>E</code>. | |||
#The bunker computer code requires <code>A3.2=C</code>. | |||
#The second reference table of the bunker computer code contains the line <code>Body Message Question Show Truth</code>, which supports F1=SHOW. {{Needs-investigation}} This poses the question what the correct question is. | |||
==Hint from Zuntti== | |||
The hint Zuntti gave us for this "code segment" is {{Zuntti-hint}} "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW". There are four clues here, each representing a location or map in INFRA. | |||
"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?" | |||
===[[Bunker]] breaker=== | |||
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br /> | |||
Possibilities here are the signs on the breakers themselves which have small text as follows: | |||
(Breaker 1, <code>sign_14_skin5</code>) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br /> | |||
(Breaker 2, <code>sign_14_skin7</code>) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6 | |||
TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.<br /> | |||
Another possibility was the book with the bunker codes (<code>binder_002_skin6</code>), however some codes are completely illegible and decoding with several bases does not result in anything of note.<br /> | |||
Reading only the letters on breaker 2 reveals word "OCEAN". The breaker is assigned with number 2 so HWNUM+1 could be 3. | |||
===[[Central]] control=== | |||
This clue refers to the control room in [[Central]], where there are a few code possibilities. It contains the codes B1, B2, B3, B4 and C3. | |||
====Morse==== | |||
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person". | |||
====Pegboard==== | |||
The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br /> | |||
(Click this image for a HD, zoomable view.) | |||
[[File:metro_control_panel_001.png|512px]] | |||
=====Pegs===== | |||
These are the pegboard pegs, transcribed. | |||
<code>E</code> means empty, <code>P</code> means peg and <code>M</code> means peg with marker. | |||
MPMEEMPMPMEEEMPMPMPEEEMP | |||
PMPMPPEPEEEEEEEEMPMPMPMP | |||
(E for 2 lines) | |||
(break) | |||
(E for 4 lines) | |||
(break) | |||
MPMPMPEEEEMPMPEEEEMPMPMP | |||
PMPMPMPMEEEMEMPEPMPMPMPM | |||
(E for 2 lines) | |||
(break) | |||
MPMPMPMPEEEEEEEEEEEEEEEE | |||
PMPMPMEEEEEEEEEEEEEEEEEE | |||
(E for 2 lines) | |||
(end) | |||
=====Peg Counts===== | |||
4 blocks, with 4 rows each. Not counting the last two rows: | |||
*<code>M+P+E</code> - 24 slots per row and block, 96 slots in total per row | |||
*<code>M+P</code> - 40 per row | |||
**when removing <code>E</code> from the rows, and comparing <code>M</code> and <code>P</code> pairwise between the rows, 15 of the 40 places have the same <code>M</code> or <code>P</code> between the rows, 25 are different | |||
**when removing <code>E</code> from the rows, and splitting between slots that diverge from the alternating <code>MP</code> pattern, you get 10 groups | |||
*<code>M</code> - 21 in the first row, 19 in the second row, 40 total | |||
*<code>P</code> - 19 in the first row, 21 in the second row, 40 total | |||
*<code>E</code> - 56 per row | |||
=====Notes===== | |||
======Note 1====== | |||
[[File:Pegboard_note_1.png]] | |||
RT 34968 BG 125675567 | |||
HK 675756 B1 = I KK 32 | |||
32123 B2 = the 1231324 | |||
123 B3 = in 364363463 | |||
B4 = TO 423424234 423 | |||
54353 C3 = 1(KKKKKKKK) | |||
= WRONG 234 OIYUIO | |||
W1I1L1L1 = RIGHT tr45 | |||
YTIT NOT B5675675567 | |||
Maybe YTWE 91267867 | |||
Removing the clutter, we can solve B1, B2, B3, B4, and C3: | |||
B1 = I | |||
B2 = the | |||
B3 = in | |||
B4 = TO | |||
C3 = WILL | |||
======Note 2====== | |||
[[File:Pegboard_note_2.png]] | |||
CODE: 13523523578 | |||
YOU HAVE TO REMEMBER | |||
THAT OR YOU WILL GET | |||
SOME RANDOM STUFF | |||
I have no idea what is | |||
the stuff you know thats | |||
im out of for (unreadable) | |||
======Note 3====== | |||
[[File:Pegboard_note_3.png]] | |||
This note was created using the font [https://docs.microsoft.com/en-us/typography/font-list/blackadder-itc Blackadder ITC]. | |||
<pre> | |||
Metro f mir dlhl by ** | |||
f****f ***** (SMW***/SMT***/suljettu) | |||
I'm different in f**f*** *** | |||
täs mitää | |||
Ei tää mitää meinaa | |||
E3 * | |||
CODE 4 4 * 4 * (or CODE 34 64 5 64 66) | |||
FATAL MO(U?)TH | |||
</pre> | |||
===[[Villa]] office=== | |||
See [[Villa woodboxes]]. | |||
===[[Reactor]] SNW=== | |||
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but only seems to be connected to the [[Wasteland notes]]. | |||
The control panels in the SNW control room contain the codes A1, A2, A3 and A4. | |||
==References== | |||
*Finale has done a lot of work on uncovering this information on the ARG, see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] for the initial information. <br /> | |||
[[Category:ARG]] | |||