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The body message is a long-running key element of the INFRA ARG, the first ever element of it that was discovered.
The body message is a long-running key element of the INFRA [[ARG]], the first ever element of it that was discovered.
[[File:Body_message.jpg|alt=|right|frameless|500px]]
It's located in [[reserve3]] and is a code written on the sheet which covers a corpse in a side building.  


[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.
{{Needs-investigation}} The body itself is likely [[Albert Hartman]].


It's located in [[Isle2]] and is a code written on the sheet which covers an unknown corpse in a side building.
The code within it corresponds to keys for solving the [[Bunker computer code]] and [[Wasteland notes]].


== Clues ==
==The Message==


[[File:Body_message.jpg|512px]]
 
The code sequence written on the body is:
B1 C3 F1 B2 F2 C4 E4 G3 B2 G1 F4 B4 B2 G1 G2
 
Which (currently) translates to:
I will (F1(show/share/...?)) the truth (C4(if?)) (E4(you?)) tell the right answer to the right person.
 
It is currently unknown what the "answer" is, but a hint suggests it is three words (see F4).
 
{{Encryption-key}} The entire body message revolves around a series of alphanumeric references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words.
 
{| class="wikitable"
|-
! scope="col" |Key
! scope="col" |Word
! scope="col" |Source
!Location
! scope="col" |Verification
|-
| colspan="5" style="text-align:center;" |'''A'''
|-
|'''A1'''
|WHAT
|control_panel_003-6.vtf
|reserve2
|Confirmed
|-
|'''A2'''
|HAPPENED
|control_panel_003-6.vtf
|reserve2
|Confirmed
|-
|'''A3'''
|TO
|control_panel_003-6.vtf
|reserve2
|Confirmed  (See note 3.)
|-
|'''A4'''
|AH
|control_panel_003-6.vtf
|reserve2
|Confirmed
|-
| colspan="5" style="text-align:center;" |'''B'''
|-
|'''B1*'''
|I
|railroad_signal_control_box.vtf
|reserve1
|Confirmed
|-
|'''B2*'''
|THE
|electricalbox_012.vtf, metro_control_panel_001.vtf
|tunnel2
|Confirmed
|-
|'''B3'''
|IN
|puzzle_box_009.vtf, electricalbox_001.vtf, metro_control_panel_001.vtf
|tunnel4
|Confirmed
|-
|'''B4*'''
|TO
|electricalbox_012.vtf
|tunnel2
|Confirmed
|-
| colspan="5" style="text-align:center;" |'''C'''
|-
|'''C1'''
|IS
|fuses_02.vtf
|reserve1
|Confirmed
|-
|'''C2'''
|{{Needs-investigation}} ''OCEAN''
|sign_14_skin7.vtf
|bunker
|Unconfirmed (see below)
|-
|'''C3*'''
|WILL
|metro_control_panel_001.vtf
|central
|Confirmed
|-
|'''C4*'''
||{{Needs-investigation}} ''IF''
| -
| -
|Speculation
|-
| colspan="5" style="text-align:center;" |'''D'''
|-
|'''D1'''
|{{Needs-investigation}} ''OTHER WORLD''
|Bunker Drawing
| -
|Unconfirmed
|-
|'''D2'''
|<nowiki>-</nowiki>
| -
| -
|<nowiki>-</nowiki>
|-
|'''D3'''
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|-
|'''D4'''
| -
| -
| -
| -
|-
| colspan="5" style="text-align:center;" |'''E'''
|-
|'''E1'''
|IS
|electricalbox_001.vtf
|reserve1
|Confirmed
|-
|'''E2'''
| -
|<nowiki>-</nowiki>
| -
| -
|-
|'''E3'''
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|-
|'''E4*'''
|{{Needs-investigation}} ?O / ''YOU''
| -
| -
|Partial through [[Bunker computer code]]; speculation
|-
| colspan="5" style="text-align:center;" |'''F'''
|-
|'''F1*'''
|{{Needs-investigation}} SH?? / ''SHOW''
|
| -
|Partial through [[Bunker computer code]]; speculation (See note 4.)
|-
|'''F2*'''
|TRUTH
|hallway_f2.vtf
|Unused
|Confirmed
|-
|'''F3'''
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|-
|'''F4*'''
|ANSWER
|bunker_room_005.vtf
|bunker
|Confirmed? (See note 1.)
|-
| colspan="5" style="text-align:center;" |'''G'''
|-
|'''G1*'''
|RIGHT
|scientific_table_001_skin3.vtf
|watertreatment
|Confirmed from [[Letter box]]
|-
|'''G2*'''
|PERSON
|scientific_table_001_skin3.vtf
|watertreatment
|Confirmed from [[Letter box]]
|-
|'''G3*'''
|TELL
|scientific_table_001_skin3.vtf
|watertreatment
|Confirmed from [[Letter box]]
|-
|'''G4'''
|{{Needs-investigation}} ''SON; INSIDE''
|scientific_table_001_skin3.vtf; bunker_room_001.vtf
|watertreatment
|Unconfirmed
|-
| colspan="5" style="text-align:center;" |'''H'''
|-
|'''H1'''
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|-
|'''H2'''
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|-
|'''H3'''
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|-
|'''H4'''
|????E
| -
| -
|Partial through [[Bunker computer code]].  (See note 2.)
|-
|}
 
===Notes===
 
#F4 is a unique instance in which there's conflicting information on what the word should be. In reserve2, near the bird lookout spot, there is writing on the info-board about Hammer Valley birds which claims "F4 3 words", yet the [[Bunker computer code|bunker computer code]] requires it to be "answer". But as the note on the info-board is localized for different game languages, it seems likely that the information is ''about'' the answer. {{Needs-investigation}} The [[Reactor lights code]] might be the answer, as its decoded message reads "world is lie", which matches the meta information.
#Although the bunker computer code requires <code>H4.5=E</code>, it is worth mentioning that <code>0x45</code> is the ASCII code for <code>E</code>.
#The bunker computer code requires <code>A3.2=C</code>.
#The second reference table of the bunker computer code contains the line <code>Body Message Question Show Truth</code>, which supports F1=SHOW. {{Needs-investigation}} This poses the question what the correct question is.
 
==Hint from Zuntti==
The hint Zuntti gave us for this "code segment" is {{Zuntti-hint}} "BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW". There are four clues here, each representing a location or map in INFRA.
 
"[[Bunker]] breaker, central control (room) (the control room in [[Central]]), [[Villa]] office, [[Reactor]] SNW (area)?"
 
===[[Bunker]] breaker===
This clue refers to the breakers outside the [[Bunker]], in the [[Servicetunnel]] map. This has been confirmed by [[User:Zuntti|Zuntti]]'s screenshot.<br />
Possibilities here are the signs on the breakers themselves which have small text as follows:
 
(Breaker 1, <code>sign_14_skin5</code>) Main text: TGD-SBC-4, small text: BR4 TGDNUM PO7 TGD1<br />
(Breaker 2, <code>sign_14_skin7</code>) Main text: HW-SBC-2, small text: BR4 HWNUM+1 O34 C87 EA2 N6
 
TGD could mean Two Gorges Dam, and HW is probably Hammer Valley Water Dam. Both breaker small texts have a "NUM" on them, prefixed by their name, with 1 being added to HWNUM.<br />
Another possibility was the book with the bunker codes (<code>binder_002_skin6</code>), however some codes are completely illegible and decoding with several bases does not result in anything of note.<br />
Reading only the letters on breaker 2 reveals word "OCEAN". The breaker is assigned with number 2 so HWNUM+1 could be 3.
 
===[[Central]] control===
This clue refers to the control room in [[Central]], where there are a few code possibilities. It contains the codes B1, B2, B3, B4 and C3.
 
====Morse====
The first one is the [[Central projector morse]], which does not produce a code but a message/clue about "the right person".
 
====Pegboard====
The second one is the pegboard, which has two possibilities of its own: the pegs, the markers behind, and the unrelated notes stuck to the pegboard.<br />
(Click this image for a HD, zoomable view.)
 
[[File:metro_control_panel_001.png|512px]]
 
=====Pegs=====
These are the pegboard pegs, transcribed.
 
<code>E</code> means empty, <code>P</code> means peg and <code>M</code> means peg with marker.
 
MPMEEMPMPMEEEMPMPMPEEEMP
PMPMPPEPEEEEEEEEMPMPMPMP
(E for 2 lines)
(break)
(E for 4 lines)
(break)
MPMPMPEEEEMPMPEEEEMPMPMP
PMPMPMPMEEEMEMPEPMPMPMPM
(E for 2 lines)
(break)
MPMPMPMPEEEEEEEEEEEEEEEE
PMPMPMEEEEEEEEEEEEEEEEEE
(E for 2 lines)
(end)
 
=====Peg Counts=====
4 blocks, with 4 rows each. Not counting the last two rows:
 
*<code>M+P+E</code> - 24 slots per row and block, 96 slots in total per row
*<code>M+P</code> - 40 per row
**when removing <code>E</code> from the rows, and comparing <code>M</code> and <code>P</code> pairwise between the rows, 15 of the 40 places have the same <code>M</code> or <code>P</code> between the rows, 25 are different
**when removing <code>E</code> from the rows, and splitting between slots that diverge from the alternating <code>MP</code> pattern, you get 10 groups
*<code>M</code> - 21 in the first row, 19 in the second row, 40 total
*<code>P</code> - 19 in the first row, 21 in the second row, 40 total
*<code>E</code> - 56 per row
 
=====Notes=====
======Note 1======
[[File:Pegboard_note_1.png]]
 
RT 34968 BG 125675567
HK 675756 B1 = I KK 32
32123 B2 = the 1231324
123 B3 = in 364363463
B4 = TO 423424234 423
54353 C3 = 1(KKKKKKKK)
= WRONG 234 OIYUIO
W1I1L1L1 = RIGHT tr45
YTIT NOT B5675675567
Maybe YTWE 91267867
 
Removing the clutter, we can solve B1, B2, B3, B4, and C3:
B1 = I
B2 = the
B3 = in
B4 = TO
C3 = WILL
 
======Note 2======
[[File:Pegboard_note_2.png]]
 
CODE: 13523523578
YOU HAVE TO REMEMBER
THAT OR YOU WILL GET
SOME RANDOM STUFF
I have no idea what is
the stuff you know thats
im out of for (unreadable)
======Note 3======
[[File:Pegboard_note_3.png]]
 
This note was created using the font [https://docs.microsoft.com/en-us/typography/font-list/blackadder-itc Blackadder ITC].
 
<pre>
Metro f mir dlhl by **
f****f ***** (SMW***/SMT***/suljettu)
I'm different in f**f*** ***
täs mitää
Ei tää mitää meinaa
E3 *
CODE 4 4 * 4 * (or CODE 34 64 5 64 66)
FATAL MO(U?)TH
</pre>
 
===[[Villa]] office===
See [[Villa woodboxes]].
 
===[[Reactor]] SNW===
This clue refers to the secret SNW area of the [[Reactor]] map. The [[Reactor lights code]] is present here but only seems to be connected to the [[Wasteland notes]].
 
The control panels in the SNW control room contain the codes A1, A2, A3 and A4.
 
==References==
 
*Finale has done a lot of work on uncovering this information on the ARG, see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] for the initial information. <br />
 
[[Category:ARG]]