Additional lore media: Difference between revisions

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==Developer's commentary==
==Developer's commentary==
===On the last names of Amit, Steve and Carla===
''"Amit Rahal, Steve Johnson and Carla Diethart."''
~Zuntti, posted on Discord, September 18, 2017
===On the timespan of INFRA===
''"The game starts in 8 am and ends at about 5am. The clocks ingame tell the canon timeframe. Funnily enough it takes about the same in real life too when playing."''
~Yucca, posted on Discord, September 30, 2017
''"Also regarding the clocks, all the ingame clocks should now show the right time, as in, the canon time for Mark's travels is about 20 hours from start to finish, which quite well matches the playtime if not lingering for too long."''
~Yucca, posted on Discord, January 15, 2018
''"[[officeblackout|Office BO]] should be 0:00, [[tenements]] & [[rails|rail]] 01:00, [[villa]] :02:00, [[field]] 03:00."''
~Oskutin, posted on Discord, June 13, 2019
===On the changed backstory of Blackrock Plant===
''"Blackrock is based on Olkiluoto power plant pretty much. We changed the completition state of the third reactor at Blackrock, earlier it was to be constructred, the canon is that it's almost finished, with a construction process with similar issues than it's real life counterpart. It said basically "Blackrock to have a PWR type reactor similar to Olkiluoto"."''
~Yucca, posted on Discord, December 22, 2017
===On the Pitheath electric motor factory===
===On the Pitheath electric motor factory===
''"Mushroom farm was built there after the factory was closed, the factory used to assemble electric motors and those motors were needed for (uranium enrichment) centrifuges. I'm pretty sure it's stated somwhere that that factory manufactures motor, atleast should be stated. I think the factory sign was originally "MOtor (W)Orks co". If its not refered in the bunker, nor elsewhere, there is fair chance that we have forgotten to add those."''
''"Mushroom farm was built there after the factory was closed, the factory used to assemble electric motors and those motors were needed for (uranium enrichment) centrifuges. I'm pretty sure it's stated somwhere that that factory manufactures motor, atleast should be stated. I think the factory sign was originally "MOtor (W)Orks co". If its not refered in the bunker, nor elsewhere, there is fair chance that we have forgotten to add those."''
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~Yucca, posted on Discord, December 23, 2018
~Yucca, posted on Discord, December 23, 2018
===On the location of the Stalburg===
''"As far as I know we have never decided the exact location, only the region, and the fact that the coast is on the southern side of the city, and the existance of Finland is canon. But, who knows if the shape of the baltic sea is the same as it is in our reality."''
~Yucca, posted on Discord, December 26, 2018


===On when was the Ampstrand line constructed===
===On when was the Ampstrand line constructed===

Revision as of 21:08, 31 May 2024

During the development of INFRA, additional lore snippets were posted as part of its promotional materials on IndieDB, Facebook, Indiegogo and Imgur. After the release of the game, the developers provided additional information and answered community questions on Steam Discussions and Discord.

Indiegogo campaign synopsis

Let us introduce Stalburg in a few more words. Stalburg is large Baltic/European metropolis, which was founded during the medieval times as a mining town. It used to be one of the most important European steel producers, a major industrial power. The city is rich in history, with medieval castles and other historical locations visitable in game.

It is also realistic – everything in the city has a function and the city is planned to function like a real city. Multiple different districts with personalities and backgrounds of their own. From the 1900s industrial areas to modern business parks and wooden old towns. Now decaying infrastructure was built during the 1960s when the city's industrialization was at its peak. The city is aesthetic – there is lot of art glorifying city's industrious past. The city embeds interesting political history, defined by its industrial past. Major political axles are anti-technological vs. technological and liberal vs. authoritative. The city is at a point of redefining itself. These multiple political parties and organizations add to the story, a deep networked story in which corruption has far-reaching roots.

~Posted on INFRA Indiegogo page, 2015.

Stalburg backstory

The game is set in city called Stalburg, which is an major European city on the coast of the Baltic sea. The city used to be major industrial power in the Europe, famous for it's steel.

The city was orginally founded as an small iron mining town during the middle ages. Since then the city has grown slow and steady until the industrial ages when a lot of metallurgy plants started to pop around the city. During the 1960s the city's industrialization was at it's peak generating a lot of wealth for the city.

Since then then the industry of the city has been in decline, which culminated in the suspicious collapse of the city's flag carrier steel manufacturer, Stalburg Steel. The decline has lead to many social problems within the city, such as, alcoholism, wealth inequality, decaying infrastructure and crime. City is now trying to redefine itself to restore it's former glory.

Picture from Stalburg's central metrostation with art glorifying it's industrious past.

Stalburg has nearly two million citizens living within it. The city has a complete metro system covering the majority of its districts.

Saddly many of the city's suburban areas have been impoverished after the city's golden age. Currently many metro drivers are afraid of driving the metro in said suburbs due crime and poor condition of the metro system and demand higher pay.

The player will visit the metro during his journey.

View from the more wealthy area.

Bergmann Group

The Bergmann group were founded by the visionary businessman Eric Kleinmann and an engineer Xeander Berg during early 1900's. The company specialized in underground construction and it has built the majority of Stalburg's undeground infrastructure, such as water and sewage systems.

During 1960's the company lost its innovation potential along with it's most innovative engineer, which caused the decline of the company until it was sold for Walter Co.

This Bergmann constructed watertunnel brings more than 90% of the fresh water to the city. Old status reports claims that it's literally on its collapsing point.

Stalburg Steel

Stalburg Steel used to be the City's flag carrier steel manufacturer until it's suspicious fall which happened, even when the factory were completely profitable. A lot of conspiracy theories revolve around the Stalburg Steel's fall, some claiming that trade unions were the major cause. Other believe that Walter did it. And some claim that it was done by foreign steel manufacturer.

The plant used to have one of the Europe's and world's largest blast furnaces.

This now overgrown and abandoned converter hall were used for converting iron into steel.

Some people have taken over the factory's lands for their own purposes.

Hammer Valley Hydro

Alex Hartman constructed a 40m tall hydro-power dam in the Hammer Valley during the 1960's to supply in high-demand electricity to power the city's blooming industry. Hartman also constructed other major dams withing the city. Hammer Valley Hydro went to bankrupt after the fall of city's #1 energy consumer Stalburg Steel. After bankrupty Alex started to suspect and investigate Walter's actions.

Hammer Valley Dam also feeds water to the Bergmann watertunnel.

Walter Corporation

Huge construction company owned by construction tycoon, Jeff Walter who were the city's richest man.

Walter Co. built large part of the city during the peak of it's industrialization. Walter Co built many prefabricated concrete flats and suburbs for the city's working class. Currently majority of the said buildings and suburbs are in terribly poor condition and populated by impoverished people.

And railroad.

National Consulting Group

NGC is an engineering consulting company founded after fusion of many smaller engineering companies. Currently player is employee of the said company.

With a cod in a water tank.

Osmo Olut

Osmo-Olut is the Stalburgs largest brewery producing self proclaimed "world strongest beer". People claim that Osmo-Olut is one of the main reasons for the alcohol problem in the city due it's agressive marketing and huge visibility.

~Posted on Imgur, June 30 2015.

Undeground tunnels

Tunnels and systems under Stalburg has longer history than the city itself. They originates from medieval times when Stalburg was just a small mining settlement near the current ruins of Stalburg castle which was built to protect the mining settlement. Since then the mining has moved more inland to richer and larger ore deposits. As time passed by the original mines have been filled with rubble and replaced during the industrial ages with the infrastructure of rapidly growing city. Currently very small to nonexistant sections of the original mines have survived.

During the first half 20th century Bergmann Group started massive tunneling project what size of Stalburg has never seen ever before. The project was to build massive tunnel system feeding fresh water for the city which was suffering lack of potable water due pollution. Less than decade later the tunnel was completed and it instantly became the lifeline of the booming city. In the 1970's second tunnel was concidered and later approved, but the project ended in the bankruptcy of the Bergmann Group. Only small amount of tunneling work was completed. Now the first and the only (and crumbling) watertunnel brings majority of the fresh water consumed in the city, only some suburban neighbourhoods water is supplied from other sources.

The metro system originates times before the watertunnel was build. The current metro system has four lines and more than 50 stations.

The extensive underground (excluding metro) is unknown for vast majority of Stalburgers, only small portion of the population are familiar what lays below their feet. Parts of forgotten unserviced tunnels are taken over by people hiding from authorities, homeless people and some who are using them for their own purposes.

~Posted on Loiste Interactive Facebook page, July 15, 2015.

Political Parties of Stalburg

Since the decline of the Stalburg's heavy industry the traditional parties have fallen, broken and completely replaced by new generation of political parties. The new defining axes are liberal vs authoritarian and tehcnological vs anti-technological.

Humane Party believes that since the decline of the industry and infrasture the technology is failing the people and that now we should return to the "old ways" with strict rules regarding technology and value social interaction more.

Technocrat Party is the opposite of the Humane Party and they believe that now is perfect time to invest heavily into infrastructure and rebuild Stalburg with new industries.

Interne.ts is very liberal and technological party which believes that future is in internet and information technology and generally in information.

Ethos & Pathos believes in art, culture and freedom of expression and partially questions the "progress" and money even when it approves atleast some technologies.

The new left wing rises from anarchistic roots. They believe that traditional political economy has failed them. They believe in very grass roots (bottom-to-top) level economical activities and organization structure.

Stalburgers is a localist party promoting Stalburg centered values and politics. The party is somewhat quarrelsome from the inside.

Militarist Party is the most authoritarian party promothing very security related politics and values. They also believe that the city needs strict order to bring it back to it's former glory.

Ordinary people party believes in traditional family and work centered values above all. They don't believe that new technologies and personal freedoms will bring the city back on it's feet.

Neo-liberal party believes that letting the money and goods to run freely along with some new technologies and strict rights to them will generate wealth and well-being for the city and it's people.

Turnip party believes that the future is in many forms of agriculture.

~Posted on INFRA IndieDB page, September 13, 2015.

Stalburg City Tales

Stalburg City's water supply system tunnel no. 1, commonly known as the Bergmann water tunnel is named after its builder the Bergmann Corporation. It is the lifeline for Stalburg city, bringing a vast majority of the fresh water consumed in Stalburg. According to the last maintenance reports of the tunnel, the tunnel is in a very bad shape. It has been speculated that the tunnel is in an imminent danger of collapsing, which would leave most of the city without potable water. It's not a question of if the tunnel is collapsing but rather when it is going to happen. While being vital for the city and unknown for the majority of the populace, the tunnel has gained a legendary status among some urban cultures spawning urban legends around it.

~Posted on Loiste Interactive Facebook page, April 14, 2016.

Walter Corporation backstory

Stalburg city was bombarded completely in the World War II. After the war, many of the surviving citizens of the city moved elsewhere. Stalburg city was a ruin filled with homeless people, thieves, beggars and prostitutes. Old buildings and historical monuments now in ashes or otherwise badly destroyed. Stalburg was a city with nothing left but deprivation and desperation.

Then a young and a rather wealthy man called Jeff Walter saw his opportunity. He was determined to rebuild the city to its former glory. Founding a company and hiring hundreds of homeless people from the streets to help to rebuild the city, Jeff Walter was on a mission. His company built entire districts with affordable housing, huge factories, hundreds of kilometers of roads and other vital infrastructure. Jeff Walter practically rebuilt to whole city from next to nothing. Jeff Walter was idolized and very well known for his achievements and thanks to him the future seemed as bright as ever.

Suddenly everything collapsed, with the companies going bankrupt, unemployment rate skyrocketing and the people moving back to the streets as they couldn’t pay for their housing. Jeff Walter disappearing and his company in deep trouble, the city was, yet again, sliding in to a chaos. Some say Stalburg city will never get back on its feet again, some even predict it will slowly turn into the same ashes it was before Jeff Walter rebuilt the city. A flourishing future turning into bitter ashes, the city was once again only a faint memory of its previous glory.

~Posted on Loiste Interactive Facebook page, May 14, 2016.

INFRA: Game Design Document - Stalburg history

Stalburg is a fictional Baltic city of Hanseatic and Novgorodian origins.

History

Early middle ages (before 1200)

There were small unnamed fishing village in the area of current ‘Fishermen bay’

Late middle ages (1200–1400)

Hanseatic league and Novgorodian traders founded Stalburg as iron mining settlement, in the area of currently known ‘Old town’. They also constructed small castle to protect the new founded settlement of Stalburg Between 1200’s and 1400’s the settlement grew and granted full city rights. Castle was also expanded.

Renaissance (1400–1600)

During 1400’s the original settlement suffered great damage during the Stalburg Fire. After the fire the city was decided to be relocated to the current site of the city center at a bay 5km east of the original location due it’s obscure location for port and rough cliffy terrain. The old castle was abandoned and new fort were built to cover the location of the new Stalburg.

Neoclassicism (1600–1800)

The city started to grow fast and it became wealthy and important harbor and trading city in the Baltic region. Many new sea forts were built to protect the important port.

Industrialization (1800–1900)

The city’s status as important port and iron mines allowed the city to industrialize fast, boosting the city’s growth and economy even more. Many factories were constructed in districts around the times city limits and coast, such as ‘Foundry’. Railroads were also constructed. On the other side of the coin, the fast industrialization caused many people seeking jobs to migrate into the city, faster than new apartments and tenements we’re built, forming slums around the city. During that time the city also suffered some sanitation, pollution and health issues. At the late 1800’s work started on improving the sanitation and water quality. Sewers and water pipes were built under the city and some of them are still operational.

Modern times (1900–)

At early 1900’s to further improve the water quality (and to response the growth of the city), city contracted Bergmann to construct water tunnel from the northern lakes. During the early 1900’s the slums we’re removed and replaced with proper housing.

Metro system

The city of Stalburg has 4 line citywide metro system operated by Stalburg Mass Transit. The player will use and visit parts of the metro system during his journey. The metro system is also a way for the player to perceive the scale of the city and his movement relative to it.

~Snippet from INFRA: Game Design Document posted as part of Stalburg wiki page, July 26, 2017‎

INFRA: Game Design Document - Stalburg Politics

Humane party

Purpose is to stop technological development and thereby stop cyborgization, the submission of man to machine, and the inequalization of nations. Is an advocate of strict rules against all technological innovation. The Humane party is gaining support from infrastructural disrepair of the city by claiming that “technology is failing us”. Party supports very community, nature and enviromentally centered values.

Average supporter: Young and middle aged “hippie” female.

Technocrat party

Purpose is to promote innovation and technological development without compromise. Common members of the party supports industrialization and “progress” over nature and preservation of historical sites. The common members also loathes the more culturally minded folk. The most “intuitive” wing of the party believes that evolution of man into a new species or the replacement of human by a new intellectual creature is a law of the nature and should not be hampered, but some of the members of the party of this wing has switched to more liberal and less bureaucratic Inter.net party. The party gains support from current state of disrepair of infrastructure

Average supporter: Middle aged male engineer or other technically trained person. Along with some basic industrial workers.

Interne.ts

Globalist very open- and technologically minded party, which focuses on internet and IT related things, such as copyright question, internet neutrality and regulation. The party also opposes all burearcy Inter.net split from Technocrats some years ago. Party enjoys and is driven by growth of IT sector in Stalburg area.

Average supporter: Young well educated and self taught IT professionals and young entrepreneurs.

Ethos & pathos

Purpose is to promote art and culture. It believes that human species exists to create art. Majority of the party opposes the use of money.

Average supporter: Many young with some middle aged “hipsters” working on cultural sector. The supporters live in central Stalburg and in some trendy suburbs.

The new left wing

Leftish movement with an strong anarchist wing that emerged from Stalburg Steel bankruptcy. The party feels that traditional political economy (and capitalism) has failed the people. Gains from relatively high unemployment rate.

Average supporter: Minumun wage workers and unemployed persons living In sububrs.

Stalburgers

This localist party is promoting Stalburg centered values. The party is somewhat quarrelsome from inside.

Average supporter: People who are proud citizens of Stalburg.

Militarist party

Focused on security related problems, such as threat of a foreign invasion, but nowdays after the end of the Cold War they're more focused on fighting crime and instablity such as riots. Purpose is to secure steady development of Stalburg by the submission of all activities under military command. Is open for the possibility that democracy might replace militarism after 15 years of order. The party is most nationalistic party in the country. Opposes immigration. Lost a lot of supports after the end of Cold War, but has been gaining more since growth of immigration.

Average supporter: Old and middle aged resident of Stalburg along with some younger and poor persons living in suburbs with a lot of immigrants.

Ordinary people party

Culturally conservative party which promotes traditional family centered values and work. The party is somewhat quarrelsome from inside.

Average supporter: Middle aged persons who work from 8 to 16 living in city suburbs and outskirts.

Neo-liberal party

Neo-liberals are driven by market centered values.

Average supporter: Wealthy people, often entrepreneur.

Turnip

“Farmer's party” with focus on smaller towns and agriculture, very little support in the city of Stalburg.

Average supporter: Middleaged and old small town residents.

~Oskutin, posted on Discord as a .doc file, August 13, 2018

Developer's commentary

On the last names of Amit, Steve and Carla

"Amit Rahal, Steve Johnson and Carla Diethart."

~Zuntti, posted on Discord, September 18, 2017

On the timespan of INFRA

"The game starts in 8 am and ends at about 5am. The clocks ingame tell the canon timeframe. Funnily enough it takes about the same in real life too when playing."

~Yucca, posted on Discord, September 30, 2017

"Also regarding the clocks, all the ingame clocks should now show the right time, as in, the canon time for Mark's travels is about 20 hours from start to finish, which quite well matches the playtime if not lingering for too long."

~Yucca, posted on Discord, January 15, 2018

"Office BO should be 0:00, tenements & rail 01:00, villa :02:00, field 03:00."

~Oskutin, posted on Discord, June 13, 2019

On the changed backstory of Blackrock Plant

"Blackrock is based on Olkiluoto power plant pretty much. We changed the completition state of the third reactor at Blackrock, earlier it was to be constructred, the canon is that it's almost finished, with a construction process with similar issues than it's real life counterpart. It said basically "Blackrock to have a PWR type reactor similar to Olkiluoto"."

~Yucca, posted on Discord, December 22, 2017

On the Pitheath electric motor factory

"Mushroom farm was built there after the factory was closed, the factory used to assemble electric motors and those motors were needed for (uranium enrichment) centrifuges. I'm pretty sure it's stated somwhere that that factory manufactures motor, atleast should be stated. I think the factory sign was originally "MOtor (W)Orks co". If its not refered in the bunker, nor elsewhere, there is fair chance that we have forgotten to add those."

~Oskutin, posted on Discord, September 6, 2018

On the country Stalburg is set in

"I see there's been some discussion about the name of the country Stalburg is set in. It's not Stalburg, TSL is the acronym for it. However, I'm not going to reveal it, because we never really came to the conclusion if we should use that one or not. We went to great lenghts not to use the country name anywhere, that's why it's always "national X" or similar. Stalbrug is the capital of a country, the capital of "TSL"."

~Yucca, posted on Discord, December 23, 2018

"(The country name) is not defined, the guy who made the car license plates just put (TSL) there, it wasn't a team member.

Stolland."

~Oskutin, posted on Discord, December 15, 2019

On the nearby cities

"Koksburg etc. are nearby cities/towns, yeah. Cellecter and such are nearby cities/towns part of the stalburg metropolitan area."

~Yucca, posted on Discord, December 23, 2018

On the actual distances between locations Mark traverses

"The bergmann tunnels are, in fact, multiple kilometers long, but for gameplay purposes, they are as big as they are ingame. Think of it like if Mark wrote his autobiography, he wouldn't use 20 % of the pages to describe the tunnels. The same reason metroride is missing a few stops and the fields in the boatride are smaller than they are in reality, "reality" as in it's in the maps. (Metro ride) should be a station or two longer, considering the distance it takes to walk from crash site to central station, it still should be longer distance covered with the maintenance tram."

~Yucca, posted on Discord, December 23, 2018

On the location of the Stalburg

"As far as I know we have never decided the exact location, only the region, and the fact that the coast is on the southern side of the city, and the existance of Finland is canon. But, who knows if the shape of the baltic sea is the same as it is in our reality."

~Yucca, posted on Discord, December 26, 2018

On when was the Ampstrand line constructed

"70's-80's."

~Oskutin, posted on Discord, March 3, 2019

On backstory behind beta metro trains seen in INFRA teaser

"Only few of those units operate on some lines. Could say that it was failed investment from SMT and only few are operational/built at all. They didn't function like they supposed to be, hence cancelled the order and only got few units."

~Oskutin, posted on Discord, June 4, 2019

On the Orange Mushrooms in relation to Green ones

"Oranges have different structure, different species."

~Oskutin, posted on Discord, March 6, 2020

On Erzfell city

"Erzfell is like Kiruna, Kiruna-like city."

~Oskutin, posted on Discord, June 23, 2020

"Erzfell is huge iron mining town on mountains."

~Oskutin, posted on Discord, April 16, 2021

On the city borders of Stalburg and the neighboring municipalities

"Is it known that the map is not just City of Stalburg but there's also neighboring municipalities pictured? The border can be found on this, anything "C" is not Stalburg anymore. Cellecter is the name of the municipality to on the west side. (Coastal metro line) is a joint effort with two municipalities. Every time there's a station called "railway station", that's another municipality, but some of them might be municipalities that don't exist anymore in the current day, eg. Fisch River is probably part of Cellecter by now. (R15) is a north-south line to the Eastport. It uses the Tarfell exchange station for connections to Central, kinda like a heavy metro in a way.

I refine my statement. AT LEAST everything C is not Stalburg municipality. Parts of B might also not be."

~Yucca

"Tarfell is not Stalburg, Tarfell is separete municipality"

~Oskutin

"Yeah exactly what I was thinking, but Raft Isle and Whiprock are probably part of Stalburg, so the line is not clear. But yeah, at least C is not Stalburg anymore. The zones are based on distance from city center and muni borders."

~Yucca

"A = Stalburg, B = Stalburg + parts of Tarfell, C = not stalburg."

~Oskutin, posted on Discord, June 23, 2020

On construction history of the Stalburg metro

"Earliest ones are from 1950s. Most are 1980."

~Oskutin, posted on Discord, June 1, 2023

On different level of Other Side

"Black noise and red noise are visited in the (Obenseuer) game. The game has two different wasteland levels currently, the difference between them is rather small. If tou see those small flying red glowing dust, you're in red noise, in black noise you don't see them, just thick black smoke/fog on some places."

~Oskutin, February 15, 2024