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The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing[edit | edit source]
OST # | Game # | Track Title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
47 | 01 | Radio 5 | action.wav |
1:52 | Played on a radio. | TODO |
30 | 02 | Point Elias | ambient.wav |
2:46 | Business2: Played at Point Elias metro station, after the steam pipe bursts. | TODO |
27 | 03 | Approach with Caution | approach.wav |
1:27 | Stormdrain: Played in the storm drain when the flood alarm is activated. | TODO |
26 | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. | |
25 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. | TODO |
08 | 06 | Collapse | collapse.wav |
3:12 | Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. | Can be dated back to October 4th, 2012. |
N/A | 07 | Collapse (Slowed) | collapse_slow.wav |
2:42 | Sewer2: Played when the flood door override button is pressed, causing the room to collapse. | TODO |
19 | 08 | Cracks in the Wall | cracks.wav |
0:43 | Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. | TODO |
39 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | Full version of the credits track. |
N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. | |
N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Powerstation: Played at the end of Part 2 when Mark collapses after the explosion | TODO |
22 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
02 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after Mark calls his boss at the start of the level. | TODO |
12 | 12 | Furnace | furnace.wav |
1:32 | Furnace: Played when Mark enters the rolling hall of the steelmill. | TODO |
04 | 13 | Hartman's Speech | hartmann.wav |
1:15 | Reserve2: Played when Hartman's tape is activated in the dam control room. | TODO |
36 | 14 | Hazardous | hazardous.wav |
1:26 | Reactor: Played when Mark fails to stabilize the reactor and is forced to evacuate. | TODO |
N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. | TODO |
32 | 16 | Lakeside | lakeside.wav |
3:48 | River: Played when Mark exits the cave into the tenement's graveyard. | TODO |
05 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when Mark reaches the top of the viewing platform. | Can be dated back to January 22nd, 2015, in a remixed form. |
01 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when on the main menu. | Can be dated back to December 5th, 2014. |
07 | 20 | No Signs of Life | no.wav |
2:00 | Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. | Can be dated back to October 4th, 2012. |
13 | 21 | Panic Threshold | panic.wav |
3:33 | Furnace: Played when Mark lights fire to the gas leaks within the furnace room. | One of the oldest songs, can be dated back to October 23rd 2011. |
18 | 25 | Pick Yourself Up | pick.wav |
0:51 | Sewer3: Played at the start of level as Mark recovers and picks himself up. | TODO |
21 | 26 | Platform | platform.wav |
1:36 | Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. | TODO |
28 | 24 | Powerstation | part3beginm.wav |
0:32 | Powerstation2: Played at the start of the level as Mark once again recovers and picks himself up. | The in-game version of this track is only 25 seconds long. |
43 | 27 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played by the radio in Mark's car at the start of the level. | TODO |
44 | 28 | Radio 2 | radio2.wav |
4:00 | Played on a radio. | TODO |
45 | 29 | Radio 3 | radio3.wav |
3:45 | Played on a radio. | TODO |
46 | 30 | Radio 4 | radio4.wav |
3:04 | Played on a radio. | Can be dated back to December 5th, 2014. |
37 | 31 | Reactor 1 | reactor1m.wav |
1:52 | Reactor: Played when Mark arrives on the reactor's control and pumping hall's floor. | TODO |
38 | 32 | Reactor 2 | reactor2m.wav |
1:52 | Reactor: Played when Mark arrives on the bottom floor of the reactor building. | TODO |
10 | 33 | Rebuild | rebuild.wav |
5:17 | Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. | TODO |
11 | 34 | Routine | routine.wav |
0:51 | Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. | TODO |
17 | 35 | Sewer Depths | sewer.wav |
1:28 | Sewer: Played when Mark drops into the sewers from the metro maintenance access. | TODO |
31 | 37 | Tenements | tenements1.wav |
2:00 | Tenements: Played when Mark exits the tenement's border inspection and into the main courtyard. | TODO |
23 | 38 | Tense Thumps | tense.wav |
1:48 | Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. | TODO |
03 | 09 | The Dam | dam.wav |
1:52 | Reserve2: Played when Mark descends the elevator at the start of the level. | TODO |
34 | 19 | The Mist | mist.wav |
2:00 | Villa: Played when Mark activates the recording found in the villa library. | TODO |
15 | 36 | The Surface | surface.wav |
0:42 | Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. | TODO |
35 | 39 | To Save a City | to.wav |
2:21 | Npp: Played as Mark enters the administrative building of the nuclear power plant. | TODO |
14 | 40 | Tower | tower.wav |
1:32 | Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. | TODO |
N/A | 41 | Trailer 2 (Cut) | trailer2_cut.wav |
0.26 | Does not appear in retail game. | Clipped version of the music track found in the ending of the INFRA: Part 3 Trailer. |
20 | 42 | Trainstation | trainstation.wav |
0:40 | Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. | Can be dated back to January 22nd, 2015. |
06 | 43 | Under the Bridge | under.wav |
2:40 | Reserve3: Played when Mark exits the cave system. | Can be dated back to May 20th, 2012. |
09 | 44 | Underwater Radar | underwater.wav |
3:41 | Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. | TODO |
16 | 45 | Unfamiliar Environment | unfamiliar.wav |
2:34 | Sewer: Played when Mark enters the area filled with burst gas pipes and fires. | TODO |
33 | 46 | Villa | villa1.wav |
1:12 | Villa: Played when Mark exits the cave and discovers the Villa. | TODO |
24 | 47 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's office. | |
29 | 48 | What Happened Here | what.wav |
1:29 | Isle1: Played as Mark exits the cave and moves on to the waterfront. | TODO |
40 | 49 | Trailer 1 | N/A | 1:59 | Does not appear in retail game. | Played in the first trailer of Infra. |
41 | 50 | Trailer 2 | N/A | 1:07 | Does not appear in retail game. | Played in the trailer for Part 2. |
42 | 51 | Trailer 3 | N/A | 1:44 | Does not appear in retail game. | Played in the trailer for Part 3. |
Trivia[edit | edit source]
- In the latest version of the Steam soundtrack, "Ambient Interior" and "Action Atmosphere" were respectively renamed "Point Elias" and "Radio 5".
Loiste Interactive | |
---|---|
Official Games | INFRA · Obenseuer · Whiprock · VALTA |
Community Content | INFRA: Underground · INFRA: Moonshine · Minor INFRA modifications · Modding for Obenseuer |
Related | Loiste Interactive · Loiste ARG · INFRA - Original Soundtrack · Achievements · Cut maps · Maahis Mättö · INFRA: Game Design Document · The Crumbling of America · INFRA in other media · Additional lore media · Additional INFRA resources |