Body message: Difference between revisions
m →Bunker breaker: Added an idea what HWNUM+1 might be. |
m Fixed an typo and reduced the amount of wild specualtion by 1%. |
||
| Line 3: | Line 3: | ||
[[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br /> | [[User:Finale|Finale]] has done a lot of work on cracking this part of the ARG, for further reference please see his [http://steamcommunity.com/sharedfiles/filedetails/?id=612370431| Steam guide] created for this.<br /> | ||
It's located in [[ | It's located in [[reserve2]] and is a code written on the sheet which covers an unknown corpse in a side building. | ||
== Cracking the code == | == Cracking the code == | ||
| Line 11: | Line 11: | ||
Which translates to: | Which translates to: | ||
I will show the (F2) (C4) ?O... tell the right answer under ground to the right person. | I will (F1(show?)) the (F2) (C4) ?O... tell the right answer under ground to the right person. | ||
The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. | The entire body message revolves around a series of letter-number references, which correspond to words that have been found in INFRA maps and textures. The following is a table containing all of the current keys and their corresponding words. | ||