Soundtrack Portal
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The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing
OST # | Game # | Track Title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
01 | 01 | Action Atmosphere | action.wav |
1:52 | TODO | TODO |
02 | 02 | Ambient Interior | ambient.wav |
2:46 | TODO | TODO |
03 | 03 | Approach with Caution | approach.wav |
1:27 | TODO | TODO |
04 | 06 | Collapse | collapse.wav |
3:12 | Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. | TODO |
N/A | 07 | Collapse (Slowed) | collapse_slow.wav |
2:42 | Sewer2: Played when the flood door override button is pressed, causing the room to collapse. | TODO |
05 | 08 | Cracks in the Wall | cracks.wav |
0:43 | TODO | TODO |
06 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | TODO |
N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. | TODO |
N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Played at the end of Part 2. | TODO |
07 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after Mark calls his boss at the start of the level. | TODO |
08 | 12 | Furnace | furnace.wav |
1:32 | Furnace: Played when Mark enters the rolling hall of the steelmill. | TODO |
09 | 13 | Hartman's Speech | hartmann.wav |
1:15 | Reserve2: Played when Hartman's tape is activated in the dam control room. | TODO |
10 | 14 | Hazardous | hazardous.wav |
1:26 | TODO | TODO |
N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. | TODO |
11 | 16 | Lakeside | lakeside.wav |
3:48 | TODO | TODO |
12 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when Mark reaches the top of the viewing platform. | TODO |
13 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when on the main menu. | TODO |
14 | 20 | No Signs of Life | no.wav |
2:00 | Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. | TODO |
15 | 21 | Panic Threshold | panic.wav |
3:33 | Furnace: Played when Mark lights fire to the gas leaks within the furnace room. | TODO |
16 | 25 | Platform | platform.wav |
1:36 | TODO | TODO |
17 | 26 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played at the start of the level as Mark leaves the car. | TODO |
18 | 27 | Radio 2 | radio2.wav |
4:00 | TODO | TODO |
19 | 28 | Radio 3 | radio3.wav |
3:45 | TODO | TODO |
20 | 29 | Radio 4 | radio4.wav |
3:04 | TODO | TODO |
21 | 30 | Rebuild | rebuild.wav |
5:17 | Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. | TODO |
22 | 31 | Routine | routine.wav |
0:51 | Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. | TODO |
23 | 32 | Sewer Depths | sewer.wav |
1:28 | Sewer: Played when Mark drops into the sewers from the metro maintenance access. | TODO |
24 | 34 | Tense Thumps | tense.wav |
1:48 | TODO | TODO |
25 | 09 | The Dam | dam.wav |
1:52 | Reserve2: Played when Mark descends the elevator at the start of the level. | TODO |
26 | 19 | The Mist | mist.wav |
2:00 | TODO | TODO |
27 | 33 | The Surface (Sting) | surface.wav |
0:42 | Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. | TODO |
28 | 35 | To Save a City | to.wav |
2:21 | TODO | TODO |
29 | 36 | Tower | tower.wav |
1:32 | Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. | TODO |
30 | 37 | Trainstation | trainstation.wav |
0:40 | TODO | TODO |
31 | 38 | Under the Bridge | under.wav |
2:40 | Reserve3: Played when Mark exits the cave system. | TODO |
32 | 39 | Underwater Radar | underwater.wav |
3:41 | Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. | TODO |
33 | 40 | Unfamiliar Environment | unfamiliar.wav |
2:34 | Sewer: Played when Mark enters the area filled with burst gas pipes and fires. | TODO |
34 | 42 | What Happened Here | what.wav |
1:29 | TODO | TODO |
35 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. | TODO |
36 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
37 | 24 | Pick Yourself Up | pick.wav |
0:51 | TODO | TODO |
38 | 41 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's office. | |
N/A | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. |