Soundtrack Portal: Difference between revisions

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m (Dated menu and radio4)
(added date to under, added date to no, added date to collapse, added date to lookout, added date to trainstation)
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| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO
| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO
|-
|-
| 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || TODO
| 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
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| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO
| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO
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| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || ''Does not appear in retail game.'' || TODO
| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || ''Does not appear in retail game.'' || TODO
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| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.
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| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || Can be dated back to [http://www.indiedb.com/games/infra/news/devblog-43 December 5th, 2014.]
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].
|-
|-
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || TODO
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
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| 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/news/october-media-update-1-new-team-members October 23rd 2011].
| 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011].
|-
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| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO
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| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO
| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO
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|-
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/news/devblog-43 December 5th, 2014.]
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
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| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
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| 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
| 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
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| 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || TODO
| 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015].
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| 31 || 38 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || TODO
| 31 || 38 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012].
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|-
| 32 || 39 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || TODO
| 32 || 39 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || TODO
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| 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO
| 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO

Revision as of 13:30, 15 September 2017

Steam album artwork.

The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.













Track Listing

OST # Game # Track Title Filename Time Level location Comments
01 01 Action Atmosphere action.wav 1:52 Does not appear in retail game. TODO
02 02 Ambient Interior ambient.wav 2:46 Does not appear in retail game. TODO
03 03 Approach with Caution approach.wav 1:27 Stormdrain: Played in the storm drain when the flood alarm is activated. TODO
04 06 Collapse collapse.wav 3:12 Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. Can be dated back to October 4th, 2012.
N/A 07 Collapse (Slowed) collapse_slow.wav 2:42 Sewer2: Played when the flood door override button is pressed, causing the room to collapse. TODO
05 08 Cracks in the Wall cracks.wav 0:43 Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. TODO
06 N/A Credits Only available in OST. 1:54 Does not appear in retail game. Full version of the credits track.
N/A 22 Credits (Part 1) part1endingm.wav 0:21 Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. TODO
N/A 23 Credits (Part 2) part2endingm.wav 1:39 Powerstation: Played at the end of Part 2 when Mark collapses after being electrocuted. TODO
07 11 Falling for the Night falling.wav 1:54 Reserve1: Played after Mark calls his boss at the start of the level. TODO
08 12 Furnace furnace.wav 1:32 Furnace: Played when Mark enters the rolling hall of the steelmill. TODO
09 13 Hartman's Speech hartmann.wav 1:15 Reserve2: Played when Hartman's tape is activated in the dam control room. TODO
10 14 Hazardous hazardous.wav 1:26 Does not appear in retail game. TODO
N/A 15 Hazardous (Slowed) hazardous_slow.wav 2:51 Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. TODO
11 16 Lakeside lakeside.wav 3:48 Does not appear in retail game. TODO
12 17 Lookout lookout.wav 0:47 Reserve2: Played when Mark reaches the top of the viewing platform. Can be dated back to January 22nd, 2015, in a remixed form.
13 18 Menu menu.wav 2:28 Main Menu: Played in loop when on the main menu. Can be dated back to December 5th, 2014.
14 20 No Signs of Life no.wav 2:00 Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. Can be dated back to October 4th, 2012.
15 21 Panic Threshold panic.wav 3:33 Furnace: Played when Mark lights fire to the gas leaks within the furnace room. One of the oldest songs, can be dated back to October 23rd 2011.
16 25 Platform platform.wav 1:36 Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. TODO
17 26 Radio 1 radio1.wav 1:57 Reserve1: Played at the start of the level as Mark leaves the car. TODO
18 27 Radio 2 radio2.wav 4:00 Does not appear in retail game. TODO
19 28 Radio 3 radio3.wav 3:45 Does not appear in retail game. TODO
20 29 Radio 4 radio4.wav 3:04 Does not appear in retail game. Can be dated back to December 5th, 2014.
21 30 Rebuild rebuild.wav 5:17 Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. TODO
22 31 Routine routine.wav 0:51 Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. TODO
23 32 Sewer Depths sewer.wav 1:28 Sewer: Played when Mark drops into the sewers from the metro maintenance access. TODO
24 34 Tense Thumps tense.wav 1:48 Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. TODO
25 09 The Dam dam.wav 1:52 Reserve2: Played when Mark descends the elevator at the start of the level. TODO
26 19 The Mist mist.wav 2:00 Does not appear in retail game. TODO
27 33 The Surface (Sting) surface.wav 0:42 Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. TODO
28 35 To Save a City to.wav 2:21 Does not appear in retail game. TODO
29 36 Tower tower.wav 1:32 Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. TODO
30 37 Trainstation trainstation.wav 0:40 Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. Can be dated back to January 22nd, 2015.
31 38 Under the Bridge under.wav 2:40 Reserve3: Played when Mark exits the cave system. Can be dated back to May 20th, 2012.
32 39 Underwater Radar underwater.wav 3:41 Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. TODO
33 40 Unfamiliar Environment unfamiliar.wav 2:34 Sewer: Played when Mark enters the area filled with burst gas pipes and fires. TODO
34 42 What Happened Here what.wav 1:29 Does not appear in retail game. TODO
35 05 Bunker Ambient bunker.wav 1:03 Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. TODO
36 10 Dynamite Trap dynamite.wav 0:36 Servicetunnel: Played while the dynamite under the skyscraper is being detonated. TODO
37 24 Pick Yourself Up pick.wav 0:51 Sewer3: Played at the start of level as Mark recovers and picks himself up. TODO
38 41 Walter's Office walter.wav 2:31 Skyscraper: Played when Mark enters Walter's office.
N/A 04 Bodies bodies.wav 0.25 Bunker: Played when Mark enters the room full of corpses from the metro incident.