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Commonly known as the '''Loiste ARG''', or the '''INFRA ARG''', is an Alternate Reality Game which consists of several interconnected, extremely difficult codes and puzzles, embedded inside [[INFRA]], [[Obenseuer]] and their game assets. | |||
One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord. | |||
For miscellaneous unsorted assets, please see the [[Unsorted ARG Assets|'''Unsorted ARG Assets''']] page. For audio files, please see the [[ARG Audio Files|'''ARG Audio Files''']] page. | |||
==Outline== | |||
{{Zuntti-hint}} On 15/01/2018 at 14:18 UTC, Zuntti posted this image in the #spoilers channel of the INFRA discord server. The image's filename is "Truth.png". (https://discord.com/channels/291497857725366272/361886463425642496/402448823122788352)<gallery> | |||
File:Truth.png|Image of the coded notes found in the [[Wasteland]] map, with heavy red colour correction applied. | |||
File:Truth brighter.jpg|Brightened image | |||
</gallery>In both images, the green text <code>COR_ORD_1_BOD_MES_2_COM_QUE_3_CON_ANS_4_WAS_?_5_PAT_?</code> can be seen. The "correct order" is: | |||
#The [[Body message]] | |||
#The question at the [[Bunker computer code]] | |||
#An answer at reactor console (this could also refer to the [[Reactor lights code]]) | |||
#The truth at the [[Wasteland notes]] | |||
#Fully unknown | |||
On the first image, the text <code>1. BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW</code> can be seen, and on the second image, the text <code>4. What are you looking for? The right Question? The right Answer? The Right person?</code> can be seen. | |||
* | *The first text refers to the [[Body message]] and where some codes can be found. See the article for what has been solved. | ||
*The second text refers to the [[Wasteland]] notes and gives a generic instruction what to do to solve it. | |||
== | ===Hints=== | ||
{{Zuntti-hint}} On 27/10/2017 at (?), Zuntti posted this image in the #somewhat-off-topic channel of the INFRA discord server. The image's filename is "retupmo_reknu_srette_tsri.png". (https://discord.com/channels/291497857725366272/308341591683366913/373560426275012619) | |||
This is a list of the | [[File:retupmo_reknu_srette_tsri.png|512px]] | ||
This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says "first letters bunker computer" which gives a clue to read the first letter of each word on the [[bunker computer code]] word grid. | |||
==Works In Progress== | |||
This is a list of unsolved puzzles that are being worked on currently. | |||
*'''[[Body message]]''' - There are still few missing/guessed words that needs to be found/confirmed. | |||
*'''[[Unsorted_ARG_Assets#Other |The tunnel of water trees book]]''' has a code on the back cover that is yet to be solved. | |||
*'''[[Elo hideout symbols]]''' still remains unknown. | |||
==Puzzle status== | |||
{| class="wikitable sortable" | |||
|+ | |||
!Name | |||
!Description | |||
!Status | |||
!Notes | |||
!Source (exemplary) | |||
|- | |||
|[[Body message|Body code]] | |||
|Codes like A1, G3, etc. | |||
|In progress | |||
| | |||
|needs reference | |||
|- | |||
|[[Wasteland notes]] | |||
|Notes with red handwritten letter-dot-number code | |||
|Solved | |||
|''Related to body code'' | |||
|<code>wasteland_notes_001.vtf</code> | |||
|- | |||
|[[Letter box]] | |||
|Large table of letters, with rows G1 to G3 at the top | |||
|Unclear | |||
|''Related to body code'' | |||
|<code>scientific_table_001_skin3.vtf</code> | |||
|- | |||
|[[Bunker computer code]] | |||
|Text on computer screen, with three sections (word table, body code, number-dot-numer) | |||
|Solved | |||
|''Related to body code'' | |||
|needs reference | |||
|- | |||
|[[Body message#Pegboard|Pegboard]] | |||
|Pins and pegs in [[Central]] | |||
|Unsolved | |||
| | |||
|<code>metro_control_panel_001.vtf</code> | |||
|- | |||
|[[Villa woodboxes]] | |||
|Letters and numbers carved in wood boxes | |||
|Solved | |||
| | |||
|<code>hartman_woodbox.vtf</code> | |||
|- | |||
|[[Reactor lights code]] | |||
|Letters and numbers on a control panel with red and green lights | |||
|Solved | |||
| | |||
|<code>control_panel_puzzle_ultimate_alternative.vtf</code> | |||
|- | |||
|[[Central projector morse]] | |||
|Morse code playing in a video | |||
|Solved | |||
| | |||
|<code>video_1.wav</code> | |||
|- | |||
|[[Office monitor code]] | |||
|Matrix-like screen saver with binary data | |||
|Solved | |||
| | |||
|<code>computer_screen_skin8.vtf</code> | |||
|- | |||
|[[Elo hideout symbols]] | |||
|Simple bichromatic drawings with only blue and green pens | |||
|Triage | |||
| | |||
|<code>wall_painting_001.vtf</code> | |||
|- | |||
|[[Wasteland radio morse]] | |||
|Morse playing in [[Wasteland]] in a radio | |||
|Solved | |||
| | |||
|<code>wasteland_radio_001.wav</code> | |||
|- | |||
|[[Villa paintings]] | |||
|Several paintings in [[Villa]] "annotated" with red paint | |||
|Unclear | |||
| | |||
|<code>villa_painting_002_skin3.vtf</code> | |||
|- | |||
|Binary code under red mailbox | |||
|Says "the truth is in tunnels / Robin" | |||
|Solved | |||
| | |||
|<code>mailbox_skin2.vtf</code> | |||
|- | |||
|EL93FA342A G2222 | |||
|On a wall in the collapsed stairwell of Pine Fell Water Treatment Plant | |||
|Unsolved | |||
| | |||
|<code>text_random_02.vtf</code> | |||
|- | |||
|"Red cod" | |||
|Short handwritten binary on a control panel | |||
|Solved | |||
|Decodes to <code>punainen turska (red cottage)</code> | |||
|<code>sign_07_skin10.vtf</code> | |||
|- | |||
|Keypad binary | |||
|Binary on a damaged keypad display | |||
|Solved | |||
|Decodes to <code>NOTHING HERE YET</code> | |||
|<code>keypad_003.vtf</code> | |||
|- | |||
|[[Door alarm config panel binary]] | |||
|binary code when overriding door alarms after the raft ride | |||
|Solved | |||
|'help me! I'm stuck in the south tunnel B2.' | |||
|<code>control_panel_007_screens_skin1.vtf</code> | |||
|- | |||
|Raven book code | |||
|Letter-dot-number code written on the back cover of a book by "Silvia H. Raven" | |||
|Unsolved | |||
|'''E.1 S.9 H.8 C.2''' | |||
|<code>bookset_skin1.vtf</code> | |||
|- | |||
|Easter egg binary code | |||
|Used only in the infra_ee_binary map | |||
|Solved | |||
|Repeats the words <code>OTHER SIDE</code> | |||
|<code>binary_001.vtf</code> | |||
|- | |||
|Song 4 | |||
|Spectrogram containing a set of repeating symbols roughly resembling letters or numbers | |||
|Unsolved | |||
|See [[Letter box]] | |||
|<code>strange_hallway_004.wav</code> | |||
|- | |||
|Mask sound | |||
|Slowed down male voice | |||
|Solved | |||
|"Below the undergroun city ..." | |||
|<code>mask_sound_001.wav</code> | |||
|- | |||
|[[Table 32DGFR]] | |||
|A 16x10 table of codes like K345, T213, Etc. Columns are numbered GD1 to GD15. | |||
|Unsolved | |||
| | |||
|<code>scientific_table_001_skin6.vtf</code> | |||
|- | |||
|[[bunker control panels binary]] | |||
|a set of 8 bit binary to ascii codes on machines in the bunker control room | |||
|solved | |||
|'what happened to AH' | |||
| | |||
|- | |||
|[[bunker control screen binary]] | |||
|a binary code in green text on a computer screen | |||
|solved | |||
| | |||
| | |||
|- | |||
|Bill code | |||
|letters and numbers written on the money bills | |||
|triage | |||
|<code>A1275 3356 8123 C82</code> Contains Zuntti's logo | |||
|<code>bill_001.vtf</code> | |||
|- | |||
|Blue screens | |||
|Randomly generated text seen on blue screens | |||
|irrelevant | |||
|Game files contain an URL to a now defunct generator site. | |||
|needs reference | |||
|- | |||
|Darts scoreboard | |||
|Series of numbers ending with "... 154 WIN" | |||
|Solved | |||
|"24 60 82" refers to the 24th of June 1982, specifically the British Airways Flight 9 with its 154+112-3=263 survivors. | |||
|<code>darts.vtf</code> | |||
|- | |||
|Bunker computer sound | |||
|Sounds like encoded data | |||
|irrelevant | |||
|Random sample from freesound.org | |||
|<code>strange_bunker_computer_001.wav</code> | |||
|- | |||
|[[Body message#Bunker breaker|Bunker Breakers]] | |||
|Two breakers outside the bunker blast doors containing code | |||
|Unsolved | |||
|Applying the number to Table 32DGFR first column produces: "'''O'''UR '''C'''ÄT '''EA'''T '''N'''AT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "'''O'''UR '''C'''UR'''E A'''T '''N'''__" | |||
|<code>sign_14_skin5.vtf</code>, <code>sign_14_skin7.vtf</code> | |||
|} | |||
'''Status descriptions''' | |||
*Triage - not clear whether it's a code at all | |||
*Irrelevant - not a code | |||
*Unsolved - obviously some sort of code, but no starting point on how to decode it | |||
*Solved - the code itself is solved | |||
*Unclear - some of the code is solved, but there might be more to solve | |||
==Additional Clues== | |||
Over time, several codes have been posted by Oskutin and Zuntti on the Discord server, but it's not confirmed whether these have anything to do with the ARG or if they are just noise. | |||
===Clues from Zuntti=== | |||
====Shroom Bath clue==== | |||
{{Zuntti-hint}} On 18/02/2019 at 21:29 UTC, Zuntti posted this image in #general in the Open Sewer discord. The image's filename is "bathroom_body_connection.png" | |||
[[File:bathroom_body_connection.png|512px]] | |||
What are the observations from this image? | |||
*The bath seems to be connected to a bunch of radios wired up together. | |||
== | This image teased the addition of the Deekula tenement in Open Sewer, which added a scene in which the player's character talks with the body of "Jacob Cooper", the image filename may still have relevance. | ||
===Clues from Oskutin=== | |||
=== "Look up at ceilings" === | ===="Look up at ceilings"==== | ||
Oskutin has given multiple clues, perhaps forwarded from Zuntti, about looking up at ceilings to find data in multiple maps (from their map geometry). | Oskutin has given multiple clues, perhaps forwarded from Zuntti, about looking up at ceilings to find data in multiple maps (from their map geometry). | ||
" | "nobody ever looks up at ceilings" | ||
=== Texture on one of the non-interactive cabinets/panels === | ====Texture on one of the non-interactive cabinets/panels==== | ||
Oskutin said these, after discussing what could be written on the wooden boxes in the Villa? (No idea if related but context might be helpful?) | Oskutin said these, after discussing what could be written on the wooden boxes in the Villa? (No idea if related but context might be helpful?) | ||
Y93 755 | Y93 755 on <code>smallelectricalbox_004.vtf</code> | ||
[[File:Y93_755.png|400px]] | [[File:Y93_755.png|400px]] | ||
=== Unknown (so far) === | ====Unknown (so far)==== | ||
37DB 5069 64F8 6C 3076A3 1 A-XB2 | 37DB 5069 64F8 6C 3076A3 1 A-XB2 | ||
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resulting hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles. The decoded string is <code>PUNAINENTU</code>. | |||
*Oskutin said in Loiste Discord server that we should not waste time trying to solve this. | |||
*"Punainen tupa" is Finnish and means "red cottage". | |||
*This likely refers to the red cottage just before hammer valley dam. | |||
**underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red cottage' is likely a hint for finding this | |||
*One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>. | |||
*There exists an Instagram account @punainentu: https://www.instagram.com/punainentu/. | |||
====Encrypted messages==== | |||
On April 6th, 2019, Oskutin posted a series of messages in the Loiste Community Discord server. | |||
{| class="wikitable" | |||
|- | |||
!Message Number!!Message!!Decoded Message!!Method of Decoding | |||
|- | |||
|1: Posted at 6:46||10101100 10110001 10101000 1110101 10001011 10001101 10001010 10001011 10010111 1110101 10011100 10011110 10001111 10010110 10001011 10011110 10010011 1110101 10001100 10001010 10011101 10001011 10011010 10001101 10001101 10011110 10010001 10011010 10011110 10010001 1110101 10001101 10011010 10011011 10010000 10001010 10011101 10001011 1110101 10001110 10001010 10011110 10001101 10001101 10000110||<code>SNW</code> | |||
<code>truth</code> | |||
<code>capital subterranean</code> | |||
<code>redoubt</code> | |||
<code>quarry</code> | |||
|https://discord.com/channels/291497857725366272/291497857725366272/564144010533273610 | |||
https://discord.com/channels/291497857725366272/308341591683366913/568872426172317728 | |||
= | Invert the bits, then convert to ASCII. Every word is separated by a line break (ASCII <code>0x0A</code>), but every line break is missing a leading "1" in the encoded message. | ||
|- | |||
|2: Posted at 7:21||00100000F 00100000O 01010010Ö G11011110 01011000A P10101000 00111101K||<code>X != WR</code>||https://discord.com/channels/291497857725366272/361886463425642496/564152842428874765 | |||
https://discord.com/channels/291497857725366272/308341591683366913/568872472053547016 | |||
If letter in front of bits, then invert bits. | |||
<code>00100000F 00100000O 01010010Ö 00100001G 01011000A 01010111P 00111101K</code> | |||
Convert to ASCII and group... | |||
<code>" " = "F"</code> | |||
<code>" " = "O"</code> | |||
<code>"R" = "Ö"</code> | |||
<code>"!" = "G"</code> | |||
= | <code>"X" = "A"</code> | ||
<code>"W" = "P"</code> | |||
<code>"=" = "K"</code> | |||
Sort the list using the values on the right in Finnish alphabetical order. | |||
Then write down sorted values on the left. | |||
|} | |||
*"''Redoubt''" is synonymous with fortification, hinting the upcoming DLC, Whiprock, will have more to add to the ARG. | |||
{{Navigation}} | |||
[[Category:ARG]] | |||
[[Category:Lore]] |
Latest revision as of 06:01, 15 July 2024
Commonly known as the Loiste ARG, or the INFRA ARG, is an Alternate Reality Game which consists of several interconnected, extremely difficult codes and puzzles, embedded inside INFRA, Obenseuer and their game assets.
One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord.
For miscellaneous unsorted assets, please see the Unsorted ARG Assets page. For audio files, please see the ARG Audio Files page.
OutlineEdit
On 15/01/2018 at 14:18 UTC, Zuntti posted this image in the #spoilers channel of the INFRA discord server. The image's filename is "Truth.png". (https://discord.com/channels/291497857725366272/361886463425642496/402448823122788352)
Image of the coded notes found in the Wasteland map, with heavy red colour correction applied.
In both images, the green text COR_ORD_1_BOD_MES_2_COM_QUE_3_CON_ANS_4_WAS_?_5_PAT_?
can be seen. The "correct order" is:
- The Body message
- The question at the Bunker computer code
- An answer at reactor console (this could also refer to the Reactor lights code)
- The truth at the Wasteland notes
- Fully unknown
On the first image, the text 1. BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW
can be seen, and on the second image, the text 4. What are you looking for? The right Question? The right Answer? The Right person?
can be seen.
- The first text refers to the Body message and where some codes can be found. See the article for what has been solved.
- The second text refers to the Wasteland notes and gives a generic instruction what to do to solve it.
HintsEdit
On 27/10/2017 at (?), Zuntti posted this image in the #somewhat-off-topic channel of the INFRA discord server. The image's filename is "retupmo_reknu_srette_tsri.png". (https://discord.com/channels/291497857725366272/308341591683366913/373560426275012619)
This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says "first letters bunker computer" which gives a clue to read the first letter of each word on the bunker computer code word grid.
Works In ProgressEdit
This is a list of unsolved puzzles that are being worked on currently.
- Body message - There are still few missing/guessed words that needs to be found/confirmed.
- The tunnel of water trees book has a code on the back cover that is yet to be solved.
- Elo hideout symbols still remains unknown.
Puzzle statusEdit
Name | Description | Status | Notes | Source (exemplary) |
---|---|---|---|---|
Body code | Codes like A1, G3, etc. | In progress | needs reference | |
Wasteland notes | Notes with red handwritten letter-dot-number code | Solved | Related to body code | wasteland_notes_001.vtf
|
Letter box | Large table of letters, with rows G1 to G3 at the top | Unclear | Related to body code | scientific_table_001_skin3.vtf
|
Bunker computer code | Text on computer screen, with three sections (word table, body code, number-dot-numer) | Solved | Related to body code | needs reference |
Pegboard | Pins and pegs in Central | Unsolved | metro_control_panel_001.vtf
| |
Villa woodboxes | Letters and numbers carved in wood boxes | Solved | hartman_woodbox.vtf
| |
Reactor lights code | Letters and numbers on a control panel with red and green lights | Solved | control_panel_puzzle_ultimate_alternative.vtf
| |
Central projector morse | Morse code playing in a video | Solved | video_1.wav
| |
Office monitor code | Matrix-like screen saver with binary data | Solved | computer_screen_skin8.vtf
| |
Elo hideout symbols | Simple bichromatic drawings with only blue and green pens | Triage | wall_painting_001.vtf
| |
Wasteland radio morse | Morse playing in Wasteland in a radio | Solved | wasteland_radio_001.wav
| |
Villa paintings | Several paintings in Villa "annotated" with red paint | Unclear | villa_painting_002_skin3.vtf
| |
Binary code under red mailbox | Says "the truth is in tunnels / Robin" | Solved | mailbox_skin2.vtf
| |
EL93FA342A G2222 | On a wall in the collapsed stairwell of Pine Fell Water Treatment Plant | Unsolved | text_random_02.vtf
| |
"Red cod" | Short handwritten binary on a control panel | Solved | Decodes to punainen turska (red cottage)
|
sign_07_skin10.vtf
|
Keypad binary | Binary on a damaged keypad display | Solved | Decodes to NOTHING HERE YET
|
keypad_003.vtf
|
Door alarm config panel binary | binary code when overriding door alarms after the raft ride | Solved | 'help me! I'm stuck in the south tunnel B2.' | control_panel_007_screens_skin1.vtf
|
Raven book code | Letter-dot-number code written on the back cover of a book by "Silvia H. Raven" | Unsolved | E.1 S.9 H.8 C.2 | bookset_skin1.vtf
|
Easter egg binary code | Used only in the infra_ee_binary map | Solved | Repeats the words OTHER SIDE
|
binary_001.vtf
|
Song 4 | Spectrogram containing a set of repeating symbols roughly resembling letters or numbers | Unsolved | See Letter box | strange_hallway_004.wav
|
Mask sound | Slowed down male voice | Solved | "Below the undergroun city ..." | mask_sound_001.wav
|
Table 32DGFR | A 16x10 table of codes like K345, T213, Etc. Columns are numbered GD1 to GD15. | Unsolved | scientific_table_001_skin6.vtf
| |
bunker control panels binary | a set of 8 bit binary to ascii codes on machines in the bunker control room | solved | 'what happened to AH' | |
bunker control screen binary | a binary code in green text on a computer screen | solved | ||
Bill code | letters and numbers written on the money bills | triage | A1275 3356 8123 C82 Contains Zuntti's logo
|
bill_001.vtf
|
Blue screens | Randomly generated text seen on blue screens | irrelevant | Game files contain an URL to a now defunct generator site. | needs reference |
Darts scoreboard | Series of numbers ending with "... 154 WIN" | Solved | "24 60 82" refers to the 24th of June 1982, specifically the British Airways Flight 9 with its 154+112-3=263 survivors. | darts.vtf
|
Bunker computer sound | Sounds like encoded data | irrelevant | Random sample from freesound.org | strange_bunker_computer_001.wav
|
Bunker Breakers | Two breakers outside the bunker blast doors containing code | Unsolved | Applying the number to Table 32DGFR first column produces: "OUR CÄT EAT NAT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "OUR CURE AT N__" | sign_14_skin5.vtf , sign_14_skin7.vtf
|
Status descriptions
- Triage - not clear whether it's a code at all
- Irrelevant - not a code
- Unsolved - obviously some sort of code, but no starting point on how to decode it
- Solved - the code itself is solved
- Unclear - some of the code is solved, but there might be more to solve
Additional CluesEdit
Over time, several codes have been posted by Oskutin and Zuntti on the Discord server, but it's not confirmed whether these have anything to do with the ARG or if they are just noise.
Clues from ZunttiEdit
Shroom Bath clueEdit
On 18/02/2019 at 21:29 UTC, Zuntti posted this image in #general in the Open Sewer discord. The image's filename is "bathroom_body_connection.png"
What are the observations from this image?
- The bath seems to be connected to a bunch of radios wired up together.
This image teased the addition of the Deekula tenement in Open Sewer, which added a scene in which the player's character talks with the body of "Jacob Cooper", the image filename may still have relevance.
Clues from OskutinEdit
"Look up at ceilings"Edit
Oskutin has given multiple clues, perhaps forwarded from Zuntti, about looking up at ceilings to find data in multiple maps (from their map geometry).
"nobody ever looks up at ceilings"
Texture on one of the non-interactive cabinets/panelsEdit
Oskutin said these, after discussing what could be written on the wooden boxes in the Villa? (No idea if related but context might be helpful?)
Y93 755 on smallelectricalbox_004.vtf
Unknown (so far)Edit
37DB 5069 64F8 6C 3076A3 1 A-XB2
How to decode: Remove -XB2
, remove spaces, and divide the resulting hex value by 0xB2
, then use the ASCII values of the resulting nybbles. The decoded string is PUNAINENTU
.
- Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
- "Punainen tupa" is Finnish and means "red cottage".
- This likely refers to the red cottage just before hammer valley dam.
- underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red cottage' is likely a hint for finding this
- One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in
sign_07_skin10.vtf
. - There exists an Instagram account @punainentu: https://www.instagram.com/punainentu/.
Encrypted messagesEdit
On April 6th, 2019, Oskutin posted a series of messages in the Loiste Community Discord server.
Message Number | Message | Decoded Message | Method of Decoding |
---|---|---|---|
1: Posted at 6:46 | 10101100 10110001 10101000 1110101 10001011 10001101 10001010 10001011 10010111 1110101 10011100 10011110 10001111 10010110 10001011 10011110 10010011 1110101 10001100 10001010 10011101 10001011 10011010 10001101 10001101 10011110 10010001 10011010 10011110 10010001 1110101 10001101 10011010 10011011 10010000 10001010 10011101 10001011 1110101 10001110 10001010 10011110 10001101 10001101 10000110 | SNW
|
https://discord.com/channels/291497857725366272/291497857725366272/564144010533273610
https://discord.com/channels/291497857725366272/308341591683366913/568872426172317728
|
2: Posted at 7:21 | 00100000F 00100000O 01010010Ö G11011110 01011000A P10101000 00111101K | X != WR |
https://discord.com/channels/291497857725366272/361886463425642496/564152842428874765
https://discord.com/channels/291497857725366272/308341591683366913/568872472053547016
Then write down sorted values on the left. |
- "Redoubt" is synonymous with fortification, hinting the upcoming DLC, Whiprock, will have more to add to the ARG.
Loiste Interactive | |
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Official Games | INFRA · Obenseuer · Whiprock · VALTA |
Community Content | INFRA: Underground · INFRA: Moonshine · Minor INFRA modifications · OSLoader |
Related | Loiste Interactive · Loiste ARG · INFRA - Original Soundtrack · Achievements · Cut maps · Maahis Mättö · INFRA: Game Design Document · The Crumbling of America · INFRA in other media · Additional lore media · Additional INFRA resources |