Soundtrack Portal: Difference between revisions
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(→Track Listing: furnace, added a location. panic, added a location. tower, added a location. corrected spelling of unfamiliar. unfamiliar, added a location. sewer, added a location. collapse_slow, added a location. Fixed spelling of collapse.) |
m (→Track Listing: pick, added a location. cracks, added a location. trainstation, added a location. platform, added a location. tense, added a location. approach, added a location. doesn't appear in retail to a lot of songs) |
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!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments | !style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments | ||
|- | |- | ||
| 01 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || | | 01 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 02 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || | | 02 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || | | 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO | ||
|- | |- | ||
| 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || TODO | | 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || TODO | ||
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| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO | | N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO | ||
|- | |- | ||
| 05 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || | | 05 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || [[Waterplant]]: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO | ||
|- | |- | ||
| 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || | | 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of credits. | ||
|- | |- | ||
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || TODO | | N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || TODO | ||
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| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | | 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | ||
|- | |- | ||
| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || | | 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO | | N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO | ||
|- | |- | ||
| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || | | 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO | | 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO | ||
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| 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || TODO | | 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || TODO | ||
|- | |- | ||
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || | | 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO | ||
|- | |- | ||
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO | | 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO | ||
|- | |- | ||
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || | | 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || | | 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || | | 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO | | 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO | ||
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| 23 || 32 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO | | 23 || 32 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO | ||
|- | |- | ||
| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || | | 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO | ||
|- | |- | ||
| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO | | 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO | ||
|- | |- | ||
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || | | 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO | | 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO | ||
|- | |- | ||
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || | | 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | | 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | ||
|- | |- | ||
| 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || | | 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || TODO | ||
|- | |- | ||
| 31 || 38 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || TODO | | 31 || 38 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || TODO | ||
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| 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO | | 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO | ||
|- | |- | ||
| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || | | 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO | | 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO | ||
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| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | | 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | ||
|- | |- | ||
| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || | | 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || '''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || TODO | ||
|- | |- | ||
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. || | | 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. || |
Revision as of 12:54, 30 August 2017
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing
OST # | Game # | Track Title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
01 | 01 | Action Atmosphere | action.wav |
1:52 | Does not appear in retail game. | TODO |
02 | 02 | Ambient Interior | ambient.wav |
2:46 | Does not appear in retail game. | TODO |
03 | 03 | Approach with Caution | approach.wav |
1:27 | Stormdrain: Played in the storm drain when the flood alarm is activated. | TODO |
04 | 06 | Collapse | collapse.wav |
3:12 | Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. | TODO |
N/A | 07 | Collapse (Slowed) | collapse_slow.wav |
2:42 | Sewer2: Played when the flood door override button is pressed, causing the room to collapse. | TODO |
05 | 08 | Cracks in the Wall | cracks.wav |
0:43 | Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. | TODO |
06 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | Full version of credits. |
N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. | TODO |
N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Played at the end of Part 2. | TODO |
07 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after Mark calls his boss at the start of the level. | TODO |
08 | 12 | Furnace | furnace.wav |
1:32 | Furnace: Played when Mark enters the rolling hall of the steelmill. | TODO |
09 | 13 | Hartman's Speech | hartmann.wav |
1:15 | Reserve2: Played when Hartman's tape is activated in the dam control room. | TODO |
10 | 14 | Hazardous | hazardous.wav |
1:26 | Does not appear in retail game. | TODO |
N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. | TODO |
11 | 16 | Lakeside | lakeside.wav |
3:48 | Does not appear in retail game. | TODO |
12 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when Mark reaches the top of the viewing platform. | TODO |
13 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when on the main menu. | TODO |
14 | 20 | No Signs of Life | no.wav |
2:00 | Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. | TODO |
15 | 21 | Panic Threshold | panic.wav |
3:33 | Furnace: Played when Mark lights fire to the gas leaks within the furnace room. | TODO |
16 | 25 | Platform | platform.wav |
1:36 | Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. | TODO |
17 | 26 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played at the start of the level as Mark leaves the car. | TODO |
18 | 27 | Radio 2 | radio2.wav |
4:00 | Does not appear in retail game. | TODO |
19 | 28 | Radio 3 | radio3.wav |
3:45 | Does not appear in retail game. | TODO |
20 | 29 | Radio 4 | radio4.wav |
3:04 | Does not appear in retail game. | TODO |
21 | 30 | Rebuild | rebuild.wav |
5:17 | Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. | TODO |
22 | 31 | Routine | routine.wav |
0:51 | Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. | TODO |
23 | 32 | Sewer Depths | sewer.wav |
1:28 | Sewer: Played when Mark drops into the sewers from the metro maintenance access. | TODO |
24 | 34 | Tense Thumps | tense.wav |
1:48 | Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. | TODO |
25 | 09 | The Dam | dam.wav |
1:52 | Reserve2: Played when Mark descends the elevator at the start of the level. | TODO |
26 | 19 | The Mist | mist.wav |
2:00 | Does not appear in retail game. | TODO |
27 | 33 | The Surface (Sting) | surface.wav |
0:42 | Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. | TODO |
28 | 35 | To Save a City | to.wav |
2:21 | Does not appear in retail game. | TODO |
29 | 36 | Tower | tower.wav |
1:32 | Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. | TODO |
30 | 37 | Trainstation | trainstation.wav |
0:40 | Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. | TODO |
31 | 38 | Under the Bridge | under.wav |
2:40 | Reserve3: Played when Mark exits the cave system. | TODO |
32 | 39 | Underwater Radar | underwater.wav |
3:41 | Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. | TODO |
33 | 40 | Unfamiliar Environment | unfamiliar.wav |
2:34 | Sewer: Played when Mark enters the area filled with burst gas pipes and fires. | TODO |
34 | 42 | What Happened Here | what.wav |
1:29 | Does not appear in retail game. | TODO |
35 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. | TODO |
36 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
37 | 24 | Pick Yourself Up | pick.wav |
0:51 | Sewer3: Played at the start of level as Mark recovers and picks himself up. | TODO |
38 | 41 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's office. | |
N/A | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. |