Soundtrack Portal: Difference between revisions

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(added date to under, added date to no, added date to collapse, added date to lookout, added date to trainstation)
(re-organised and renumbered current songs, added new songs)
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!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments
!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments
|-
|-
| 01 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO
| 38 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO
|-
|-
| 02 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || ''Does not appear in retail game.'' || TODO
| 30 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || ''Does not appear in retail game.'' || TODO
|-
|-
| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO
| 27 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO
|-
|-
| 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
| 26 || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident. ||
|-
| 25 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO
|-
| 08 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|-
|-
| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO
| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO
|-
|-
| 05 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || '''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO
| 19 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || '''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO
|-
|-
| 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of the credits track.
| 37 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of the credits track.
|-
|-
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || TODO
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. ||
|-
|-
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || '''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after being electrocuted. || TODO
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || '''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after being electrocuted. || TODO
|-
|-
| 07 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO
| 22 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
|-
| 02 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO
|-
|-
| 08 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || '''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill. || TODO
| 12 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || '''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill. || TODO
|-
|-
| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
| 04 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO
|-
|-
| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || ''Does not appear in retail game.'' || TODO
| 36 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || ''Does not appear in retail game.'' || TODO
|-
|-
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO
|-
|-
| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || ''Does not appear in retail game.'' || TODO
| 32 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || ''Does not appear in retail game.'' || TODO
|-
| 05 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.
|-
| 01 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].
|-
| 07 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
|-
|-
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form.  
| 13 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011].
|-
|-
| 13 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014].
| 18 || 25 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || '''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || TODO
|-
|-
| 14 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012].
| 21 || 26 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO
|-
|-
| 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011].
| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0.32 || TODO || The in-game version of this track is only 0:25 seconds.
|-
|-
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO
| 39 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
|-
|-
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO
| 40 || 28 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Does not appear in retail game.'' || TODO
|-
|-
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Does not appear in retail game.'' || TODO
| 41 || 29 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO
|-
|-
| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO
| 42 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
|-
|-
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014].
| N/A || 31 || ''Reactor'' (Version 1) || <code>reactor1m.wav</code> || 1.52 || TODO || TODO
|-
|-
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
| N/A || 32 || ''Reactor'' (Version 2) || <code>reactor2m.wav</code> || 1.52 || TODO || TODO
|-
|-
| 22 || 31 || ''Routine'' || <code>routine.wav</code> || 0:51 || '''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || TODO
| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO
|-
|-
| 23 || 32 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO
| 11 || 34 || ''Routine'' || <code>routine.wav</code> || 0:51 || '''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || TODO
|-
|-
| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO
| 17 || 35 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO
|-
|-
| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
| 31 || 37 || ''Tenements'' || <code>tenements1.wav</code> || 2:00 || TODO || TODO
|-
|-
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || ''Does not appear in retail game.'' || TODO
| 23 || 38 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO
|-
|-
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
| 03 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO
|-
|-
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || ''Does not appear in retail game.'' || TODO
| 34 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || ''Does not appear in retail game.'' || TODO
|-
|-
| 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
| 15 || 36 || ''The Surface'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO
|-
|-
| 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015].
| 35 || 39 || ''To Save a City'' || <code>to.wav</code> || 2:21 || ''Does not appear in retail game.'' || TODO
|-
|-
| 31 || 38 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012].
| 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO
|-
|-
| 32 || 39 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || TODO
| N/A || 41 || ''Trailer 2'' (Cut) || <code>trailer2_cut.wav</code> || 0.26 || TODO || TODO
|-
|-
| 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO
| 20 || 42 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015].
|-
|-
| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || ''Does not appear in retail game.'' || TODO
| 06 || 43 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012].
|-
|-
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO
| 09 || 44 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || TODO
|-
|-
| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO
| 16 || 45 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO
|-
|-
| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || '''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || TODO
| 33 || 46 || ''Villa'' || <code>villa1.wav</code> || 1.12 || TODO || TODO  
|-
|-
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
| 24 || 47 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. ||  
|-
|-
| N/A || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident. ||
| 29 || 48 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || ''Does not appear in retail game.'' || TODO
|-
|-
|}
|}

Revision as of 08:57, 30 September 2017

Steam album artwork.

The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.













Track Listing

OST # Game # Track Title Filename Time Level location Comments
38 01 Action Atmosphere action.wav 1:52 Does not appear in retail game. TODO
30 02 Ambient Interior ambient.wav 2:46 Does not appear in retail game. TODO
27 03 Approach with Caution approach.wav 1:27 Stormdrain: Played in the storm drain when the flood alarm is activated. TODO
26 04 Bodies bodies.wav 0.25 Bunker: Played when Mark enters the room full of corpses from the metro incident.
25 05 Bunker Ambient bunker.wav 1:03 Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. TODO
08 06 Collapse collapse.wav 3:12 Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. Can be dated back to October 4th, 2012.
N/A 07 Collapse (Slowed) collapse_slow.wav 2:42 Sewer2: Played when the flood door override button is pressed, causing the room to collapse. TODO
19 08 Cracks in the Wall cracks.wav 0:43 Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. TODO
37 N/A Credits Only available in OST. 1:54 Does not appear in retail game. Full version of the credits track.
N/A 22 Credits (Part 1) part1endingm.wav 0:21 Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.
N/A 23 Credits (Part 2) part2endingm.wav 1:39 Powerstation: Played at the end of Part 2 when Mark collapses after being electrocuted. TODO
22 10 Dynamite Trap dynamite.wav 0:36 Servicetunnel: Played while the dynamite under the skyscraper is being detonated. TODO
02 11 Falling for the Night falling.wav 1:54 Reserve1: Played after Mark calls his boss at the start of the level. TODO
12 12 Furnace furnace.wav 1:32 Furnace: Played when Mark enters the rolling hall of the steelmill. TODO
04 13 Hartman's Speech hartmann.wav 1:15 Reserve2: Played when Hartman's tape is activated in the dam control room. TODO
36 14 Hazardous hazardous.wav 1:26 Does not appear in retail game. TODO
N/A 15 Hazardous (Slowed) hazardous_slow.wav 2:51 Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. TODO
32 16 Lakeside lakeside.wav 3:48 Does not appear in retail game. TODO
05 17 Lookout lookout.wav 0:47 Reserve2: Played when Mark reaches the top of the viewing platform. Can be dated back to January 22nd, 2015, in a remixed form.
01 18 Menu menu.wav 2:28 Main Menu: Played in loop when on the main menu. Can be dated back to December 5th, 2014.
07 20 No Signs of Life no.wav 2:00 Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. Can be dated back to October 4th, 2012.
13 21 Panic Threshold panic.wav 3:33 Furnace: Played when Mark lights fire to the gas leaks within the furnace room. One of the oldest songs, can be dated back to October 23rd 2011.
18 25 Pick Yourself Up pick.wav 0:51 Sewer3: Played at the start of level as Mark recovers and picks himself up. TODO
21 26 Platform platform.wav 1:36 Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. TODO
28 24 Powerstation part3beginm.wav 0.32 TODO The in-game version of this track is only 0:25 seconds.
39 27 Radio 1 radio1.wav 1:57 Reserve1: Played at the start of the level as Mark leaves the car. TODO
40 28 Radio 2 radio2.wav 4:00 Does not appear in retail game. TODO
41 29 Radio 3 radio3.wav 3:45 Does not appear in retail game. TODO
42 30 Radio 4 radio4.wav 3:04 Does not appear in retail game. Can be dated back to December 5th, 2014.
N/A 31 Reactor (Version 1) reactor1m.wav 1.52 TODO TODO
N/A 32 Reactor (Version 2) reactor2m.wav 1.52 TODO TODO
10 33 Rebuild rebuild.wav 5:17 Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. TODO
11 34 Routine routine.wav 0:51 Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. TODO
17 35 Sewer Depths sewer.wav 1:28 Sewer: Played when Mark drops into the sewers from the metro maintenance access. TODO
31 37 Tenements tenements1.wav 2:00 TODO TODO
23 38 Tense Thumps tense.wav 1:48 Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. TODO
03 09 The Dam dam.wav 1:52 Reserve2: Played when Mark descends the elevator at the start of the level. TODO
34 19 The Mist mist.wav 2:00 Does not appear in retail game. TODO
15 36 The Surface surface.wav 0:42 Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. TODO
35 39 To Save a City to.wav 2:21 Does not appear in retail game. TODO
14 40 Tower tower.wav 1:32 Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. TODO
N/A 41 Trailer 2 (Cut) trailer2_cut.wav 0.26 TODO TODO
20 42 Trainstation trainstation.wav 0:40 Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. Can be dated back to January 22nd, 2015.
06 43 Under the Bridge under.wav 2:40 Reserve3: Played when Mark exits the cave system. Can be dated back to May 20th, 2012.
09 44 Underwater Radar underwater.wav 3:41 Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. TODO
16 45 Unfamiliar Environment unfamiliar.wav 2:34 Sewer: Played when Mark enters the area filled with burst gas pipes and fires. TODO
33 46 Villa villa1.wav 1.12 TODO TODO
24 47 Walter's Office walter.wav 2:31 Skyscraper: Played when Mark enters Walter's office.
29 48 What Happened Here what.wav 1:29 Does not appear in retail game. TODO