Soundtrack Portal: Difference between revisions
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(re-organised and renumbered current songs, added new songs) |
(added location to part3beginm, what, tenements1, to, mist, hazardous, reactor1m, reactor2m villa1 and ambient) |
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| 38 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO | | 38 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 30 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || '' | | 30 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || '''''[[Business2]]:''''' Played at Port Elias metro station, after the steam pipe bursts. || TODO | ||
|- | |- | ||
| 27 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO | | 27 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO | ||
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| 04 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | | 04 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | ||
|- | |- | ||
| 36 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || '' | | 36 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || '''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate. || TODO | ||
|- | |- | ||
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO | | N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO | ||
|- | |- | ||
| 32 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || '' | | 32 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || '''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. || TODO | ||
|- | |- | ||
| 05 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form. | | 05 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form. | ||
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| 21 || 26 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO | | 21 || 26 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO | ||
|- | |- | ||
| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0.32 || | | 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0.32 || '''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up. || The in-game version of this track is only 0.25 minutes. | ||
|- | |- | ||
| 39 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO | | 39 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO | ||
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| 42 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014]. | | 42 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014]. | ||
|- | |- | ||
| N/A || 31 || ''Reactor'' (Version 1) || <code>reactor1m.wav</code> || 1.52 || | | N/A || 31 || ''Reactor'' (Version 1) || <code>reactor1m.wav</code> || 1.52 || '''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. || TODO | ||
|- | |- | ||
| N/A || 32 || ''Reactor'' (Version 2) || <code>reactor2m.wav</code> || 1.52 || | | N/A || 32 || ''Reactor'' (Version 2) || <code>reactor2m.wav</code> || 1.52 || '''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building. || TODO | ||
|- | |- | ||
| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO | | 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO | ||
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| 17 || 35 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO | | 17 || 35 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO | ||
|- | |- | ||
| 31 || 37 || ''Tenements'' || <code>tenements1.wav</code> || 2:00 || | | 31 || 37 || ''Tenements'' || <code>tenements1.wav</code> || 2:00 || '''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard. || TODO | ||
|- | |- | ||
| 23 || 38 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO | | 23 || 38 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO | ||
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| 03 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO | | 03 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO | ||
|- | |- | ||
| 34 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || '' | | 34 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || '''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library. || TODO | ||
|- | |- | ||
| 15 || 36 || ''The Surface'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO | | 15 || 36 || ''The Surface'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO | ||
|- | |- | ||
| 35 || 39 || ''To Save a City'' || <code>to.wav</code> || 2:21 || '' | | 35 || 39 || ''To Save a City'' || <code>to.wav</code> || 2:21 || '''''[[NPP]]:''''' Played as Mark enters the administrative building of the nuclear power plant. || TODO | ||
|- | |- | ||
| 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | | 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | ||
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| 16 || 45 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO | | 16 || 45 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO | ||
|- | |- | ||
| 33 || 46 || ''Villa'' || <code>villa1.wav</code> || 1.12 || | | 33 || 46 || ''Villa'' || <code>villa1.wav</code> || 1.12 || '''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa. || TODO | ||
|- | |- | ||
| 24 || 47 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. || | | 24 || 47 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. || | ||
|- | |- | ||
| 29 || 48 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || '' | | 29 || 48 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || '''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.|| TODO | ||
|- | |- | ||
|} | |} | ||
Revision as of 10:08, 30 September 2017
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing
| OST # | Game # | Track Title | Filename | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 38 | 01 | Action Atmosphere | action.wav |
1:52 | Does not appear in retail game. | TODO |
| 30 | 02 | Ambient Interior | ambient.wav |
2:46 | Business2: Played at Port Elias metro station, after the steam pipe bursts. | TODO |
| 27 | 03 | Approach with Caution | approach.wav |
1:27 | Stormdrain: Played in the storm drain when the flood alarm is activated. | TODO |
| 26 | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. | |
| 25 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. | TODO |
| 08 | 06 | Collapse | collapse.wav |
3:12 | Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. | Can be dated back to October 4th, 2012. |
| N/A | 07 | Collapse (Slowed) | collapse_slow.wav |
2:42 | Sewer2: Played when the flood door override button is pressed, causing the room to collapse. | TODO |
| 19 | 08 | Cracks in the Wall | cracks.wav |
0:43 | Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. | TODO |
| 37 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | Full version of the credits track. |
| N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. | |
| N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Powerstation: Played at the end of Part 2 when Mark collapses after being electrocuted. | TODO |
| 22 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
| 02 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after Mark calls his boss at the start of the level. | TODO |
| 12 | 12 | Furnace | furnace.wav |
1:32 | Furnace: Played when Mark enters the rolling hall of the steelmill. | TODO |
| 04 | 13 | Hartman's Speech | hartmann.wav |
1:15 | Reserve2: Played when Hartman's tape is activated in the dam control room. | TODO |
| 36 | 14 | Hazardous | hazardous.wav |
1:26 | Reactor: Played when Mark fails to stabilize the reactor and is forced to evacuate. | TODO |
| N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. | TODO |
| 32 | 16 | Lakeside | lakeside.wav |
3:48 | River: Played when Mark exits the cave into the tenement's graveyard. | TODO |
| 05 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when Mark reaches the top of the viewing platform. | Can be dated back to January 22nd, 2015, in a remixed form. |
| 01 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when on the main menu. | Can be dated back to December 5th, 2014. |
| 07 | 20 | No Signs of Life | no.wav |
2:00 | Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. | Can be dated back to October 4th, 2012. |
| 13 | 21 | Panic Threshold | panic.wav |
3:33 | Furnace: Played when Mark lights fire to the gas leaks within the furnace room. | One of the oldest songs, can be dated back to October 23rd 2011. |
| 18 | 25 | Pick Yourself Up | pick.wav |
0:51 | Sewer3: Played at the start of level as Mark recovers and picks himself up. | TODO |
| 21 | 26 | Platform | platform.wav |
1:36 | Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. | TODO |
| 28 | 24 | Powerstation | part3beginm.wav |
0.32 | Powerstation2: Played at the start of the level as Mark once again recovers and picks himself up. | The in-game version of this track is only 0.25 minutes. |
| 39 | 27 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played at the start of the level as Mark leaves the car. | TODO |
| 40 | 28 | Radio 2 | radio2.wav |
4:00 | Does not appear in retail game. | TODO |
| 41 | 29 | Radio 3 | radio3.wav |
3:45 | Does not appear in retail game. | TODO |
| 42 | 30 | Radio 4 | radio4.wav |
3:04 | Does not appear in retail game. | Can be dated back to December 5th, 2014. |
| N/A | 31 | Reactor (Version 1) | reactor1m.wav |
1.52 | Reactor: Played when Mark arrives on the reactor's control and pumping hall's floor. | TODO |
| N/A | 32 | Reactor (Version 2) | reactor2m.wav |
1.52 | Reactor: Played when Mark arrives on the bottom floor of the reactor building. | TODO |
| 10 | 33 | Rebuild | rebuild.wav |
5:17 | Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. | TODO |
| 11 | 34 | Routine | routine.wav |
0:51 | Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. | TODO |
| 17 | 35 | Sewer Depths | sewer.wav |
1:28 | Sewer: Played when Mark drops into the sewers from the metro maintenance access. | TODO |
| 31 | 37 | Tenements | tenements1.wav |
2:00 | Tenements: Played when Mark exits the tenement's border inspection and into the main courtyard. | TODO |
| 23 | 38 | Tense Thumps | tense.wav |
1:48 | Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. | TODO |
| 03 | 09 | The Dam | dam.wav |
1:52 | Reserve2: Played when Mark descends the elevator at the start of the level. | TODO |
| 34 | 19 | The Mist | mist.wav |
2:00 | Villa: Played when Mark activates the recording found in the villa library. | TODO |
| 15 | 36 | The Surface | surface.wav |
0:42 | Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. | TODO |
| 35 | 39 | To Save a City | to.wav |
2:21 | NPP: Played as Mark enters the administrative building of the nuclear power plant. | TODO |
| 14 | 40 | Tower | tower.wav |
1:32 | Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. | TODO |
| N/A | 41 | Trailer 2 (Cut) | trailer2_cut.wav |
0.26 | TODO | TODO |
| 20 | 42 | Trainstation | trainstation.wav |
0:40 | Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. | Can be dated back to January 22nd, 2015. |
| 06 | 43 | Under the Bridge | under.wav |
2:40 | Reserve3: Played when Mark exits the cave system. | Can be dated back to May 20th, 2012. |
| 09 | 44 | Underwater Radar | underwater.wav |
3:41 | Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. | TODO |
| 16 | 45 | Unfamiliar Environment | unfamiliar.wav |
2:34 | Sewer: Played when Mark enters the area filled with burst gas pipes and fires. | TODO |
| 33 | 46 | Villa | villa1.wav |
1.12 | Villa: Played when Mark exits the cave and discovers the Villa. | TODO |
| 24 | 47 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's office. | |
| 29 | 48 | What Happened Here | what.wav |
1:29 | Isle1: Played as Mark exits the cave and moves on to the waterfront. | TODO |