Soundtrack Portal: Difference between revisions
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(→Track Listing: furnace, added a location. panic, added a location. tower, added a location. corrected spelling of unfamiliar. unfamiliar, added a location. sewer, added a location. collapse_slow, added a location. Fixed spelling of collapse.) |
m (→Track Listing: pick, added a location. cracks, added a location. trainstation, added a location. platform, added a location. tense, added a location. approach, added a location. doesn't appear in retail to a lot of songs) |
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!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments | !style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments | ||
|- | |- | ||
| 01 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || | | 01 || 01 || ''Action Atmosphere'' || <code>action.wav</code> || 1:52 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 02 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || | | 02 || 02 || ''Ambient Interior'' || <code>ambient.wav</code> || 2:46 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || | | 03 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO | ||
|- | |- | ||
| 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || TODO | | 04 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || TODO | ||
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| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO | | N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO | ||
|- | |- | ||
| 05 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || | | 05 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || [[Waterplant]]: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO | ||
|- | |- | ||
| 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || | | 06 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of credits. | ||
|- | |- | ||
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || TODO | | N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || TODO | ||
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| 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | | 09 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | ||
|- | |- | ||
| 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || | | 10 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO | | N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO | ||
|- | |- | ||
| 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || | | 11 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO | | 12 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || TODO | ||
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| 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || TODO | | 15 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || TODO | ||
|- | |- | ||
| 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || | | 16 || 25 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO | ||
|- | |- | ||
| 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO | | 17 || 26 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played at the start of the level as Mark leaves the car. || TODO | ||
|- | |- | ||
| 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || | | 18 || 27 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || | | 19 || 28 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || | | 20 || 29 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO | | 21 || 30 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO | ||
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| 23 || 32 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO | | 23 || 32 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO | ||
|- | |- | ||
| 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || | | 24 || 34 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO | ||
|- | |- | ||
| 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO | | 25 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO | ||
|- | |- | ||
| 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || | | 26 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO | | 27 || 33 || ''The Surface (Sting)'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO | ||
|- | |- | ||
| 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || | | 28 || 35 || ''To Save a City'' || <code>to.wav</code> || 2:21 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | | 29 || 36 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | ||
|- | |- | ||
| 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || | | 30 || 37 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || TODO | ||
|- | |- | ||
| 31 || 38 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || TODO | | 31 || 38 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || TODO | ||
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| 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO | | 33 || 40 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO | ||
|- | |- | ||
| 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || | | 34 || 42 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || ''Does not appear in retail game.'' || TODO | ||
|- | |- | ||
| 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO | | 35 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO | ||
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| 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | | 36 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | ||
|- | |- | ||
| 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || | | 37 || 24 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || '''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || TODO | ||
|- | |- | ||
| 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. || | | 38 || 41 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. || | ||
Revision as of 12:54, 30 August 2017
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing
| OST # | Game # | Track Title | Filename | Time | Level location | Comments |
|---|---|---|---|---|---|---|
| 01 | 01 | Action Atmosphere | action.wav |
1:52 | Does not appear in retail game. | TODO |
| 02 | 02 | Ambient Interior | ambient.wav |
2:46 | Does not appear in retail game. | TODO |
| 03 | 03 | Approach with Caution | approach.wav |
1:27 | Stormdrain: Played in the storm drain when the flood alarm is activated. | TODO |
| 04 | 06 | Collapse | collapse.wav |
3:12 | Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. | TODO |
| N/A | 07 | Collapse (Slowed) | collapse_slow.wav |
2:42 | Sewer2: Played when the flood door override button is pressed, causing the room to collapse. | TODO |
| 05 | 08 | Cracks in the Wall | cracks.wav |
0:43 | Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. | TODO |
| 06 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | Full version of credits. |
| N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. | TODO |
| N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Played at the end of Part 2. | TODO |
| 07 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after Mark calls his boss at the start of the level. | TODO |
| 08 | 12 | Furnace | furnace.wav |
1:32 | Furnace: Played when Mark enters the rolling hall of the steelmill. | TODO |
| 09 | 13 | Hartman's Speech | hartmann.wav |
1:15 | Reserve2: Played when Hartman's tape is activated in the dam control room. | TODO |
| 10 | 14 | Hazardous | hazardous.wav |
1:26 | Does not appear in retail game. | TODO |
| N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. | TODO |
| 11 | 16 | Lakeside | lakeside.wav |
3:48 | Does not appear in retail game. | TODO |
| 12 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when Mark reaches the top of the viewing platform. | TODO |
| 13 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when on the main menu. | TODO |
| 14 | 20 | No Signs of Life | no.wav |
2:00 | Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. | TODO |
| 15 | 21 | Panic Threshold | panic.wav |
3:33 | Furnace: Played when Mark lights fire to the gas leaks within the furnace room. | TODO |
| 16 | 25 | Platform | platform.wav |
1:36 | Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. | TODO |
| 17 | 26 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played at the start of the level as Mark leaves the car. | TODO |
| 18 | 27 | Radio 2 | radio2.wav |
4:00 | Does not appear in retail game. | TODO |
| 19 | 28 | Radio 3 | radio3.wav |
3:45 | Does not appear in retail game. | TODO |
| 20 | 29 | Radio 4 | radio4.wav |
3:04 | Does not appear in retail game. | TODO |
| 21 | 30 | Rebuild | rebuild.wav |
5:17 | Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. | TODO |
| 22 | 31 | Routine | routine.wav |
0:51 | Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. | TODO |
| 23 | 32 | Sewer Depths | sewer.wav |
1:28 | Sewer: Played when Mark drops into the sewers from the metro maintenance access. | TODO |
| 24 | 34 | Tense Thumps | tense.wav |
1:48 | Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. | TODO |
| 25 | 09 | The Dam | dam.wav |
1:52 | Reserve2: Played when Mark descends the elevator at the start of the level. | TODO |
| 26 | 19 | The Mist | mist.wav |
2:00 | Does not appear in retail game. | TODO |
| 27 | 33 | The Surface (Sting) | surface.wav |
0:42 | Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. | TODO |
| 28 | 35 | To Save a City | to.wav |
2:21 | Does not appear in retail game. | TODO |
| 29 | 36 | Tower | tower.wav |
1:32 | Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. | TODO |
| 30 | 37 | Trainstation | trainstation.wav |
0:40 | Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. | TODO |
| 31 | 38 | Under the Bridge | under.wav |
2:40 | Reserve3: Played when Mark exits the cave system. | TODO |
| 32 | 39 | Underwater Radar | underwater.wav |
3:41 | Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. | TODO |
| 33 | 40 | Unfamiliar Environment | unfamiliar.wav |
2:34 | Sewer: Played when Mark enters the area filled with burst gas pipes and fires. | TODO |
| 34 | 42 | What Happened Here | what.wav |
1:29 | Does not appear in retail game. | TODO |
| 35 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. | TODO |
| 36 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
| 37 | 24 | Pick Yourself Up | pick.wav |
0:51 | Sewer3: Played at the start of level as Mark recovers and picks himself up. | TODO |
| 38 | 41 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's office. | |
| N/A | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. |