Soundtrack Portal: Difference between revisions
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| 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | | 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | ||
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| N/A || 41 || ''Trailer 2'' (Cut) || <code>trailer2_cut.wav</code> || 0.26 || | | N/A || 41 || ''Trailer 2'' (Cut) || <code>trailer2_cut.wav</code> || 0.26 || ''Does not appear in retail game.'' || Clipped version of the sound found in the ending of the [https://www.youtube.com/watch?v=BoXrysIbat0 INFRA: Part 3 Trailer.] | ||
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| 20 || 42 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015]. | | 20 || 42 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015]. |
Revision as of 12:11, 18 October 2017
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track Listing
OST # | Game # | Track Title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
40 | 01 | Action Atmosphere | action.wav |
1:52 | Does not appear in retail game. | TODO |
30 | 02 | Ambient Interior | ambient.wav |
2:46 | Business2: Played at Port Elias metro station, after the steam pipe bursts. | TODO |
27 | 03 | Approach with Caution | approach.wav |
1:27 | Stormdrain: Played in the storm drain when the flood alarm is activated. | TODO |
26 | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. | |
25 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. | TODO |
08 | 06 | Collapse | collapse.wav |
3:12 | Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. | Can be dated back to October 4th, 2012. |
N/A | 07 | Collapse (Slowed) | collapse_slow.wav |
2:42 | Sewer2: Played when the flood door override button is pressed, causing the room to collapse. | TODO |
19 | 08 | Cracks in the Wall | cracks.wav |
0:43 | Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. | TODO |
39 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | Full version of the credits track. |
N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. | |
N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Powerstation: Played at the end of Part 2 when Mark collapses after being electrocuted. | TODO |
22 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
02 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after Mark calls his boss at the start of the level. | TODO |
12 | 12 | Furnace | furnace.wav |
1:32 | Furnace: Played when Mark enters the rolling hall of the steelmill. | TODO |
04 | 13 | Hartman's Speech | hartmann.wav |
1:15 | Reserve2: Played when Hartman's tape is activated in the dam control room. | TODO |
36 | 14 | Hazardous | hazardous.wav |
1:26 | Reactor: Played when Mark fails to stabilize the reactor and is forced to evacuate. | TODO |
N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. | TODO |
32 | 16 | Lakeside | lakeside.wav |
3:48 | River: Played when Mark exits the cave into the tenement's graveyard. | TODO |
05 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when Mark reaches the top of the viewing platform. | Can be dated back to January 22nd, 2015, in a remixed form. |
01 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when on the main menu. | Can be dated back to December 5th, 2014. |
07 | 20 | No Signs of Life | no.wav |
2:00 | Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. | Can be dated back to October 4th, 2012. |
13 | 21 | Panic Threshold | panic.wav |
3:33 | Furnace: Played when Mark lights fire to the gas leaks within the furnace room. | One of the oldest songs, can be dated back to October 23rd 2011. |
18 | 25 | Pick Yourself Up | pick.wav |
0:51 | Sewer3: Played at the start of level as Mark recovers and picks himself up. | TODO |
21 | 26 | Platform | platform.wav |
1:36 | Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. | TODO |
28 | 24 | Powerstation | part3beginm.wav |
0:32 | Powerstation2: Played at the start of the level as Mark once again recovers and picks himself up. | The in-game version of this track is only 0:25 minutes long. |
41 | 27 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played at the start of the level as Mark leaves the car. | TODO |
42 | 28 | Radio 2 | radio2.wav |
4:00 | Does not appear in retail game. | TODO |
43 | 29 | Radio 3 | radio3.wav |
3:45 | Does not appear in retail game. | TODO |
44 | 30 | Radio 4 | radio4.wav |
3:04 | Does not appear in retail game. | Can be dated back to December 5th, 2014. |
37 | 31 | Reactor 1 | reactor1m.wav |
1:52 | Reactor: Played when Mark arrives on the reactor's control and pumping hall's floor. | TODO |
38 | 32 | Reactor 2 | reactor2m.wav |
1:52 | Reactor: Played when Mark arrives on the bottom floor of the reactor building. | TODO |
10 | 33 | Rebuild | rebuild.wav |
5:17 | Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. | TODO |
11 | 34 | Routine | routine.wav |
0:51 | Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. | TODO |
17 | 35 | Sewer Depths | sewer.wav |
1:28 | Sewer: Played when Mark drops into the sewers from the metro maintenance access. | TODO |
31 | 37 | Tenements | tenements1.wav |
2:00 | Tenements: Played when Mark exits the tenement's border inspection and into the main courtyard. | TODO |
23 | 38 | Tense Thumps | tense.wav |
1:48 | Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. | TODO |
03 | 09 | The Dam | dam.wav |
1:52 | Reserve2: Played when Mark descends the elevator at the start of the level. | TODO |
34 | 19 | The Mist | mist.wav |
2:00 | Villa: Played when Mark activates the recording found in the villa library. | TODO |
15 | 36 | The Surface | surface.wav |
0:42 | Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. | TODO |
35 | 39 | To Save a City | to.wav |
2:21 | NPP: Played as Mark enters the administrative building of the nuclear power plant. | TODO |
14 | 40 | Tower | tower.wav |
1:32 | Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. | TODO |
N/A | 41 | Trailer 2 (Cut) | trailer2_cut.wav |
0.26 | Does not appear in retail game. | Clipped version of the sound found in the ending of the INFRA: Part 3 Trailer. |
20 | 42 | Trainstation | trainstation.wav |
0:40 | Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. | Can be dated back to January 22nd, 2015. |
06 | 43 | Under the Bridge | under.wav |
2:40 | Reserve3: Played when Mark exits the cave system. | Can be dated back to May 20th, 2012. |
09 | 44 | Underwater Radar | underwater.wav |
3:41 | Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. | TODO |
16 | 45 | Unfamiliar Environment | unfamiliar.wav |
2:34 | Sewer: Played when Mark enters the area filled with burst gas pipes and fires. | TODO |
33 | 46 | Villa | villa1.wav |
1:12 | Villa: Played when Mark exits the cave and discovers the Villa. | TODO |
24 | 47 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's office. | |
29 | 48 | What Happened Here | what.wav |
1:29 | Isle1: Played as Mark exits the cave and moves on to the waterfront. | TODO |