Soundtrack Portal: Difference between revisions
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==Track Listing== | ==Track Listing== | ||
{|class="wikitable sortable" style="width:100%;" | {| class="wikitable sortable" style="width:100%;" | ||
!style="width:5%;" | OST # !!style="width:5%; | Game # !!style="width:15%; | Track Title !!style="width:15%; | Filename !!style="width:5%; | Time !!style="width:27.5%; | Level location !!style="width:27.5%; | Comments | ! style="width:5%;" |OST #!! style="width:5%; " |Game #!! style="width:15%; " |Track Title!! style="width:15%; " |Filename!! style="width:5%; " |Time!! style="width:27.5%; " |Level location!! style="width:27.5%; " |Comments | ||
|- | |- | ||
| 47 || 01 || ''Radio 5'' || <code>action.wav</code> || 1:52 || ''Played on a radio.'' || TODO | |47||01||''Radio 5''||<code>action.wav</code>||1:52||''Played on a radio.''||TODO | ||
|- | |- | ||
| 30 || 02 || ''Point Elias'' || <code>ambient.wav</code> || 2:46 || '''''[[Business2]]:''''' Played at Point Elias metro station, after the steam pipe bursts. || TODO | |30||02||''Point Elias''||<code>ambient.wav</code>||2:46||'''''[[Business2]]:''''' Played at Point Elias metro station, after the steam pipe bursts.||TODO | ||
|- | |- | ||
| 27 || 03 || ''Approach with Caution'' || <code>approach.wav</code> || 1:27 || '''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated. || TODO | |27||03||''Approach with Caution''||<code>approach.wav</code>||1:27||'''''[[Stormdrain]]:''''' Played in the storm drain when the flood alarm is activated.||TODO | ||
|- | |- | ||
| 26 || 04 || ''Bodies'' || <code>bodies.wav</code> || 0.25 || '''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident. || | |26||04||''Bodies''||<code>bodies.wav</code>||0.25||'''''[[Bunker]]:''''' Played when Mark enters the room full of corpses from the metro incident.|| | ||
|- | |- | ||
| 25 || 05 || ''Bunker Ambient'' || <code>bunker.wav</code> || 1:03 || '''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room. || TODO | |25||05||''Bunker Ambient''||<code>bunker.wav</code>||1:03||'''''[[Bunker]]:''''' Played right after Mark opens the metal shutters overlooking the metro incident in the control room.||TODO | ||
|- | |- | ||
| 08 || 06 || ''Collapse'' || <code>collapse.wav</code> || 3:12 || '''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | |08||06||''Collapse''||<code>collapse.wav</code>||3:12||'''''[[Tunnel1]]:''''' Played when the floodgates fail and the ceiling begins to collapse.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | ||
|- | |- | ||
| N/A || 07 || ''Collapse'' (Slowed) || <code>collapse_slow.wav</code> || 2:42 || '''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse. || TODO | |N/A||07||''Collapse'' (Slowed)||<code>collapse_slow.wav</code>||2:42||'''''[[Sewer2]]:''''' Played when the flood door override button is pressed, causing the room to collapse.||TODO | ||
|- | |- | ||
| 19 || 08 || ''Cracks in the Wall'' || <code>cracks.wav</code> || 0:43 || '''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. || TODO | |19||08||''Cracks in the Wall''||<code>cracks.wav</code>||0:43||'''''[[Waterplant]]:''''' Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant.||TODO | ||
|- | |- | ||
| 39 || N/A || ''Credits'' || ''Only available in OST.'' || 1:54 || ''Does not appear in retail game.'' || Full version of the credits track. | |39||N/A||''Credits''||''Only available in OST.''||1:54||''Does not appear in retail game.''||Full version of the credits track. | ||
|- | |- | ||
| N/A || 22 || ''Credits'' (Part 1) || <code>part1endingm.wav</code> || 0:21 || '''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. || | |N/A||22||''Credits'' (Part 1)||<code>part1endingm.wav</code>||0:21||'''''[[Sewer2]]:''''' Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office.|| | ||
|- | |- | ||
| N/A || 23 || ''Credits'' (Part 2) || <code>part2endingm.wav</code> || 1:39 || '''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after | |N/A||23||''Credits'' (Part 2)||<code>part2endingm.wav</code>||1:39||'''''[[Powerstation]]:''''' Played at the end of Part 2 when Mark collapses after the explosion||TODO | ||
|- | |- | ||
| 22 || 10 || ''Dynamite Trap'' || <code>dynamite.wav</code> || 0:36 || '''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated. || TODO | |22||10||''Dynamite Trap''||<code>dynamite.wav</code>||0:36||'''''[[Servicetunnel]]:''''' Played while the dynamite under the skyscraper is being detonated.||TODO | ||
|- | |- | ||
| 02 || 11 || ''Falling for the Night'' || <code>falling.wav</code> || 1:54 || '''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level. || TODO | |02||11||''Falling for the Night''||<code>falling.wav</code>||1:54||'''''[[Reserve1]]:''''' Played after Mark calls his boss at the start of the level.||TODO | ||
|- | |- | ||
| 12 || 12 || ''Furnace'' || <code>furnace.wav</code> || 1:32 || '''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill. || TODO | |12||12||''Furnace''||<code>furnace.wav</code>||1:32||'''''[[Furnace]]:''''' Played when Mark enters the rolling hall of the steelmill.||TODO | ||
|- | |- | ||
| 04 || 13 || ''Hartman's Speech'' || <code>hartmann.wav</code> || 1:15 || '''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room. || TODO | |04||13||''Hartman's Speech''||<code>hartmann.wav</code>||1:15||'''''[[Reserve2]]:''''' Played when Hartman's tape is activated in the dam control room.||TODO | ||
|- | |- | ||
| 36 || 14 || ''Hazardous'' || <code>hazardous.wav</code> || 1:26 || '''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate. || TODO | |36||14||''Hazardous''||<code>hazardous.wav</code>||1:26||'''''[[Reactor]]:''''' Played when Mark fails to stabilize the reactor and is forced to evacuate.||TODO | ||
|- | |- | ||
| N/A || 15 || ''Hazardous'' (Slowed) || <code>hazardous_slow.wav</code> || 2:51 || '''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock. || TODO | |N/A||15||''Hazardous'' (Slowed)||<code>hazardous_slow.wav</code>||2:51||'''''[[Tunnel3]]:''''' Played when Mark steps on the makeshift raft and it detaches from the dock.||TODO | ||
|- | |- | ||
| 32 || 16 || ''Lakeside'' || <code>lakeside.wav</code> || 3:48 || '''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard. || TODO | |32||16||''Lakeside''||<code>lakeside.wav</code>||3:48||'''''[[River]]:''''' Played when Mark exits the cave into the tenement's graveyard.||TODO | ||
|- | |- | ||
| 05 || 17 || ''Lookout'' || <code>lookout.wav</code> || 0:47 || '''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form. | |05||17||''Lookout''||<code>lookout.wav</code>||0:47||'''''[[Reserve2]]:''''' Played when Mark reaches the top of the viewing platform.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-trailer January 22nd, 2015], in a remixed form. | ||
|- | |- | ||
| 01 || 18 || ''Menu'' || <code>menu.wav</code> || 2:28 || '''''Main Menu:''''' Played in loop when on the main menu. || Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014]. | |01||18||''Menu''||<code>menu.wav</code>||2:28||'''''Main Menu:''''' Played in loop when on the main menu.||Can be dated back to [http://www.indiedb.com/games/infra/videos/main-menu1 December 5th, 2014]. | ||
|- | |- | ||
| 07 || 20 || ''No Signs of Life'' || <code>no.wav</code> || 2:00 || '''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | |07||20||''No Signs of Life''||<code>no.wav</code>||2:00||'''''[[Tunnel1]]:''''' Played when Mark enters the long corridor at the start of the level which leads to the office.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-tunnel-beta October 4th, 2012]. | ||
|- | |- | ||
| 13 || 21 || ''Panic Threshold'' || <code>panic.wav</code> || 3:33 || '''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room. || One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011]. | |13||21||''Panic Threshold''||<code>panic.wav</code>||3:33||'''''[[Furnace]]:''''' Played when Mark lights fire to the gas leaks within the furnace room.||One of the oldest songs, can be dated back to [http://www.indiedb.com/games/infra/videos/panic-threshold October 23rd 2011]. | ||
|- | |- | ||
| 18 || 25 || ''Pick Yourself Up'' || <code>pick.wav</code> || 0:51 || '''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up. || TODO | |18||25||''Pick Yourself Up''||<code>pick.wav</code>||0:51||'''''[[Sewer3]]:''''' Played at the start of level as Mark recovers and picks himself up.||TODO | ||
|- | |- | ||
| 21 || 26 || ''Platform'' || <code>platform.wav</code> || 1:36 || '''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse. || TODO | |21||26||''Platform''||<code>platform.wav</code>||1:36||'''''[[Central]]:''''' Played after the train passes through the metro tunnel causing the ceiling to collapse.||TODO | ||
|- | |- | ||
| 28 || 24 || ''Powerstation'' || <code>part3beginm.wav</code> || 0:32 || '''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up. || The in-game version of this track is only 25 seconds long. | |28||24||''Powerstation''||<code>part3beginm.wav</code>||0:32||'''''[[Powerstation2]]:''''' Played at the start of the level as Mark once again recovers and picks himself up.||The in-game version of this track is only 25 seconds long. | ||
|- | |- | ||
| 43 || 27 || ''Radio 1'' || <code>radio1.wav</code> || 1:57 || '''''[[Reserve1]]:''''' Played by the radio in Mark's car at the start of the level. || TODO | |43||27||''Radio 1''||<code>radio1.wav</code>||1:57||'''''[[Reserve1]]:''''' Played by the radio in Mark's car at the start of the level.||TODO | ||
|- | |- | ||
| 44 || 28 || ''Radio 2'' || <code>radio2.wav</code> || 4:00 || ''Played on a radio.'' || TODO | |44||28||''Radio 2''||<code>radio2.wav</code>||4:00||''Played on a radio.''||TODO | ||
|- | |- | ||
| 45 || 29 || ''Radio 3'' || <code>radio3.wav</code> || 3:45 || ''Played on a radio.'' || TODO | |45||29||''Radio 3''||<code>radio3.wav</code>||3:45||''Played on a radio.''||TODO | ||
|- | |- | ||
| 46 || 30 || ''Radio 4'' || <code>radio4.wav</code> || 3:04 || ''Played on a radio.'' || Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014]. | |46||30||''Radio 4''||<code>radio4.wav</code>||3:04||''Played on a radio.''||Can be dated back to [http://www.indiedb.com/games/infra/videos/radio-idea-5 December 5th, 2014]. | ||
|- | |- | ||
| 37 || 31 || ''Reactor 1'' || <code>reactor1m.wav</code> || 1:52 || '''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor. || TODO | |37||31||''Reactor 1''||<code>reactor1m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the reactor's control and pumping hall's floor.||TODO | ||
|- | |- | ||
| 38 || 32 || ''Reactor 2'' || <code>reactor2m.wav</code> || 1:52 || '''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building. || TODO | |38||32||''Reactor 2''||<code>reactor2m.wav</code>||1:52||'''''[[Reactor]]:''''' Played when Mark arrives on the bottom floor of the reactor building.||TODO | ||
|- | |- | ||
| 10 || 33 || ''Rebuild'' || <code>rebuild.wav</code> || 5:17 || '''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel. || TODO | |10||33||''Rebuild''||<code>rebuild.wav</code>||5:17||'''''[[Tunnel4]]:''''' Played at the end of the raft ride as Mark exits the tunnel.||TODO | ||
|- | |- | ||
| 11 || 34 || ''Routine'' || <code>routine.wav</code> || 0:51 || '''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. || TODO | |11||34||''Routine''||<code>routine.wav</code>||0:51||'''''[[Furnace]]:''''' Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill.||TODO | ||
|- | |- | ||
| 17 || 35 || ''Sewer Depths'' || <code>sewer.wav</code> || 1:28 || '''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access. || TODO | |17||35||''Sewer Depths''||<code>sewer.wav</code>||1:28||'''''[[Sewer]]:''''' Played when Mark drops into the sewers from the metro maintenance access.||TODO | ||
|- | |- | ||
| 31 || 37 || ''Tenements'' || <code>tenements1.wav</code> || 2:00 || '''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard. || TODO | |31||37||''Tenements''||<code>tenements1.wav</code>||2:00||'''''[[Tenements]]:''''' Played when Mark exits the tenement's border inspection and into the main courtyard.||TODO | ||
|- | |- | ||
| 23 || 38 || ''Tense Thumps'' || <code>tense.wav</code> || 1:48 || '''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor. || TODO | |23||38||''Tense Thumps''||<code>tense.wav</code>||1:48||'''''[[Servicetunnel]]:''''' Played after the dynamite room when Mark exits through a collapsing corridor.||TODO | ||
|- | |- | ||
| 03 || 09 || ''The Dam'' || <code>dam.wav</code> || 1:52 || '''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level. || TODO | |03||09||''The Dam''||<code>dam.wav</code>||1:52||'''''[[Reserve2]]:''''' Played when Mark descends the elevator at the start of the level.||TODO | ||
|- | |- | ||
| 34 || 19 || ''The Mist'' || <code>mist.wav</code> || 2:00 || '''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library. || TODO | |34||19||''The Mist''||<code>mist.wav</code>||2:00||'''''[[Villa]]:''''' Played when Mark activates the recording found in the villa library.||TODO | ||
|- | |- | ||
| 15 || 36 || ''The Surface'' || <code>surface.wav</code> || 0:42 || '''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant. || TODO | |15||36||''The Surface''||<code>surface.wav</code>||0:42||'''''[[Watertreatment]]:''''' Played when Mark exits the tunnel and looks over the water treatment plant.||TODO | ||
|- | |- | ||
| 35 || 39 || ''To Save a City'' || <code>to.wav</code> || 2:21 || '''''[[Npp]]:''''' Played as Mark enters the administrative building of the nuclear power plant. || TODO | |35||39||''To Save a City''||<code>to.wav</code>||2:21||'''''[[Npp]]:''''' Played as Mark enters the administrative building of the nuclear power plant.||TODO | ||
|- | |- | ||
| 14 || 40 || ''Tower'' || <code>tower.wav</code> || 1:32 || '''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. || TODO | |14||40||''Tower''||<code>tower.wav</code>||1:32||'''''[[Tower]]:''''' Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg.||TODO | ||
|- | |- | ||
| N/A || 41 || ''Trailer 2'' (Cut) || <code>trailer2_cut.wav</code> || 0.26 || ''Does not appear in retail game.'' || Clipped version of the music track found in the ending of the [https://www.youtube.com/watch?v=BoXrysIbat0 INFRA: Part 3 Trailer.] | |N/A||41||''Trailer 2'' (Cut)||<code>trailer2_cut.wav</code>||0.26||''Does not appear in retail game.''||Clipped version of the music track found in the ending of the [https://www.youtube.com/watch?v=BoXrysIbat0 INFRA: Part 3 Trailer.] | ||
|- | |- | ||
| 20 || 42 || ''Trainstation'' || <code>trainstation.wav</code> || 0:40 || '''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015]. | |20||42||''Trainstation''||<code>trainstation.wav</code>||0:40||'''''[[Minitrain]]:''''' Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-minitrain-gameplay January 22nd, 2015]. | ||
|- | |- | ||
| 06 || 43 || ''Under the Bridge'' || <code>under.wav</code> || 2:40 || '''''[[Reserve3]]:''''' Played when Mark exits the cave system. || Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012]. | |06||43||''Under the Bridge''||<code>under.wav</code>||2:40||'''''[[Reserve3]]:''''' Played when Mark exits the cave system.||Can be dated back to [http://www.indiedb.com/games/infra/videos/infra-shader-showcase-01 May 20th, 2012]. | ||
|- | |- | ||
| 09 || 44 || ''Underwater Radar'' || <code>underwater.wav</code> || 3:41 || '''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns. || | |09||44||''Underwater Radar''||<code>underwater.wav</code>||3:41||'''''[[Tunnel4]]:''''' Played during the raft ride as Mark enters the mushroom filled caverns.||TODO | ||
|- | |- | ||
| 16 || 45 || ''Unfamiliar Environment'' || <code>unfamiliar.wav</code> || 2:34 || '''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires. || TODO | |16||45||''Unfamiliar Environment''||<code>unfamiliar.wav</code>||2:34||'''''[[Sewer]]:''''' Played when Mark enters the area filled with burst gas pipes and fires.||TODO | ||
|- | |- | ||
| 33 || 46 || ''Villa'' || <code>villa1.wav</code> || 1:12 || '''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa. || TODO | |33||46||''Villa''||<code>villa1.wav</code>||1:12||'''''[[Villa]]:''''' Played when Mark exits the cave and discovers the Villa.||TODO | ||
|- | |- | ||
| 24 || 47 || ''Walter's Office'' || <code>walter.wav</code> || 2:31 || '''''[[Skyscraper]]:''''' Played when Mark enters Walter's office. || | |24||47||''Walter's Office''||<code>walter.wav</code>||2:31||'''''[[Skyscraper]]:''''' Played when Mark enters Walter's office.|| | ||
|- | |- | ||
| 29 || 48 || ''What Happened Here'' || <code>what.wav</code> || 1:29 || '''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.|| TODO | |29||48||''What Happened Here''||<code>what.wav</code>||1:29||'''''[[Isle1]]:''''' Played as Mark exits the cave and moves on to the waterfront.||TODO | ||
|- | |- | ||
| 40 || 49 || ''Trailer 1'' || N/A || 1:59 || ''Does not appear in retail game.'' || Played in the [https://www.youtube.com/watch?v=ir2-1TMUZtU first trailer of ''Infra'']. | |40||49||''Trailer 1''||N/A||1:59||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=ir2-1TMUZtU first trailer of ''Infra'']. | ||
|- | |- | ||
| 41 || 50 || ''Trailer 2'' || N/A || 1:07 || ''Does not appear in retail game.'' || Played in the [https://www.youtube.com/watch?v=wpiSlgzRo2o trailer for Part 2]. | |41||50||''Trailer 2''||N/A||1:07||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=wpiSlgzRo2o trailer for Part 2]. | ||
|- | |- | ||
| 42 || 51 || ''Trailer 3'' || N/A || 1:44 || ''Does not appear in retail game.'' || Played in the [https://www.youtube.com/watch?v=BoXrysIbat0 trailer for Part 3]. | |42||51||''Trailer 3''||N/A||1:44||''Does not appear in retail game.''||Played in the [https://www.youtube.com/watch?v=BoXrysIbat0 trailer for Part 3]. | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*In the latest version of the Steam soundtrack, "Ambient Interior" and "Action Atmosphere" were respectively renamed "Point Elias" and "Radio 5". | *In the latest version of the Steam soundtrack, "Ambient Interior" and "Action Atmosphere" were respectively renamed "Point Elias" and "Radio 5". | ||
{{Navigation}} |
Latest revision as of 01:32, 12 June 2024
The INFRA soundtrack was composed by Finnian Langham. It consists of a variety of ambient, industrial and action oriented tracks. The soundtrack is available for purchase on Steam, which includes both .mp3 and .flac versions of the tracks listed below.
Track ListingEdit
OST # | Game # | Track Title | Filename | Time | Level location | Comments |
---|---|---|---|---|---|---|
47 | 01 | Radio 5 | action.wav |
1:52 | Played on a radio. | TODO |
30 | 02 | Point Elias | ambient.wav |
2:46 | Business2: Played at Point Elias metro station, after the steam pipe bursts. | TODO |
27 | 03 | Approach with Caution | approach.wav |
1:27 | Stormdrain: Played in the storm drain when the flood alarm is activated. | TODO |
26 | 04 | Bodies | bodies.wav |
0.25 | Bunker: Played when Mark enters the room full of corpses from the metro incident. | |
25 | 05 | Bunker Ambient | bunker.wav |
1:03 | Bunker: Played right after Mark opens the metal shutters overlooking the metro incident in the control room. | TODO |
08 | 06 | Collapse | collapse.wav |
3:12 | Tunnel1: Played when the floodgates fail and the ceiling begins to collapse. | Can be dated back to October 4th, 2012. |
N/A | 07 | Collapse (Slowed) | collapse_slow.wav |
2:42 | Sewer2: Played when the flood door override button is pressed, causing the room to collapse. | TODO |
19 | 08 | Cracks in the Wall | cracks.wav |
0:43 | Waterplant: Played when the ceiling collapses behind Mark and gas starts leaking in the corridor leading to the water plant. | TODO |
39 | N/A | Credits | Only available in OST. | 1:54 | Does not appear in retail game. | Full version of the credits track. |
N/A | 22 | Credits (Part 1) | part1endingm.wav |
0:21 | Sewer2: Played at the end of Part 1 when the ceiling collapses on Mark in Hartman's hidden office. | |
N/A | 23 | Credits (Part 2) | part2endingm.wav |
1:39 | Powerstation: Played at the end of Part 2 when Mark collapses after the explosion | TODO |
22 | 10 | Dynamite Trap | dynamite.wav |
0:36 | Servicetunnel: Played while the dynamite under the skyscraper is being detonated. | TODO |
02 | 11 | Falling for the Night | falling.wav |
1:54 | Reserve1: Played after Mark calls his boss at the start of the level. | TODO |
12 | 12 | Furnace | furnace.wav |
1:32 | Furnace: Played when Mark enters the rolling hall of the steelmill. | TODO |
04 | 13 | Hartman's Speech | hartmann.wav |
1:15 | Reserve2: Played when Hartman's tape is activated in the dam control room. | TODO |
36 | 14 | Hazardous | hazardous.wav |
1:26 | Reactor: Played when Mark fails to stabilize the reactor and is forced to evacuate. | TODO |
N/A | 15 | Hazardous (Slowed) | hazardous_slow.wav |
2:51 | Tunnel3: Played when Mark steps on the makeshift raft and it detaches from the dock. | TODO |
32 | 16 | Lakeside | lakeside.wav |
3:48 | River: Played when Mark exits the cave into the tenement's graveyard. | TODO |
05 | 17 | Lookout | lookout.wav |
0:47 | Reserve2: Played when Mark reaches the top of the viewing platform. | Can be dated back to January 22nd, 2015, in a remixed form. |
01 | 18 | Menu | menu.wav |
2:28 | Main Menu: Played in loop when on the main menu. | Can be dated back to December 5th, 2014. |
07 | 20 | No Signs of Life | no.wav |
2:00 | Tunnel1: Played when Mark enters the long corridor at the start of the level which leads to the office. | Can be dated back to October 4th, 2012. |
13 | 21 | Panic Threshold | panic.wav |
3:33 | Furnace: Played when Mark lights fire to the gas leaks within the furnace room. | One of the oldest songs, can be dated back to October 23rd 2011. |
18 | 25 | Pick Yourself Up | pick.wav |
0:51 | Sewer3: Played at the start of level as Mark recovers and picks himself up. | TODO |
21 | 26 | Platform | platform.wav |
1:36 | Central: Played after the train passes through the metro tunnel causing the ceiling to collapse. | TODO |
28 | 24 | Powerstation | part3beginm.wav |
0:32 | Powerstation2: Played at the start of the level as Mark once again recovers and picks himself up. | The in-game version of this track is only 25 seconds long. |
43 | 27 | Radio 1 | radio1.wav |
1:57 | Reserve1: Played by the radio in Mark's car at the start of the level. | TODO |
44 | 28 | Radio 2 | radio2.wav |
4:00 | Played on a radio. | TODO |
45 | 29 | Radio 3 | radio3.wav |
3:45 | Played on a radio. | TODO |
46 | 30 | Radio 4 | radio4.wav |
3:04 | Played on a radio. | Can be dated back to December 5th, 2014. |
37 | 31 | Reactor 1 | reactor1m.wav |
1:52 | Reactor: Played when Mark arrives on the reactor's control and pumping hall's floor. | TODO |
38 | 32 | Reactor 2 | reactor2m.wav |
1:52 | Reactor: Played when Mark arrives on the bottom floor of the reactor building. | TODO |
10 | 33 | Rebuild | rebuild.wav |
5:17 | Tunnel4: Played at the end of the raft ride as Mark exits the tunnel. | TODO |
11 | 34 | Routine | routine.wav |
0:51 | Furnace: Played as Mark exits the Bergmann tunnel system into a courtyard of the steelmill. | TODO |
17 | 35 | Sewer Depths | sewer.wav |
1:28 | Sewer: Played when Mark drops into the sewers from the metro maintenance access. | TODO |
31 | 37 | Tenements | tenements1.wav |
2:00 | Tenements: Played when Mark exits the tenement's border inspection and into the main courtyard. | TODO |
23 | 38 | Tense Thumps | tense.wav |
1:48 | Servicetunnel: Played after the dynamite room when Mark exits through a collapsing corridor. | TODO |
03 | 09 | The Dam | dam.wav |
1:52 | Reserve2: Played when Mark descends the elevator at the start of the level. | TODO |
34 | 19 | The Mist | mist.wav |
2:00 | Villa: Played when Mark activates the recording found in the villa library. | TODO |
15 | 36 | The Surface | surface.wav |
0:42 | Watertreatment: Played when Mark exits the tunnel and looks over the water treatment plant. | TODO |
35 | 39 | To Save a City | to.wav |
2:21 | Npp: Played as Mark enters the administrative building of the nuclear power plant. | TODO |
14 | 40 | Tower | tower.wav |
1:32 | Tower: Played when Mark reaches the top of the exhaust fume tower, overlooking Stalburg. | TODO |
N/A | 41 | Trailer 2 (Cut) | trailer2_cut.wav |
0.26 | Does not appear in retail game. | Clipped version of the music track found in the ending of the INFRA: Part 3 Trailer. |
20 | 42 | Trainstation | trainstation.wav |
0:40 | Minitrain: Played when the ceiling collapses behind Mark in the minitrain tunnel past the code locked door. | Can be dated back to January 22nd, 2015. |
06 | 43 | Under the Bridge | under.wav |
2:40 | Reserve3: Played when Mark exits the cave system. | Can be dated back to May 20th, 2012. |
09 | 44 | Underwater Radar | underwater.wav |
3:41 | Tunnel4: Played during the raft ride as Mark enters the mushroom filled caverns. | TODO |
16 | 45 | Unfamiliar Environment | unfamiliar.wav |
2:34 | Sewer: Played when Mark enters the area filled with burst gas pipes and fires. | TODO |
33 | 46 | Villa | villa1.wav |
1:12 | Villa: Played when Mark exits the cave and discovers the Villa. | TODO |
24 | 47 | Walter's Office | walter.wav |
2:31 | Skyscraper: Played when Mark enters Walter's office. | |
29 | 48 | What Happened Here | what.wav |
1:29 | Isle1: Played as Mark exits the cave and moves on to the waterfront. | TODO |
40 | 49 | Trailer 1 | N/A | 1:59 | Does not appear in retail game. | Played in the first trailer of Infra. |
41 | 50 | Trailer 2 | N/A | 1:07 | Does not appear in retail game. | Played in the trailer for Part 2. |
42 | 51 | Trailer 3 | N/A | 1:44 | Does not appear in retail game. | Played in the trailer for Part 3. |
TriviaEdit
- In the latest version of the Steam soundtrack, "Ambient Interior" and "Action Atmosphere" were respectively renamed "Point Elias" and "Radio 5".
Loiste Interactive | |
---|---|
Official Games | INFRA · Obenseuer · Whiprock · VALTA |
Community Content | INFRA: Underground · INFRA: Moonshine · Minor INFRA modifications · OSLoader |
Related | Loiste Interactive · Loiste ARG · INFRA - Original Soundtrack · Achievements · Cut maps · Maahis Mättö · INFRA: Game Design Document · The Crumbling of America · INFRA in other media · Additional lore media · Additional INFRA resources |