Rails: Difference between revisions
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{{Map_infobox | |||
| image = Rails.jpg | |||
| title = rails | |||
| bspname = infra_c9_m1_rails | |||
| photospots = 5 | |||
| corruptionspots = 1 | |||
| repairspots = 1 | |||
| mistakespots = 0 | |||
| geocaches = 2 | |||
| flowmeters = 0 | |||
| previousmap = [[officeblackout]] | |||
| nextmap = [[tenements]] | |||
}} | |||
En route to | The entrance to Turnip Hill and the surrounding highway. Nearby is a small hangar and container yard next to train tracks. | ||
==Story== | |||
En-route to the Nuclear Power Plant, Mark encounters a roadblock and decides to proceed the rest of the way on foot, but finds the only way forward is through a very unusual tenement complex, entry of which is denied by a "border inspector". Mark will either have to find a six-pack of [[Osmo Olut]] beer to bribe the inspector, or get permission from one of the residents to let him in. | |||
==Locations== | |||
=== Turnip Hill Entrance === | |||
The start of one of the strangest areas in the game, some buttons on the doorbell panel don't work, others get no response, or make weird noises. Only 'Rob' a friend of Robin is helpful and tells the border guard to allow Mark in if Mark saved Robin in the beginning of Act 3. | |||
A 'passport' to Open Sewer can be picked up on a chair near the border inspector, while it serves no purpose or use in-game, it can be collected as a trophy to display in Mark's house after the credits. | |||
== | ===Hangar Yard=== | ||
A off-road train yard near the entrance to Turnip Hill. It appears someone has taken residence in the hangar and a nearby container, the container's occupant has a chatlog open with the hacker leader from Hacker Valley, a USB drive can be collected here for additional corruption evidence. | |||
==Gallery== | |||
====Documents==== | |||
== | <gallery> | ||
File:Rails computer screen corruption 002.png|Map of S.N.W logistics on the container occupant's monitor. | |||
File:Rails_Hackers_Chat_Full.png|Full chat between the hacker and the boss. | |||
File:SNW_Logistic_Network_Clean.png|Clean map of S.N.W logistics | |||
</gallery> | |||
{{Bot_integration}} |
Latest revision as of 15:54, 9 June 2024
General | |
---|---|
Map Name | rails |
BSP Name | infra_c9_m1_rails |
Stalburg Map | rails |
Statistics | |
Photo Spots | 5 |
Corruption Spots | 1 |
Repair Spots | 1 |
Mistake Spots | 0 |
Geocaches | 2 |
Water Flow Meters | 0 |
Connected Maps | |
Previous Map | officeblackout |
Next Map | tenements |
The entrance to Turnip Hill and the surrounding highway. Nearby is a small hangar and container yard next to train tracks.
Story[edit | edit source]
En-route to the Nuclear Power Plant, Mark encounters a roadblock and decides to proceed the rest of the way on foot, but finds the only way forward is through a very unusual tenement complex, entry of which is denied by a "border inspector". Mark will either have to find a six-pack of Osmo Olut beer to bribe the inspector, or get permission from one of the residents to let him in.
Locations[edit | edit source]
Turnip Hill Entrance[edit | edit source]
The start of one of the strangest areas in the game, some buttons on the doorbell panel don't work, others get no response, or make weird noises. Only 'Rob' a friend of Robin is helpful and tells the border guard to allow Mark in if Mark saved Robin in the beginning of Act 3. A 'passport' to Open Sewer can be picked up on a chair near the border inspector, while it serves no purpose or use in-game, it can be collected as a trophy to display in Mark's house after the credits.
Hangar Yard[edit | edit source]
A off-road train yard near the entrance to Turnip Hill. It appears someone has taken residence in the hangar and a nearby container, the container's occupant has a chatlog open with the hacker leader from Hacker Valley, a USB drive can be collected here for additional corruption evidence.