ARG Portal: Difference between revisions
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*The bath seems to be connected to a bunch of | *The bath seems to be connected to a bunch of radios wired up together. | ||
This image teased the addition of the Deekula tenement in Open Sewer, which added a scene in which the player's character talks with the body of "Jacob Cooper", the image filename may still have relevance. | |||
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[[Category:ARG]] | [[Category:ARG]] | ||
[[Category:Lore]] | [[Category:Lore]] |
Revision as of 20:57, 30 November 2019
This page contains information about the INFRA ARG, or alternate reality game, which consists of several extremely difficult codes embedded in INFRA and its game assets.
For miscellaneous unsorted assets, please see the Unsorted ARG Assets page. For audio files, please see the ARG Audio Files page.
Works In Progress
This is a list of unsolved puzzles that are being worked on currently.
- Wasteland notes - All of the notes have been solved and "Truth" has been found but the next step is unknown.
- Only hint we have for the next step is "5_PAT_?" which could mean a path or a pattern.
- Body message - There are still few missing/guessed words that needs to be found/confirmed.
- Villa woodboxes - The code on the boxes is yet to be solved. This is a high priority target.
- Zuntti has pointed out that Villa office is an important place for the ARG - the only thing found there are the wooden boxes on the floor.
- The tunnel of water trees book has a code on the back cover that is yet to be solved.
Existing codes
This is a list of the discovered codes in INFRA in chronological order of discovery.
- Body message
- Letter box
- Bunker computer code
- Central projector morse
- Elo hideout symbols
- Reactor lights code
- Wasteland radio morse
- Wasteland notes
- Villa paintings
- Sewer monitor code
"Correct order"
These are the codes in the "correct order" - the order mentioned in Zuntti's clues, likely the order we need to solve the ARG in.
- 1: Body message
- 2: Bunker computer code ("Computer question")
- 3: Reactor lights code ("Control answer")
- 4: Wasteland notes ("Wasteland ???")
- 5: Elo hideout symbols ("PAT_???")
Clues from Oskutin
"Look up at ceilings"
Oskutin has given multiple clues, perhaps forwarded from Zuntti, about looking up at ceilings to find data in multiple maps (from their map geometry).
"nobody ever looks up at ceilings"
Texture on one of the non-interactive cabinets/panels
Oskutin said these, after discussing what could be written on the wooden boxes in the Villa? (No idea if related but context might be helpful?)
Y93 755
Unknown (so far)
Probably should check every texture and model for this?
37DB 5069 64F8 6C 3076A3 1 A-XB2
How to decode: divide hex values by B2 (Thanks Oskutin?)
Decoded string is either PUNAINENTU or UTNENIANUP depending on the byte order.
NOTE: Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
Encrypted messages
On April 6th, 2019, Oskutin posted a series of messages in the Loiste Community Discord server.
Message Number | Message | Decoded Message | Method of Decoding |
---|---|---|---|
1: Posted at 6:46 | 10101100 10110001 10101000 1110101 10001011 10001101 10001010 10001011 10010111 1110101 10011100 10011110 10001111 10010110 10001011 10011110 10010011 1110101 10001100 10001010 10011101 10001011 10011010 10001101 10001101 10011110 10010001 10011010 10011110 10010001 1110101 10001101 10011010 10011011 10010000 10001010 10011101 10001011 1110101 10001110 10001010 10011110 10001101 10001101 10000110 | SNW truth capital subterranean redoubt quarry | Invert the bits, then convert to ASCII |
2: Posted at 7:21 | 00100000F 00100000O 01010010Ö G11011110 01011000A P10101000 00111101K | X != WR |
If letter in front of bits, then invert bits.
Then write down sorted values on the left. |
- "Redoubt" is synonymous with fortification, hinting the upcoming DLC, Whiprock, will have more to add to the ARG.
Clues from Zuntti
Bunker breaker clue
On 27/10/2017 at (?), Zuntti posted this image in the #somewhat-off-topic channel of the INFRA discord server. The image's filename is "retupmo_reknu_srette_tsri.png".
This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says "first letters bunker computer" which gives a clue to read the first letter of each word on the bunker computer code word grid.
Reactor lights clue
On 31/10/2017 at 12:42 UTC, Zuntti posted this image in the #spoilers channel of the INFRA discord server. The image's filename is "2_Remaining.png".
This is an image of the SNW reactor control panel, and a white mask model is barely visible in the control rods display. Zuntti actually posted a later image with the lights on the panel to the right circled.
This was later revealed to be connected to the Reactor lights code, the specific lights forming a pattern.
Wasteland hideout clue
On 15/01/2018 at 14:18 UTC, Zuntti posted this image in the #spoilers channel of the INFRA discord server. The image's filename is "Truth.png".
This is an image of the coded notes found in the Wasteland map, with heavy red colour correction applied.
This is a brightened image.
In both images, the green text "COR_ORD_1_BOD_MES_2_COM_QUE_3_CON_ANS_4_WAS_?_5_PAT_?" can be seen.
On the first image, the text "1. BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW" can be seen, and
on the second image, the text "4. What are you looking for? The right Question? The right Answer? The Right person?" can be seen.
Villa Boxes clue
On 08/10/2018 Zuntti responded to a question "Where is AH?" with one of the Hartman box codes "12 2 B 1 13 17".
Theory 1
AH is Alex Hartman or Albert Hartman:
12 2 B 1 13 17 = ALBERT
1 M 22 2 Y = EMILY
12=A, 2=L, 1=E, 13=R, 17=T, 22=I
Questions to answer: Who is Emily? Who is Albert? Alex Hartman's wife and son?
Theory 2
AH is Andrew Herts:
12 2 B 1 13 17 = ANDREW / KEVINJ
1 M 22 2 Y = HERTS
Possibilities: The boxes use separate codes There is one code but it is not a simple substitution
Note that the same boxes appear also in locations outside the Villa.
Shroom Bath clue
On 18/02/2019 at 21:29 UTC, Zuntti posted this image in #general in the Open Sewer discord. The image's filename is "bathroom_body_connection.png"
What are the observations from this image?
- The bath seems to be connected to a bunch of radios wired up together.
This image teased the addition of the Deekula tenement in Open Sewer, which added a scene in which the player's character talks with the body of "Jacob Cooper", the image filename may still have relevance.
Loiste Interactive | |
---|---|
Official Games | INFRA · Obenseuer · Whiprock · VALTA |
Community Content | INFRA: Underground · INFRA: Moonshine · Minor INFRA modifications · OSLoader |
Related | Loiste Interactive · Loiste ARG · INFRA - Original Soundtrack · Achievements · Cut maps · Maahis Mättö · INFRA: Game Design Document · The Crumbling of America · INFRA in other media · Additional lore media · Additional INFRA resources |