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This page contains information about the INFRA ARG, or alternate reality game, which consists of several extremely difficult codes embedded in INFRA and its game assets.
Commonly known as the '''Loiste ARG''', or the '''INFRA ARG''', is an Alternate Reality Game which consists of several interconnected, extremely difficult codes and puzzles, embedded inside [[INFRA]], [[Obenseuer]] and their game assets.


Zuntti is the game master of the ARG, and has responded to inquires about the puzzles before, as well as provided hints on the Loiste Community Discord.  
One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord.


For miscellaneous unsorted assets, please see the [[Unsorted ARG Assets|'''Unsorted ARG Assets''']] page. For audio files, please see the [[ARG Audio Files|'''ARG Audio Files''']] page.
For miscellaneous unsorted assets, please see the [[Unsorted ARG Assets|'''Unsorted ARG Assets''']] page. For audio files, please see the [[ARG Audio Files|'''ARG Audio Files''']] page.
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#The [[Body message]]
#The [[Body message]]
#The question at the [[Bunker computer code]]
#The question at the [[Bunker computer code]]
#An answer at some unknown place
#An answer at reactor console (this could also refer to the [[Reactor lights code]])
#The truth at the [[Wasteland notes]]
#The truth at the [[Wasteland notes]]
#Fully unknown
#Fully unknown
Line 50: Line 50:
|In progress
|In progress
|
|
|needs reference
|-
|[[Wasteland notes]]
|Notes with red handwritten letter-dot-number code
|Solved
|''Related to body code''
|<code>wasteland_notes_001.vtf</code>
|-
|[[Letter box]]
|Large table of letters, with rows G1 to G3 at the top
|Unclear
|''Related to body code''
|<code>scientific_table_001_skin3.vtf</code>
|-
|[[Bunker computer code]]
|Text on computer screen, with three sections (word table, body code, number-dot-numer)
|Solved
|''Related to body code''
|needs reference
|needs reference
|-
|-
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|
|
|<code>control_panel_puzzle_ultimate_alternative.vtf</code>
|<code>control_panel_puzzle_ultimate_alternative.vtf</code>
|-
|[[Wasteland notes]]
|Notes with red handwritten letter-dot-number code
|Solved
|''Related to body code''
|<code>wasteland_notes_001.vtf</code>
|-
|-
|[[Central projector morse]]
|[[Central projector morse]]
Line 81: Line 93:
|
|
|<code>video_1.wav</code>
|<code>video_1.wav</code>
|-
|[[Letter box]]
|Large table of letters, with rows G1 to G3 at the top
|Unclear
|''Related to body code''
|<code>scientific_table_001_skin3.vtf</code>
|-
|[[Bunker computer code]]
|Text on computer screen, with three sections (word table, body code, number-dot-numer)
|Solved
|''Related to body code''
|needs reference
|-
|-
|[[Office monitor code]]
|[[Office monitor code]]
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|
|
|<code>villa_painting_002_skin3.vtf</code>
|<code>villa_painting_002_skin3.vtf</code>
|-
|Darts scoreboard
|Series of numbers ending with "... 154 WIN"
|Solved
|Historical reference, not ARG related
|<code>darts.vtf</code>
|-
|-
|Binary code under red mailbox
|Binary code under red mailbox
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|Short handwritten binary on a control panel
|Short handwritten binary on a control panel
|Solved
|Solved
|Decodes to <code>punainen turska</code>
|Decodes to <code>punainen turska (red cottage)</code>
|<code>sign_07_skin10.vtf</code>
|<code>sign_07_skin10.vtf</code>
|-
|-
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|<code>keypad_003.vtf</code>
|<code>keypad_003.vtf</code>
|-
|-
|Door alarm config panel binary
|[[Door alarm config panel binary]]
|Two binary codes when overriding door alarms after the raft ride
|binary code when overriding door alarms after the raft ride
|Solved
|Solved
|Mentions G1G2 and B2
|'help me! I'm stuck in the south tunnel B2.'
|<code>control_panel_007_screens_skin1.vtf</code>
|<code>control_panel_007_screens_skin1.vtf</code>
|-
|-
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|Letter-dot-number code written on the back cover of a book by "Silvia H. Raven"
|Letter-dot-number code written on the back cover of a book by "Silvia H. Raven"
|Unsolved
|Unsolved
|E.1, C.2, etc.
|'''E.1 S.9 H.8 C.2'''
|<code>bookset_skin1.vtf</code>
|<code>bookset_skin1.vtf</code>
|-
|-
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|Repeats the words <code>OTHER SIDE</code>
|Repeats the words <code>OTHER SIDE</code>
|<code>binary_001.vtf</code>
|<code>binary_001.vtf</code>
|-
|Bill code
|Alphanumeric code written on the money bills (<code>A1275 ...</code>)
|Unsolved
|Contains Zuntti's logo
|<code>bill_001.vtf</code>
|-
|-
|Song 4
|Song 4
|Spectrogram containing symbols roughly resembling letters or numbers
|Spectrogram containing a set of repeating symbols roughly resembling letters or numbers
|Unsolved
|Unsolved
|
|See [[Letter box]]
|<code>strange_hallway_004.wav</code>
|<code>strange_hallway_004.wav</code>
|-
|-
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|"Below the undergroun city ..."
|"Below the undergroun city ..."
|<code>mask_sound_001.wav</code>
|<code>mask_sound_001.wav</code>
|-
|[[Table 32DGFR]]
|A 16x10 table of codes like K345, T213, Etc. Columns are numbered GD1 to GD15.
|Unsolved
|
|<code>scientific_table_001_skin6.vtf</code>
|-
|[[bunker control panels binary]]
|a set of 8 bit binary to ascii codes on machines in the bunker control room
|solved
|'what happened to AH'
|
|-
|[[bunker control screen binary]]
|a binary code in green text on a computer screen
|solved
|
|
|-
|Bill code
|letters and numbers written on the money bills
|triage
|<code>A1275 3356 8123 C82</code> Contains Zuntti's logo
|<code>bill_001.vtf</code>
|-
|Blue screens
|Randomly generated text seen on blue screens
|irrelevant
|Game files contain an URL to a now defunct generator site.
|needs reference
|-
|Darts scoreboard
|Series of numbers ending with "... 154 WIN"
|Solved
|"24 60 82" refers to the 24th of June 1982, specifically the British Airways Flight 9 with its 154+112-3=263 survivors.
|<code>darts.vtf</code>
|-
|-
|Bunker computer sound
|Bunker computer sound
|Sounds like encoded data
|Sounds like encoded data
|Solved
|irrelevant
|Random sample from freesound.org
|Random sample from freesound.org
|<code>strange_bunker_computer_001.wav</code>
|<code>strange_bunker_computer_001.wav</code>
|-
|-
|Blue screens
|[[Body message#Bunker breaker|Bunker Breakers]]
|Randomly generated text seen on blue screens
|Two breakers outside the bunker blast doors containing code
|Solved
|Unsolved
|
|Applying the number to Table 32DGFR first column produces: "'''O'''UR '''C'''ÄT '''EA'''T '''N'''AT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "'''O'''UR '''C'''UR'''E A'''T '''N'''__"
|needs reference
|<code>sign_14_skin5.vtf</code>, <code>sign_14_skin7.vtf</code>
|-
|[[:File:Table32dgfr.png|Table 32DGFR]]
|A 16x10 table of codes like K345, T213, Etc. Columns are numbered GD1 to GD15.
|Triage
|
|<code>scientific_table_001_skin6.vtf</code>
|}
|}
'''Status descriptions'''
'''Status descriptions'''


*Triage - not clear whether it's a code at all
*Triage - not clear whether it's a code at all
*Irrelevant - not a code
*Unsolved - obviously some sort of code, but no starting point on how to decode it
*Unsolved - obviously some sort of code, but no starting point on how to decode it
*Solved - the code itself is solved
*Solved - the code itself is solved
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====Unknown (so far)====
====Unknown (so far)====
  37DB 5069 64F8 6C 3076A3 1 A-XB2
  37DB 5069 64F8 6C 3076A3 1 A-XB2
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resuling hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles. The decoded string is <code>PUNAINENTU</code>.
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resulting hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles. The decoded string is <code>PUNAINENTU</code>.


*Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
*Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
*"Punainen tupa" is Finnish and means "red cottage". There exists an instagram account @punainentu: https://www.instagram.com/punainentu/.
*"Punainen tupa" is Finnish and means "red cottage".  
*This may refer to the red cottage just before hammer valley dam. it has a mailbox reading "velsexset puukko 1270"
*This likely refers to the red cottage just before hammer valley dam.
**underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red cottage' is likely a hint for finding this
*One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>.
*One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>.
*There exists an Instagram account @punainentu: https://www.instagram.com/punainentu/.


====Encrypted messages====
====Encrypted messages====

Latest revision as of 06:01, 15 July 2024

Commonly known as the Loiste ARG, or the INFRA ARG, is an Alternate Reality Game which consists of several interconnected, extremely difficult codes and puzzles, embedded inside INFRA, Obenseuer and their game assets.

One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord.

For miscellaneous unsorted assets, please see the Unsorted ARG Assets page. For audio files, please see the ARG Audio Files page.

Outline[edit | edit source]

Zuntti-avatar.jpg On 15/01/2018 at 14:18 UTC, Zuntti posted this image in the #spoilers channel of the INFRA discord server. The image's filename is "Truth.png". (https://discord.com/channels/291497857725366272/361886463425642496/402448823122788352)

In both images, the green text COR_ORD_1_BOD_MES_2_COM_QUE_3_CON_ANS_4_WAS_?_5_PAT_? can be seen. The "correct order" is:

  1. The Body message
  2. The question at the Bunker computer code
  3. An answer at reactor console (this could also refer to the Reactor lights code)
  4. The truth at the Wasteland notes
  5. Fully unknown

On the first image, the text 1. BUN_BREAKER_CEN_CONTROL_VI_OFFICE_RE_SNW can be seen, and on the second image, the text 4. What are you looking for? The right Question? The right Answer? The Right person? can be seen.

  • The first text refers to the Body message and where some codes can be found. See the article for what has been solved.
  • The second text refers to the Wasteland notes and gives a generic instruction what to do to solve it.

Hints[edit | edit source]

Zuntti-avatar.jpg On 27/10/2017 at (?), Zuntti posted this image in the #somewhat-off-topic channel of the INFRA discord server. The image's filename is "retupmo_reknu_srette_tsri.png". (https://discord.com/channels/291497857725366272/308341591683366913/373560426275012619)

Retupmo reknu srette tsri.png

This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says "first letters bunker computer" which gives a clue to read the first letter of each word on the bunker computer code word grid.

Works In Progress[edit | edit source]

This is a list of unsolved puzzles that are being worked on currently.

  • Body message - There are still few missing/guessed words that needs to be found/confirmed.

Puzzle status[edit | edit source]

Name Description Status Notes Source (exemplary)
Body code Codes like A1, G3, etc. In progress needs reference
Wasteland notes Notes with red handwritten letter-dot-number code Solved Related to body code wasteland_notes_001.vtf
Letter box Large table of letters, with rows G1 to G3 at the top Unclear Related to body code scientific_table_001_skin3.vtf
Bunker computer code Text on computer screen, with three sections (word table, body code, number-dot-numer) Solved Related to body code needs reference
Pegboard Pins and pegs in Central Unsolved metro_control_panel_001.vtf
Villa woodboxes Letters and numbers carved in wood boxes Solved hartman_woodbox.vtf
Reactor lights code Letters and numbers on a control panel with red and green lights Solved control_panel_puzzle_ultimate_alternative.vtf
Central projector morse Morse code playing in a video Solved video_1.wav
Office monitor code Matrix-like screen saver with binary data Solved computer_screen_skin8.vtf
Elo hideout symbols Simple bichromatic drawings with only blue and green pens Triage wall_painting_001.vtf
Wasteland radio morse Morse playing in Wasteland in a radio Solved wasteland_radio_001.wav
Villa paintings Several paintings in Villa "annotated" with red paint Unclear villa_painting_002_skin3.vtf
Binary code under red mailbox Says "the truth is in tunnels / Robin" Solved mailbox_skin2.vtf
EL93FA342A G2222 On a wall in the collapsed stairwell of Pine Fell Water Treatment Plant Unsolved text_random_02.vtf
"Red cod" Short handwritten binary on a control panel Solved Decodes to punainen turska (red cottage) sign_07_skin10.vtf
Keypad binary Binary on a damaged keypad display Solved Decodes to NOTHING HERE YET keypad_003.vtf
Door alarm config panel binary binary code when overriding door alarms after the raft ride Solved 'help me! I'm stuck in the south tunnel B2.' control_panel_007_screens_skin1.vtf
Raven book code Letter-dot-number code written on the back cover of a book by "Silvia H. Raven" Unsolved E.1 S.9 H.8 C.2 bookset_skin1.vtf
Easter egg binary code Used only in the infra_ee_binary map Solved Repeats the words OTHER SIDE binary_001.vtf
Song 4 Spectrogram containing a set of repeating symbols roughly resembling letters or numbers Unsolved See Letter box strange_hallway_004.wav
Mask sound Slowed down male voice Solved "Below the undergroun city ..." mask_sound_001.wav
Table 32DGFR A 16x10 table of codes like K345, T213, Etc. Columns are numbered GD1 to GD15. Unsolved scientific_table_001_skin6.vtf
bunker control panels binary a set of 8 bit binary to ascii codes on machines in the bunker control room solved 'what happened to AH'
bunker control screen binary a binary code in green text on a computer screen solved
Bill code letters and numbers written on the money bills triage A1275 3356 8123 C82 Contains Zuntti's logo bill_001.vtf
Blue screens Randomly generated text seen on blue screens irrelevant Game files contain an URL to a now defunct generator site. needs reference
Darts scoreboard Series of numbers ending with "... 154 WIN" Solved "24 60 82" refers to the 24th of June 1982, specifically the British Airways Flight 9 with its 154+112-3=263 survivors. darts.vtf
Bunker computer sound Sounds like encoded data irrelevant Random sample from freesound.org strange_bunker_computer_001.wav
Bunker Breakers Two breakers outside the bunker blast doors containing code Unsolved Applying the number to Table 32DGFR first column produces: "OUR CÄT EAT NAT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "OUR CURE AT N__" sign_14_skin5.vtf, sign_14_skin7.vtf

Status descriptions

  • Triage - not clear whether it's a code at all
  • Irrelevant - not a code
  • Unsolved - obviously some sort of code, but no starting point on how to decode it
  • Solved - the code itself is solved
  • Unclear - some of the code is solved, but there might be more to solve

Additional Clues[edit | edit source]

Over time, several codes have been posted by Oskutin and Zuntti on the Discord server, but it's not confirmed whether these have anything to do with the ARG or if they are just noise.

Clues from Zuntti[edit | edit source]

Shroom Bath clue[edit | edit source]

Zuntti-avatar.jpg On 18/02/2019 at 21:29 UTC, Zuntti posted this image in #general in the Open Sewer discord. The image's filename is "bathroom_body_connection.png"

Bathroom body connection.png

What are the observations from this image?

  • The bath seems to be connected to a bunch of radios wired up together.

This image teased the addition of the Deekula tenement in Open Sewer, which added a scene in which the player's character talks with the body of "Jacob Cooper", the image filename may still have relevance.

Clues from Oskutin[edit | edit source]

"Look up at ceilings"[edit | edit source]

Oskutin has given multiple clues, perhaps forwarded from Zuntti, about looking up at ceilings to find data in multiple maps (from their map geometry).

"nobody ever looks up at ceilings"

Texture on one of the non-interactive cabinets/panels[edit | edit source]

Oskutin said these, after discussing what could be written on the wooden boxes in the Villa? (No idea if related but context might be helpful?)

Y93 755 on smallelectricalbox_004.vtf

Y93 755.png

Unknown (so far)[edit | edit source]

37DB 5069 64F8 6C 3076A3 1 A-XB2

How to decode: Remove -XB2, remove spaces, and divide the resulting hex value by 0xB2, then use the ASCII values of the resulting nybbles. The decoded string is PUNAINENTU.

  • Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
  • "Punainen tupa" is Finnish and means "red cottage".
  • This likely refers to the red cottage just before hammer valley dam.
    • underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red cottage' is likely a hint for finding this
  • One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in sign_07_skin10.vtf.
  • There exists an Instagram account @punainentu: https://www.instagram.com/punainentu/.

Encrypted messages[edit | edit source]

On April 6th, 2019, Oskutin posted a series of messages in the Loiste Community Discord server.

Message Number Message Decoded Message Method of Decoding
1: Posted at 6:46 10101100 10110001 10101000 1110101 10001011 10001101 10001010 10001011 10010111 1110101 10011100 10011110 10001111 10010110 10001011 10011110 10010011 1110101 10001100 10001010 10011101 10001011 10011010 10001101 10001101 10011110 10010001 10011010 10011110 10010001 1110101 10001101 10011010 10011011 10010000 10001010 10011101 10001011 1110101 10001110 10001010 10011110 10001101 10001101 10000110 SNW

truth

capital subterranean

redoubt

quarry

https://discord.com/channels/291497857725366272/291497857725366272/564144010533273610

https://discord.com/channels/291497857725366272/308341591683366913/568872426172317728


Invert the bits, then convert to ASCII. Every word is separated by a line break (ASCII 0x0A), but every line break is missing a leading "1" in the encoded message.

2: Posted at 7:21 00100000F 00100000O 01010010Ö G11011110 01011000A P10101000 00111101K X != WR https://discord.com/channels/291497857725366272/361886463425642496/564152842428874765

https://discord.com/channels/291497857725366272/308341591683366913/568872472053547016


If letter in front of bits, then invert bits. 00100000F 00100000O 01010010Ö 00100001G 01011000A 01010111P 00111101K


Convert to ASCII and group...

" " = "F"

" " = "O"

"R" = "Ö"

"!" = "G"

"X" = "A"

"W" = "P"

"=" = "K"


Sort the list using the values on the right in Finnish alphabetical order.

Then write down sorted values on the left.

  • "Redoubt" is synonymous with fortification, hinting the upcoming DLC, Whiprock, will have more to add to the ARG.