Isle2: Difference between revisions

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clarified bugged mistake target
IF3lixDE (talk | contribs)
m typo
 
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   | geocaches = 2
   | geocaches = 2
   | flowmeters = 0
   | flowmeters = 0
   | camerabatteries = 15<ref name=batteryshop>Out of the total battery amounts 11 camera batteries and 18 flashlight batteries are in the battery store.</ref>
   | camerabatteries = 15<ref name=batteryshop>Out of the total battery count 11 camera batteries and 18 flashlight batteries are in the battery store.</ref>
   | flashlightbatteries = 28<ref name=batteryshop></ref>
   | flashlightbatteries = 25<ref name=batteryshop></ref>
   | previousmap = [[isle1]]
   | previousmap = [[isle1]]
   | nextmap = [[isle3]]
   | nextmap = [[isle3]]
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===Mistake Targets===
===Mistake Targets===
*Breaking into Marko's battery store will incur a mistake penalty.  
*Breaking into Marko's battery store will incur a mistake penalty.  
*Failure to return the generator control panel to its original setting will incur a mistake target.<ref>According to Oskutin on Github: https://github.com/loiste-interactive/infra-issues/issues/1201</ref> This mistake target is bugged and cannot be avoided.<ref name=bug>The game requires that all levers are in ther original (on) position and that the fuse is in. The fuse however blows when all levers are on as the generator gets overloaded; it is thus impossible to avoid this mistake target.</ref>
*Failure to return the generator control panel to its original setting will incur a mistake target.<ref>According to Oskutin on Github: https://github.com/loiste-interactive/infra-issues/issues/1201</ref> This mistake target is bugged and cannot be avoided.<ref name=bug>The game requires that all levers are in their original (on/up) position and that the fuse is in. The fuse however blows when all levers are on as the generator gets overloaded; it is thus impossible to avoid this mistake target.</ref>
==Gallery==
==Gallery==
====Documents====
====Documents====