Isle2: Difference between revisions

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   | geocaches = 2
   | geocaches = 2
   | flowmeters = 0
   | flowmeters = 0
   | camerabatteries = 15<ref name=batteryshop>Out of the total battery amounts 11 camera batteries and 18 flashlight batteries are in the battery store.</ref>
   | camerabatteries = 15<ref name=batteryshop>Out of the total battery count 11 camera batteries and 18 flashlight batteries are in the battery store.</ref>
   | flashlightbatteries = 28<ref name=batteryshop></ref>
   | flashlightbatteries = 25<ref name=batteryshop></ref>
   | previousmap = [[isle1]]
   | previousmap = [[isle1]]
   | nextmap = [[isle3]]
   | nextmap = [[isle3]]
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===Mistake Targets===
===Mistake Targets===
*Breaking into Marko's battery store will incur a mistake penalty.  
*Breaking into Marko's battery store will incur a mistake penalty.  
*Failure to return the generator control panel to its original setting will incur a mistake target.<ref>According to Oskutin on Github: https://github.com/loiste-interactive/infra-issues/issues/1201</ref> This mistake target is bugged and cannot be avoided.<ref name=bug>The game requires that all levers are in ther original (on/up) position and that the fuse is in. The fuse however blows when all levers are on as the generator gets overloaded; it is thus impossible to avoid this mistake target.</ref>
*Failure to return the generator control panel to its original setting will incur a mistake target.<ref>According to Oskutin on Github: https://github.com/loiste-interactive/infra-issues/issues/1201</ref> This mistake target is bugged and cannot be avoided.<ref name=bug>The game requires that all levers are in their original (on/up) position and that the fuse is in. The fuse however blows when all levers are on as the generator gets overloaded; it is thus impossible to avoid this mistake target.</ref>
==Gallery==
==Gallery==
====Documents====
====Documents====