Isle2: Difference between revisions

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   | geocaches = 2
   | geocaches = 2
   | flowmeters = 0
   | flowmeters = 0
  | camerabatteries = 15<ref name=batteryshop>Out of the total battery count 11 camera batteries and 18 flashlight batteries are in the battery store.</ref>
  | flashlightbatteries = 25<ref name=batteryshop></ref>
   | previousmap = [[isle1]]
   | previousmap = [[isle1]]
   | nextmap = [[isle3]]
   | nextmap = [[isle3]]
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==Story==
==Story==
===Past events===
===Past events===
After Xeander Berg's escape from the bunker, he managed to get in contact with Jeff Walter. Walter used his finances to provided a Berg with a hiding spot in a local resident's cellar to hide from S.N.W operatives searching for him. However, Berg was showing symptoms of [[SMV]], he documented his own attempts to find a cure for the disease in his diary.  
After Xeander Berg's escape from the bunker, he managed to get in contact with Jeff Walter. Walter used his finances to provide Berg with a hiding spot in a local resident's cellar to hide from S.N.W operatives searching for him. However, Berg was showing symptoms of [[SMV]], he documented his own attempts to find a cure for the disease in his diary.  


Unfortunately, he was unable to develop one and succumbed to the virus. Some time later, Eric Kleinmann discovered his body, or what remained of it, and committed suicide.   
Unfortunately, he was unable to develop one and succumbed to the virus. Some time later, Eric Kleinmann discovered his body, or what remained of it, and committed suicide.   


===INFRA===
===INFRA===
When Mark arrives on the island, his path to the NCG office in Point Elias is blocked by a raised drawbridge, he must find another way through underneath the maintenance area of the bridge, which has been robbed by moonshiners.  
When Mark arrives on the island, his path to the NCG office in Point Elias is blocked by a raised drawbridge, he must find another way through underneath the maintenance area of the bridge, which has been robbed by moonshiners due to one of the workers not paying the moonshiners for their product.  


Mark scavenges the island for the missing components to repair generators and grant him passage to the bridge's interior.  
Mark scavenges the island for the missing components to repair generators and grant him passage to the bridge's interior.  
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===Mistake Targets===
===Mistake Targets===
*Breaking into Marko's battery store will incur a mistake penalty.  
*Breaking into Marko's battery store will incur a mistake penalty.  
*Failure to return the generator control panel to its original setting will incur a mistake target.<ref>According to Oskutin on Github: https://github.com/loiste-interactive/infra-issues/issues/1201</ref> This mistake target is bugged and cannot be avoided.<ref name=bug>The game requires that all levers are in ther original (on/up) position and that the fuse is in. The fuse however blows when all levers are on as the generator gets overloaded; it is thus impossible to avoid this mistake target.</ref>
==Gallery==
==Gallery==
====Documents====
====Documents====
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*Several of the island's residents can be spotted enjoying the sunset or partying inside the ''Retired Fisherman'' cafe. None of them can be interacted with.
*Several of the island's residents can be spotted enjoying the sunset or partying inside the ''Retired Fisherman'' cafe. None of them can be interacted with.


*In this map there is also a bugged mistake target that you get right when you load into the map. This is speculated to originate from the generator distribution panel but this has not been confirmed as of yet, and as of now there is no way to “repair” this mistake target.


==Notes==
<references/>
{{Modules}}
{{Bot_integration}}
{{Bot_integration}}