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This page contains information about the INFRA ARG, or alternate reality game, which consists of several extremely difficult codes embedded in INFRA and its game assets.
Commonly known as the '''Loiste ARG''', or the '''INFRA ARG''', is an Alternate Reality Game which consists of several interconnected, extremely difficult codes and puzzles, embedded inside [[INFRA]], [[Obenseuer]] and their game assets.


Zuntti is the game master of the ARG, and has responded to inquires about the puzzles before, as well as provided hints on the Loiste Community Discord.  
One of the developers, known under the nickname of Zuntti, is the game master of the ARG, and had responded in the past to many inquires about those puzzles and codes before or had provided hints and clues on the Loiste Community Discord.


For miscellaneous unsorted assets, please see the [[Unsorted ARG Assets|'''Unsorted ARG Assets''']] page. For audio files, please see the [[ARG Audio Files|'''ARG Audio Files''']] page.
For miscellaneous unsorted assets, please see the [[Unsorted ARG Assets|'''Unsorted ARG Assets''']] page. For audio files, please see the [[ARG Audio Files|'''ARG Audio Files''']] page.


== Outline ==
==Outline==
{{Zuntti-hint}} On 15/01/2018 at 14:18 UTC, Zuntti posted this image in the #spoilers channel of the INFRA discord server. The image's filename is "Truth.png". (https://discord.com/channels/291497857725366272/361886463425642496/402448823122788352)<gallery>
{{Zuntti-hint}} On 15/01/2018 at 14:18 UTC, Zuntti posted this image in the #spoilers channel of the INFRA discord server. The image's filename is "Truth.png". (https://discord.com/channels/291497857725366272/361886463425642496/402448823122788352)<gallery>
File:Truth.png|Image of the coded notes found in the [[Wasteland]] map, with heavy red colour correction applied.
File:Truth.png|Image of the coded notes found in the [[Wasteland]] map, with heavy red colour correction applied.
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#The [[Body message]]
#The [[Body message]]
#The question at the [[Bunker computer code]]
#The question at the [[Bunker computer code]]
#An answer at some unknown place
#An answer at reactor console (this could also refer to the [[Reactor lights code]])
#The truth at the [[Wasteland notes]]
#The truth at the [[Wasteland notes]]
#Fully unknown
#Fully unknown
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*The second text refers to the [[Wasteland]] notes and gives a generic instruction what to do to solve it.
*The second text refers to the [[Wasteland]] notes and gives a generic instruction what to do to solve it.


=== Hints ===
===Hints===
{{Zuntti-hint}} On 27/10/2017 at (?), Zuntti posted this image in the #somewhat-off-topic channel of the INFRA discord server. The image's filename is "retupmo_reknu_srette_tsri.png". (https://discord.com/channels/291497857725366272/308341591683366913/373560426275012619)
{{Zuntti-hint}} On 27/10/2017 at (?), Zuntti posted this image in the #somewhat-off-topic channel of the INFRA discord server. The image's filename is "retupmo_reknu_srette_tsri.png". (https://discord.com/channels/291497857725366272/308341591683366913/373560426275012619)


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This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says  "first letters bunker computer" which gives a clue to read the first letter of each word on the [[bunker computer code]] word grid.
This is an image of the breaker panels in the transformer room just outside the bunker blast doors. The filename of the image is backwards, not Finnish, and says  "first letters bunker computer" which gives a clue to read the first letter of each word on the [[bunker computer code]] word grid.
===Updates===
With the 10th Anniversary game update, a bottle of Stollandia Vodka has been added to the Mark's apartment in the [[Ending 2|Winds of Change]] ending, which upon consumption shows a teaser for the [[Whiprock DLC]] with new ARG content.


==Works In Progress==
==Works In Progress==
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*'''[[Elo hideout symbols]]''' still remains unknown.
*'''[[Elo hideout symbols]]''' still remains unknown.


==Existing codes==
==Puzzle status==
 
{| class="wikitable sortable"
=== Body Code Related ===
|+
 
!Name
*[[Body message]]
!Description
*[[Letter box ]]
!Status
*[[Bunker computer code]]
!Notes
*[[Wasteland notes]]
!Source (exemplary)
 
|-
=== Unconfirmed Relation to Body Code ===
|[[Body message|Body code]]
|Codes like A1, G3, etc.
|In progress
|
|needs reference
|-
|[[Wasteland notes]]
|Notes with red handwritten letter-dot-number code
|Solved
|''Related to body code''
|<code>wasteland_notes_001.vtf</code>
|-
|[[Letter box]]
|Large table of letters, with rows G1 to G3 at the top
|Unclear
|''Related to body code''
|<code>scientific_table_001_skin3.vtf</code>
|-
|[[Bunker computer code]]
|Text on computer screen, with three sections (word table, body code, number-dot-numer)
|Solved
|''Related to body code''
|needs reference
|-
|[[Body message#Pegboard|Pegboard]]
|Pins and pegs in [[Central]]
|Unsolved
|
|<code>metro_control_panel_001.vtf</code>
|-
|[[Villa woodboxes]]
|Letters and numbers carved in wood boxes
|Solved
|
|<code>hartman_woodbox.vtf</code>
|-
|[[Reactor lights code]]
|Letters and numbers on a control panel with red and green lights
|Solved
|
|<code>control_panel_puzzle_ultimate_alternative.vtf</code>
|-
|[[Central projector morse]]
|Morse code playing in a video
|Solved
|
|<code>video_1.wav</code>
|-
|[[Office monitor code]]
|Matrix-like screen saver with binary data
|Solved
|
|<code>computer_screen_skin8.vtf</code>
|-
|[[Elo hideout symbols]]
|Simple bichromatic drawings with only blue and green pens
|Triage
|
|<code>wall_painting_001.vtf</code>
|-
|[[Wasteland radio morse]]
|Morse playing in [[Wasteland]] in a radio
|Solved
|
|<code>wasteland_radio_001.wav</code>
|-
|[[Villa paintings]]
|Several paintings in [[Villa]] "annotated" with red paint
|Unclear
|
|<code>villa_painting_002_skin3.vtf</code>
|-
|Binary code under red mailbox
|Says "the truth is in tunnels / Robin"
|Solved
|
|<code>mailbox_skin2.vtf</code>
|-
|EL93FA342A G2222
|On a wall in the collapsed stairwell of Pine Fell Water Treatment Plant
|Unsolved
|
|<code>text_random_02.vtf</code>
|-
|"Red cod"
|Short handwritten binary on a control panel
|Solved
|Decodes to <code>punainen turska (red cottage)</code>
|<code>sign_07_skin10.vtf</code>
|-
|Keypad binary
|Binary on a damaged keypad display
|Solved
|Decodes to <code>NOTHING HERE YET</code>
|<code>keypad_003.vtf</code>
|-
|[[Door alarm config panel binary]]
|binary code when overriding door alarms after the raft ride
|Solved
|'help me! I'm stuck in the south tunnel B2.'
|<code>control_panel_007_screens_skin1.vtf</code>
|-
|[[ARG/The Tunnel of Water Trees book|The Tunnel of Water Trees book]]
|Letter-dot-number code written on the back cover of a book by "Silvia H. Raven"
|Unsolved
|'''E.1 S.9 H.8 C.2'''
|<code>bookset_skin1.vtf</code>
|-
|Easter egg binary code
|Used only in the infra_ee_binary map
|Solved
|Repeats the words <code>OTHER SIDE</code>
|<code>binary_001.vtf</code>
|-
|Song 4
|Spectrogram containing a set of repeating symbols roughly resembling letters or numbers
|Unsolved
|See [[Letter box]]
|<code>strange_hallway_004.wav</code>
|-
|[[Table 32DGFR]]
|A 16x10 table of codes like K345, T213, Etc. Columns are numbered GD1 to GD15.
|Unsolved
|
|<code>scientific_table_001_skin6.vtf</code>
|-
|[[bunker control panels binary]]
|a set of 8 bit binary to ascii codes on machines in the bunker control room
|Solved
|'what happened to AH'
|
|-
|[[bunker control screen binary]]
|a binary code in green text on a computer screen
|Solved
|
|
|-
|Bill code
|letters and numbers written on the money bills
|Triage
|<code>A1275 3356 8123 C82</code> Contains Zuntti's logo
|<code>bill_001.vtf</code>
|-
|Blue screens
|Randomly generated text seen on blue screens
|Irrelevant
|Game files contain an URL to a now defunct generator site.
|needs reference
|-
|Darts scoreboard
|Series of numbers ending with "... 154 WIN"
|Solved
|"24 60 82" refers to the 24th of June 1982, specifically the British Airways Flight 9 with its 154+112-3=263 survivors.
|<code>darts.vtf</code>
|-
|Bunker computer sound
|Sounds like encoded data
|Irrelevant
|Random sample from freesound.org
|<code>strange_bunker_computer_001.wav</code>
|-
|[[Body message#Bunker breaker|Bunker Breakers]]
|Two breakers outside the bunker blast doors containing code
|Unsolved
|Applying the number to Table 32DGFR first column produces: "'''O'''UR '''C'''ÄT '''EA'''T '''N'''AT", which is red herring, but could mean that the table and breaker code are connected. Other possibility is "'''O'''UR '''C'''UR'''E A'''T '''N'''__"
|<code>sign_14_skin5.vtf</code>, <code>sign_14_skin7.vtf</code>
|-
|Obenseuer - [[ARG/Interview Radio|Interview Radio]]
|Heard on a radio during the starting interview
|Unclear
|
|
|-
|[[ARG/Cistern Mask|Cistern Mask]]
|Audio heard behind a blocked off hallway at [[Cistern]]
|Unclear
|Added in November 11, 2019 update
|<code>mask_sound_001.wav</code>
|-
|[[ARG/Whiprock Prison Cell|Whiprock Prison Cell]]
|Gives hint towards water trees book, scribbles undecoded
|Triage
|Added in January 16, 2026 update
|
|}
'''Status descriptions'''


* [[Office monitor code]]
*Triage - not clear whether it's a code at all
* [[Central projector morse]]
*Irrelevant - not a code
* [[Elo hideout symbols]]
*Unsolved - obviously some sort of code, but no starting point on how to decode it
* [[Reactor lights code]]
*Solved - the code itself is solved
* [[Wasteland radio morse]]
*Unclear - some of the code is solved, but there might be more to solve
* [[Villa paintings]]
* [[Villa woodboxes]]


== Additional Clues ==
==Additional Clues==
Over time, several codes have been posted by Oskutin and Zuntti on the Discord server, but it's not confirmed whether these have anything to do with the ARG or if they are just noise.
Over time, several codes have been posted by Oskutin and Zuntti on the Discord server, but it's not confirmed whether these have anything to do with the ARG or if they are just noise.


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====Unknown (so far)====
====Unknown (so far)====
  37DB 5069 64F8 6C 3076A3 1 A-XB2
  37DB 5069 64F8 6C 3076A3 1 A-XB2
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resuling hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles. The decoded string is <code>PUNAINENTU</code>.
How to decode: Remove <code>-XB2</code>, remove spaces, and divide the resulting hex value by <code>0xB2</code>, then use the ASCII values of the resulting nybbles. The decoded string is <code>PUNAINENTU</code>.


* Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
*Oskutin said in Loiste Discord server that we should not waste time trying to solve this.
* "Punainen tupa" is Finnish and means "red cottage". There exists an instagram account @punainentu: https://www.instagram.com/punainentu/.
*"Punainen tupa" is Finnish and means "red cottage".  
* One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>.
*This likely refers to the red cottage just before hammer valley dam.
**underneath its mailbox is a binary code (see entry 'Binary code under red mailbox' in the table above). 'red cottage' is likely a hint for finding this
*One other possibility is that it's an incomplete version of "punainen turska" (red cod), as this is the solution to the binary code present in <code>sign_07_skin10.vtf</code>.
*There exists an Instagram account @punainentu: https://www.instagram.com/punainentu/.


====Encrypted messages====
====Encrypted messages====